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View Full Version : A Balancing of the D&D Economy, Part 2 (Adventuring Gear)



Drakkoniss
2019-05-06, 10:10 PM
As suggested in the previous thread, this series focuses on my attempt to bring item pricing in D&D into relative balance with one another, and with the amount of money that a worker could actually make. This assumes an economy which is much more focused on exchanges of silver and copper than gold pieces, contrary to the experience of many adventurers, who are able to constantly pay in gold pieces following their windfalls in the high-risk, high reward monster-slaying enterprise.

In this particular thread, I ask for opinions on the cost of Adventuring Gear (which does include many common items that would be used outside of adventures, as well), both in the base game and in the altered price list which I have created and will feature below. It would also be helpful if said prices are compared with the starting wealth of adventurers as featured in the first thread of this series.

The Price/Item List: https://1drv.ms/x/s!AtE2-F-pUrJQnCZyzVOqFZl0xuHk .

The First Thread: http://www.giantitp.com/forums/showthread.php?587439-A-Balancing-of-the-D-amp-D-Economy-Part-1-(Starting-Wealth) .

deljzc
2019-05-07, 10:32 AM
Looks good to me. I kind of like it.

Only question I had was the logic behind 1 arrow = 1 gp or is the price for a group unit (like 20 each).

Thanks.

Drakkoniss
2019-05-07, 01:29 PM
Arrows are intended to be sold in groups of 20 as per normal. I'll actually edit the document to include the number of items in the bundles of ammunition now.