View Full Version : Aberration Born

2019-05-07, 12:31 PM
Got asked to make this as a replacement to the Aberrant Paragon (https://www.realmshelps.net/charbuild/classes/prestige/evil/aberrant.shtml) class.

Aberration Born

Am Shaegar, Aberration Born


Becoming a Aberration Born

Table 1: The Aberration Born
Hit Die: See below

Level BAB Ref Fort Will Special Abilities

1 +0 +0 +0 +2 Aberrant Feat, Aberrant Heritage
2 +1 +0 +0 +3 Aberrant Feat, Aberrant Heritage
3 +1 +1 +1 +3 Aberrant Feat, Aberrant Heritage, Apotheosis

Class skills (4 + Int modifier per level): Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)

Feats: One Aberrant feat
BAB: +2 or able to cast 2nd level spells or able to manifest 2nd level powers
Skills: Intimidate 6, Knowledge (Dungeoneering) 6

Class Features

Focus: Upon entering the prestige class, the Aberration Born chooses whether he will increase spellcasting, psionics, or martial prowess. If he chooses spellcasting or psionics, he increases all spellcasting or psionics features as if the character had gained a level in the appropriate class at each indicated level. His hit dice becomes d6. If he chooses martial, increase his BAB to +1/1 (as per fighter), his hit dice to d10, and Fortitude becomes a strong save along with Will. He also gains an additional Aberrant feat at each level. He must still meet the prequisites for this additional feat. He may only choose one focus, and once chosen, cannot change his choice.
Aberrant Feat: At each level, the Aberration Born selects one Aberrant feat for which he meets the prerequisites.
Aberrant Heritage (Ex): As the Aberration Born comes into his heritage, it begins to affect him in ways both minor and major. Choose one aberrant heritage at each level, or chose an additional Aberrant feat for which he meets the prerequisites in place of his Aberrant Heritage for that level.
Secret of the Aboleth: You gain a swim speed equal to your base land speed. You also gain a +8 racial bonus on Swim checks, and can always choose to take 10 on a Swim check even when rushed or threatened.
Secret of the Beholder: Your eyes protrude grotesquely from your head and move independently of each other. You gain a +4 racial bonus on Search and Spot checks, and you can't be flanked.
Secret of the Choker: You become preternaturally quick and alert to danger. You gain a +4 racial bonus on initiative checks and a +1 racial bonus on Reflex saving throws.
Secret of the Destrachan: You gain immunity to damage from sonic energy.
Secret of the Ettercap: You gain a climb speed equal to your base land speed and a +8 racial bonus on Climb checks, and you can always choose to take 10 on Climb checks even if rushed or threatened.
Secret of the Gibbering Mouther: Your form becomes partially amorphous. You have a 25% chance to ignore the extra damage dealt by a critical hit or a sneak attack.
Secret of the Mind Flayer: You gain a +4 racial bonus on saves against mind-affecting spells and abilities.
Secret of the Otyugh: You gain immunity to disease.
Secret of the Umber Hulk: You gain a +2 racial bonus to your natural armor.
Apotheosis (Ex): At 3rd level the Aberration Born's type changes to aberration. He becomes immune to spells and effects that specifically target humanoids, gains darkvision out to 60 feet, and gains a +2 racial bonus to his Constitution score.

2019-05-09, 08:05 AM
Updated the class to be a little more varied.