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Stormingnorman8
2019-05-07, 10:37 PM
Hello!

I’m creating a new character and I need something cheap as far as items go ( magical or not) to protect them while they sleep or at least give them a heads up. Any help is appreciated

CactusAir
2019-05-07, 10:42 PM
Dogs are pretty cheap. And not too hard to train.

Jack_Simth
2019-05-07, 11:03 PM
Hello!

I’m creating a new character and I need something cheap as far as items go ( magical or not) to protect them while they sleep or at least give them a heads up. Any help is appreciated

What's your build and budget?

A Druid-3, for instance, can get themselves a tunnel to dead-end quite easily: Speak with Animals + Summon Nature's Ally II for a Dire Badger (in that order). Have it dig you a tunnel in the ground. Then you just need some form of warning for anything approaching, and your animal companion probably has Scent.

Rope Truck is Sor/Wiz-2, although it's not very useful until 8th without Extend Spell (1 hour/level, you'll generally need 8 hours of rest - Extend means Caster Level 5 will do you).

Alarm is Sor/Wiz 1, but without applying Extend Spell it's not very useful until 4th (2 hours/level, you'll generally need 8 hours of rest; Extend means caster level 2 will do you).

Use Magic Device is a class skill for many, and Eternal Wands of 2nd or 3rd level spells aren't too expensive.

There are actually quite a few options.

Ellrin
2019-05-08, 12:53 AM
I mean, a hard-to-notice tripwire set around your camp attached to hidden bells is a pretty cost-effective low-level alarm. You could also attach some bells to a net or piece of canvas that you drape over your belongings at night if you’re worried about thieves, it’d be hard to move that without making a racket.

Stormingnorman8
2019-05-08, 08:07 AM
What's your build and budget?

A Druid-3, for instance, can get themselves a tunnel to dead-end quite easily: Speak with Animals + Summon Nature's Ally II for a Dire Badger (in that order). Have it dig you a tunnel in the ground. Then you just need some form of warning for anything approaching, and your animal companion probably has Scent.

Rope Truck is Sor/Wiz-2, although it's not very useful until 8th without Extend Spell (1 hour/level, you'll generally need 8 hours of rest - Extend means Caster Level 5 will do you).

Alarm is Sor/Wiz 1, but without applying Extend Spell it's not very useful until 4th (2 hours/level, you'll generally need 8 hours of rest; Extend means caster level 2 will do you).

Use Magic Device is a class skill for many, and Eternal Wands of 2nd or 3rd level spells aren't too expensive.

There are actually quite a few options.

I have about 2,000 gold to work with. Should of mentioned that and the fact I’ll be a rogue.

Max Caysey
2019-05-08, 08:21 AM
Hello!

I’m creating a new character and I need something cheap as far as items go ( magical or not) to protect them while they sleep or at least give them a heads up. Any help is appreciated

Restful armor, from dungeonscape

The Kool
2019-05-08, 08:33 AM
Well then a Stone of Alarm is out of your reach (2700gp). Make it an near future goal. Are you allowed custom items? Greater Alarm 1/day on an appropriate slot would last 12 hours on a single use and cost 2260gp.

Particle_Man
2019-05-08, 09:23 AM
Lots of caltrops?

Segev
2019-05-08, 09:32 AM
Untrained hirelings are 1 sp per day. Trained ones are 3 sp (or more) per day. Hire yourself some porters and split night watch duty with them. They can carry your loot and stuff.

Guard dogs are 25 gp each. Buy a few. If you're a Small-sized rogue, a riding dog is 150 gp. (20 more gp for a military saddle.) Training the guard dogs to stand watch while you sleep, provided you can let them catch their own Zs when you're awake, can work well. Add in that they also might wake up if there's a disturbance (more perception checks, if nothing else), and even sleeping dogs can be useful here.

The riding dog helps with a small creature's speed and fits anywhere a medium creature would. Having a couple of those and twice as many guard dogs would be 400-ish gp, 420 with a single military saddle. Add in a trained hireling as a kennel-master for 3-5 sp/day, and you've got a small band traveling with you, and can appear to be a man of means. Certainly not a lowly thief! The nerve of even suggesting such a thing! You're a (treasure) hunter; can't they see your fine hunting pack?

MaxiDuRaritry
2019-05-08, 09:39 AM
Permanencied shrink item for a tinfoil hat (http://www.giantitp.com/forums/showthread.php?129012-How-Many-Uses-for-a-Tinfoil-Hat)? You can set it to full size to act as ablative armor during the night, just as you can to save yourself from attacks. (Get a familiar that talks and set it to using readied actions to expand the thing when you're about to get hit.) Have everyone in the party get one so they're protected just like you are. Or maybe just have the party share resources to get a really big one to protect the entire encampment and store it in a handy haversack to whip it out when the party needs it. Remember that enemies don't have line of effect on anything with holes less than 1' wide.

Gallowglass
2019-05-08, 10:20 AM
*nighttime.... the wilds between Shadowdale and Teflonton*

*a small fire in the woods. Sitting at the fire is a tired looking warrior in heavy armor. He is staring mournfully into the flames and keeps starting and looking off into the woods.

*asleep near the fire is a wizard with her hat over her head and a dwarven cleric who is snoring.*

*the fighter sighs and turns back to the fire*

Fighter: "So, explain it to me again? Why are you..."

*There is a rustle and a small badger rolls over from under a pile of leaves near the fire and transforms into a middle aged druid who sits on the log next to the fighter*

Druid Hireling: "Looks, its really quite simple. Your thief came into quite a bit of money, see? And he hires me to..."

Fighter: "Hires you. for 3 gp a day?"

Druid: "...Yes, he hires me..."

Fighter: "But you are 3rd level? We're only 2nd level..."

Druid: "...Yes, well, needs must and all. Anyway, he hires me to follow your group and, at night, I dig him a tunnel for him to hide in while he sleeps? See, so he's safe."

Fighter: "And that's it? Not fight for him or..."

Druid: "Oh god no. Not for 3 gp a day! I just follow you and dig the tunnel. Other than that, I just kind of enjoy nature and collect herbs and such."

Fighter: "I see...."

*the fire crackles. A long pause. Just as the druid seems ready to go back to sleep*

Fighter: "So what about those?"

*the fighter nods over to the edge of the camp where 17 guard dogs are sitting in a pile around the mounded earth of a tunnel*

Druid: "Oh yes, well... I gather he came into quite a bit of money (not magic item money, but near enough) and he seems very, ah, concerned about his sleep safety."

Fighter: "But why so many?"

Druid: "Redundancy."

Fighter: "Ah."

*several of the dogs start whining and looking at the fighter with big round eyes.*

Fighter: *sighs, rises to his feet* "All right. Who wants walksies?"

MaxiDuRaritry
2019-05-08, 10:35 AM
*nighttime.... the wilds between Shadowdale and Teflonton*

*a small fire in the woods. Sitting at the fire is a tired looking warrior in heavy armor. He is staring mournfully into the flames and keeps starting and looking off into the woods.

*asleep near the fire is a wizard with her hat over her head and a dwarven cleric who is snoring.*

*the fighter sighs and turns back to the fire*

Fighter: "So, explain it to me again? Why are you..."

*There is a rustle and a small badger rolls over from under a pile of leaves near the fire and transforms into a middle aged druid who sits on the log next to the fighter*

Druid Hireling: "Looks, its really quite simple. Your thief came into quite a bit of money, see? And he hires me to..."

Fighter: "Hires you. for 3 gp a day?"

Druid: "...Yes, he hires me..."

Fighter: "But you are 3rd level? We're only 2nd level..."

Druid: "...Yes, well, needs must and all. Anyway, he hires me to follow your group and, at night, I dig him a tunnel for him to hide in while he sleeps? See, so he's safe."

Fighter: "And that's it? Not fight for him or..."

Druid: "Oh god no. Not for 3 gp a day! I just follow you and dig the tunnel. Other than that, I just kind of enjoy nature and collect herbs and such."

Fighter: "I see...."

*the fire crackles. A long pause. Just as the druid seems ready to go back to sleep*

Fighter: "So what about those?"

*the fighter nods over to the edge of the camp where 17 guard dogs are sitting in a pile around the mounded earth of a tunnel*

Druid: "Oh yes, well... I gather he came into quite a bit of money (not magic item money, but near enough) and he seems very, ah, concerned about his sleep safety."

Fighter: "But why so many?"

Druid: "Redundancy."

Fighter: "Ah."

*several of the dogs start whining and looking at the fighter with big round eyes.*

Fighter: *sighs, rises to his feet* "All right. Who wants walksies?"Question!

How is a 3rd level druid wild shaping into a badgermole?

Gallowglass
2019-05-08, 10:40 AM
Question!

How is a 3rd level druid wild shaping into a badgermole?


1. He's actually 5th level. He's just embarrassed about hiring himself out like a common 3rd level druid because he's that desperate for employment in this economy.

2. I didn't mention his race. He's a were-badger. Or a Mujina Batsu Hengeyokai.

3. He has magic item money and he has a wand of beast shape 1 that he uses.

4. He's not actually a druid. He's an awakened badger bard with a custom trait that gives him humanoid subtype and he's using alter self to look human.

Segev
2019-05-08, 01:21 PM
On the up side, if the party is willing to shell out for market-value castings of spells, "at the druid's convenience" is pretty much "on demand, or at least every night at camp."

MaxiDuRaritry
2019-05-08, 02:53 PM
An enveloping pit (MIC) to build an underground extradimensional base in? Use the above permanencied shrink item (http://www.giantitp.com/forums/showthread.php?129012-How-Many-Uses-for-a-Tinfoil-Hat) combo to make a grate that fits over the top and prevents anyone from grabbing the edges of the hole. The grate is heavy enough to be difficult to move, but you can shrink it when it's time to get moving.

Stormingnorman8
2019-05-08, 11:13 PM
Restful armor, from dungeonscape

Okay that’s added to my list

Elkad
2019-05-09, 11:24 AM
Convince the BSF to be Warforged so he can get stuck on guard duty all night every night.

jintoya
2019-05-09, 02:54 PM
Convince the BSF to be Warforged so he can get stuck on guard duty all night every night.

You say stuck, but it's really more like
"I can sharpen weapons and keep the armor nice at no cost!" I've been that character, the party always liked having shiny armor and sharp blades when they walked into combat or a town.... Wait, why not just be a rogue warforged?
No sleep, no problem

MaxiDuRaritry
2019-05-09, 03:02 PM
Convince the BSF to be Warforged so he can get stuck on guard duty all night every night.Fighters don't get Spot OR Listen! And warforged don't get darkvision!

Do you want to die?

jintoya
2019-05-09, 05:04 PM
Fighters don't get Spot OR Listen! And warforged don't get darkvision!

Do you want to die?

I I think one of those problems is solved by just having a bullseye lantern on your head.

the other is really more of an issue with class skills... It never made any sense that a person has dull senses because he carries a sword, but better ones if he carries a dagger and wears lighter armor... I've always home ruled that class skills are essentially just a +2 to the check, invest how you want... But that's just me.

Psyren
2019-05-10, 12:14 AM
Go with the guard dog. If the GM still messes with you, it was meant to happen and none of your other precautions would have mattered, saving you money.

Eldariel
2019-05-10, 12:21 AM
I I think one of those problems is solved by just having a bullseye lantern on your head.

the other is really more of an issue with class skills... It never made any sense that a person has dull senses because he carries a sword, but better ones if he carries a dagger and wears lighter armor... I've always home ruled that class skills are essentially just a +2 to the check, invest how you want... But that's just me.

That's reason #75 why "Fighters" should just be Rangers. Much better at everything the Fighter is supposed to do.

The Kool
2019-05-10, 01:52 AM
I've always home ruled that class skills are essentially just a +2 to the check, invest how you want... But that's just me.

Have you considered just adopting the Pathfinder skill rules?

Mr Adventurer
2019-05-10, 02:47 AM
That's reason #75 why "Fighters" should just be Rangers. Much better at everything the Fighter is supposed to do.

A Ranger combat style about armour could be interesting. Heavy armour and shield proficiency at 2nd, specialist feats at 6 and 11...

Bronk
2019-05-10, 09:19 AM
I have about 2,000 gold to work with. Should of mentioned that and the fact I’ll be a rogue.

Aside from all the ideas already in this thread, as a rogue your character could maximize their stealth skills and make a habit of hiding before going to sleep. Make a hide check, and maybe a move silently check, before turning in for the night, and it'll be harder for enemies to find you... and you can sneak attack them while they're attacking your teammates. If possible, try to hide in or around a tree... those things provide all sorts of stealth bonuses.

MaxiDuRaritry
2019-05-10, 09:32 AM
An intelligent telepathic construct of some kind with both Mindsight and Life Sense, such as a psicrystal? Or maybe a dvati necropolitan with the same? Telepathy over reasonably large (and in the latter's case, huge) distances and the ability to detect both living and intelligent creatures over those distances?

Segev
2019-05-10, 10:08 AM
An intelligent telepathic construct of some kind with both Mindsight and Life Sense, such as a psicrystal? Or maybe a dvati necropolitan with the same? Telepathy over reasonably large (and in the latter's case, huge) distances and the ability to detect both living and intelligent creatures over those distances?

True; a level splash of Lurk or Psion or something to enable you to pick up Psicrystal Affinity would get you a never-sleeping minion who sees in the dark (even magical dark and fog) out to 40 ft., uses your own skill ranks (e.g. for Perception-type rolls), and is telepathically linked to you so it can send you a mental alarm to wake you up if danger approaches within its sensory range.

No money, just 1 level dip and maybe a feat (Psion and Psychic Warrior give a bonus feat at first level you could use for Psicrystal Affinity; Lurk does not, so you'd have to spend a feat, but Lurk synergizes with rogue a little better; psychic warrior synergises decently, though).

MaxiDuRaritry
2019-05-10, 10:19 AM
True; a level splash of Lurk or Psion or something to enable you to pick up Psicrystal Affinity would get you a never-sleeping minion who sees in the dark (even magical dark and fog) out to 40 ft., uses your own skill ranks (e.g. for Perception-type rolls), and is telepathically linked to you so it can send you a mental alarm to wake you up if danger approaches within its sensory range.

No money, just 1 level dip and maybe a feat (Psion and Psychic Warrior give a bonus feat at first level you could use for Psicrystal Affinity; Lurk does not, so you'd have to spend a feat, but Lurk synergizes with rogue a little better; psychic warrior synergises decently, though).And psicrystals are insanely useful even beyond sentry duty. (http://www.giantitp.com/forums/showthread.php?147603-Best-things-to-do-with-a-psicrystal) Definitely a worthwhile investment.

Psyren
2019-05-10, 10:24 AM
I'd splash Erudite since that gets you both the ML and the psicrystal for free, plus another psionic feat of your choice.

Uncle Pine
2019-05-10, 10:37 AM
Unless you're a spellcaster, just don't sleep: resting simply requires you to refrain from strenous activities, not to actually sleep. There are no rules about the effect of sleep deprivation (unless your campaign host a specific elder evil, at least) and indulging in light activities doesn't require you to close your eyes, so don't.

More seriously, lesser metamagic rod of extend + Rope Trick saves lives and feats.

MaxiDuRaritry
2019-05-10, 10:40 AM
Unless you're a spellcaster, just don't sleep: resting simply requires you to refrain from strenous activities, not to actually sleep. There are no rules about the effect of sleep deprivation (unless your campaign host a specific elder evil, at least) and indulging in light activities doesn't require you to close your eyes, so don't.Not even spellcasters need actual sleep. Just 8 hours of restful calm.

Gallowglass
2019-05-10, 11:03 AM
Go with the guard dog. If the GM still messes with you, it was meant to happen and none of your other precautions would have mattered, saving you money.

^This. ham on... ham on... ham on whole wheat... all right!

jintoya
2019-05-10, 01:01 PM
Have you considered just adopting the Pathfinder skill rules?

I've been considering getting all the Pathfinder books.... Seeing as I have all but a few of the 3.5 books, I think all I'm missing now is the desert one (sandstorm?) And one of the psionics books... But I just adopt anything that enhances fun, so if I like Pathfinder's skill system more, I'll switch.

Segev
2019-05-10, 01:22 PM
I've been considering getting all the Pathfinder books.... Seeing as I have all but a few of the 3.5 books, I think all I'm missing now is the desert one (sandstorm?) And one of the psionics books... But I just adopt anything that enhances fun, so if I like Pathfinder's skill system more, I'll switch.

Pathfinder's skill system makes your maximum rank in a skill cap at your character level, and grants you a +3 misc. bonus to any class skill in which you've put at least one rank. All skills are 1 sp/rank, no matter if they're class or cross-class. If a skill is a class skill for any class you have, you get the +3 bonus; it does not stack for multiple classes sharing a class skill.

They also have the favored class rules be that you pick any class you want as your favored class. By default, when you take a level in your favored class, you choose either +1 skill point or +1 hp. Certain psionic races can also choose +1 pp when their favored class is psionic. Various classes and races have further special options if the character is playing that race and chose that class as his favored class, though this is moving beyond the skill system.

jintoya
2019-05-10, 03:54 PM
Pathfinder's skill system makes your maximum rank in a skill cap at your character level, and grants you a +3 misc. bonus to any class skill in which you've put at least one rank. All skills are 1 sp/rank, no matter if they're class or cross-class. If a skill is a class skill for any class you have, you get the +3 bonus; it does not stack for multiple classes sharing a class skill.

They also have the favored class rules be that you pick any class you want as your favored class. By default, when you take a level in your favored class, you choose either +1 skill point or +1 hp. Certain psionic races can also choose +1 pp when their favored class is psionic. Various classes and races have further special options if the character is playing that race and chose that class as his favored class, though this is moving beyond the skill system.
Yea, I like that better, I think I'll take my next paycheck and start looking at Pathfinder

Psyren
2019-05-10, 06:35 PM
Yea, I like that better, I think I'll take my next paycheck and start looking at Pathfinder

I mean, if you're planning to buy the books fine, but all the Pathfinder rules are available online for free.

https://aonprd.com/Rules.aspx?Name=All&Category=None

StreamOfTheSky
2019-05-11, 07:01 AM
I always liked the idea of strewing broken glass around the sleeping area, so anything approaching by ground makes a bunch of noise, and possibly injures itself.


Yea, I like that better, I think I'll take my next paycheck and start looking at Pathfinder

PF's changes to class skill rules hurts Rogues and others that are meant to be the skilled types very badly, and gives them nothing in return. Really not a fan at all, 3.5's skill system is much better. Of course, I do buff Fighters to 4+Int skill points and give them Spot/Listen, among other class skills. The noncasters definitely needed buffs in 3.5, but the skill system itself was solid. Destroying it all just because a class didn't get some skills it should have is an overreaction...

But you don't need to spend anything to look at PF. The core rules, and many of the splat books are available for free to view online, because they have their own version of 3E's Open Gaming License.

jintoya
2019-05-11, 01:33 PM
I always liked the idea of strewing broken glass around the sleeping area, so anything approaching by ground makes a bunch of noise, and possibly injures itself.



PF's changes to class skill rules hurts Rogues and others that are meant to be the skilled types very badly, and gives them nothing in return. Really not a fan at all, 3.5's skill system is much better. Of course, I do buff Fighters to 4+Int skill points and give them Spot/Listen, among other class skills. The noncasters definitely needed buffs in 3.5, but the skill system itself was solid. Destroying it all just because a class didn't get some skills it should have is an overreaction...

But you don't need to spend anything to look at PF. The core rules, and many of the splat books are available for free to view online, because they have their own version of 3E's Open Gaming License.

True, but right now WotC is having lots of 3.5 stuff taken down and making the info less accessable, sure there are always going to be places to get it, but I prefer having them in print

Not to mention, I live in the Pacific Northwest, so seasonal storms cause power outages, and I run games in the atmosphere it provides, but in that situation... Can't look it up on the computer.

Edit: and I have a safety net of house rules that would save the rogue, and keep skilled classes lush in sp.
(It's easy, just change the ability they draw from a tad)

StreamOfTheSky
2019-05-11, 02:55 PM
True, but right now WotC is having lots of 3.5 stuff taken down and making the info less accessable, sure there are always going to be places to get it, but I prefer having them in print

Not to mention, I live in the Pacific Northwest, so seasonal storms cause power outages, and I run games in the atmosphere it provides, but in that situation... Can't look it up on the computer.

Edit: and I have a safety net of house rules that would save the rogue, and keep skilled classes lush in sp.
(It's easy, just change the ability they draw from a tad)

Wait, WotC is taking down 3E material? Please elaborate...

And I'm not sure what you mean by these house rules, but if it's just giving them more skill points, that's not too helpful. Skills, like most things, have tiers of power/use, especially in PF where they combined skills together, and added functions to skills that no one thought were weak to begin with. So when anybody can max out Perception (Spot, Listen, and Search...what was Paizo thinking?!), Diplomacy (now w/ Gather Info thrown in), UMD, and the other top tier skills and as a rogue your only remaining edge is that +3 class bonus (maybe...pretty easy to add class skills via traits, too)...
It doesn't really matter that you have skill points left over for Escape Artist and Sleight of Hand.

jintoya
2019-05-11, 05:45 PM
Wait, WotC is taking down 3E material? Please elaborate...

And I'm not sure what you mean by these house rules, but if it's just giving them more skill points, that's not too helpful. Skills, like most things, have tiers of power/use, especially in PF where they combined skills together, and added functions to skills that no one thought were weak to begin with. So when anybody can max out Perception (Spot, Listen, and Search...what was Paizo thinking?!), Diplomacy (now w/ Gather Info thrown in), UMD, and the other top tier skills and as a rogue your only remaining edge is that +3 class bonus (maybe...pretty easy to add class skills via traits, too)...
It doesn't really matter that you have skill points left over for Escape Artist and Sleight of Hand.
I've got a big ol list of additional functions and extra skills that make many skills that were largely overlooked before functional again, I got tired of rogues who never take any skills like gather information, so I added extra uses to them.
Also made knowledge More useful by making a successful knowledge on new monsters give benefits to killing them...I didn't go into it because its a long list of things, but I give a few extra skill points by shifting the ability to entice players to try new skills and find what they can be used for.

As for WotC quietly having official content taken down, I didn't notice for a while, but it looks like they are stopping a bunch of srd stuff from being hosted, so far they haven't hit any of the big ones, but in a few discord conversations I had, other people had begun noticing the trend also.
It started around the time 4e came out, it slowed down after 5e, I think it was so people would move from 3.x to 4th. I haven't noticed to much of it recently, but there are still a butt-load of 404 pages left on SRD sites.

Thurbane
2019-05-11, 06:14 PM
Unless you're a spellcaster, just don't sleep: resting simply requires you to refrain from strenous activities, not to actually sleep. There are no rules about the effect of sleep deprivation (unless your campaign host a specific elder evil, at least) and indulging in light activities doesn't require you to close your eyes, so don't.

It's often suggested that these are the general rules of going without sleep:


A living creature can go without sleep for a number of days equal to its Constitution modifier (minimum one). Thereafter it is fatigued, remaining in this state for a number of days equal to its Constitution modifier (again, minimum one); if it would become fatigued during that time, it is exhausted instead. Each day after that period, the creature takes 1 point of Wisdom damage. If the total Wisdom damage exceeds its Hit Dice, the creature is affected as if by an insanity spell. Once its Wisdom score drops to 0, the creature becomes unconscious but cannot recover lost Wisdom naturally.

...I don't think most DMs would be OK with a character simply not sleeping because there aren't rules in core to cover it.

Mr Adventurer
2019-05-11, 06:44 PM
That's a weird rule; average Commoners become insane after four days and permanently unconscious (sans magical help) after ten or eleven days. (One day without sleep, one day fatigued, two days accruing Wisdom damage.) That doesn't really feel like it models sleep deprivation to me.

Thurbane
2019-05-11, 06:46 PM
That's a weird rule; average Commoners become insane after four days and permanently unconscious (sans magical help) after ten or eleven days. (One day without sleep, one day fatigued, two days accruing Wisdom damage.) That doesn't really feel like it models sleep deprivation to me.

I tend to agree, but it's about the only official word on the subject of sleep deprivation.

I've seen a wide array of house rules that handle it differently.

Falontani
2019-05-11, 08:35 PM
That's a weird rule; average Commoners become insane after four days and permanently unconscious (sans magical help) after ten or eleven days. (One day without sleep, one day fatigued, two days accruing Wisdom damage.) That doesn't really feel like it models sleep deprivation to me.

It all depends on your world, but the average commoner shouldn't be level 1. Read the commoner mudfarmer thread that was up a few weeks ago for more information

Segev
2019-05-12, 02:12 AM
How does PF’s skill system hurt rogues?

Also, I recommend d20pfsrd.com as a resource if you want to examine PF with your spending money. You will likely want some books eventually if you like the system, but no need to spend money you can’t afford on it before you get an idea.

Mr Adventurer
2019-05-12, 04:40 AM
It all depends on your world, but the average commoner shouldn't be level 1. Read the commoner mudfarmer thread that was up a few weeks ago for more information

I did read it. The DMG already has level breakdowns for classed characters. If "average" isn't the right term, then "majority" or "plurality" or whatever.

Psyren
2019-05-12, 07:07 AM
How does PF’s skill system hurt rogues?

I would strongly advise you not to take the bait there.


It's often suggested that these are the general rules of going without sleep:

I like the general idea that something keeping you from going to sleep will eventually drive you insane, but I'm not sure that particular implementation really works. I especially dislike the fact that when you do actually fall unconscious (i.e. the thing that your body was trying to do) that you are exempt from healing naturally.

Jay R
2019-05-12, 11:33 AM
Our standard solution is a party that sets a watch. We each guard the camp for two hours.

StreamOfTheSky
2019-05-13, 08:46 PM
How does PF’s skill system hurt rogues?

In 3E, a Rogue can be the best in the party at numerous skills and other non-skilled classes simply cannot match the skilled classes, even when they have the advantage of a much higher ability score (like a Sorc using Bluff untrained), unless the latter invest extra resources towards that skill (such as multiclassing, or a feat to make it a class skill).

In PF, the only advantage of a class skill is a measly +3 bonus. They also consolidated skills together, including several that were already strong. The end result is that a Rogue has trouble standing out in any skills, the best he can hope for is to be the 2nd best in the party at a given important skill (eclipsed by the more focused character in any skills using the more focused character's prime ability score), unless the party members consciously choose to try and not overshadow him.
Even trapfinding, one of the most "Rogue things" there is, the Rogue is no better than other party members now. Search is now part of Perception, the best skill in the game, and unlike some skills, one that everyone needs because it can't be "done for you." To make matters worse, not only does everyone have maxed Perception, it's Wis-based, not Int-based. Wis is dump stat for the MAD Rogue. So even w/ the +1/2 level class bonus to find traps, they're on par w/ a Druid or Cleric at best (at worst...the cleric or druid has something like Feather domain, outright giving the same +1/2 level bonus...to ALL perception checks). Plus, now everyone can find traps of any DC, and the casters have infinite use detect magic, so they're better at finding magical traps than the rogue since they ignore those high DCs.

Segev
2019-05-14, 09:26 AM
In 3E, a Rogue can be the best in the party at numerous skills and other non-skilled classes simply cannot match the skilled classes, even when they have the advantage of a much higher ability score (like a Sorc using Bluff untrained), unless the latter invest extra resources towards that skill (such as multiclassing, or a feat to make it a class skill).

In PF, the only advantage of a class skill is a measly +3 bonus. They also consolidated skills together, including several that were already strong. The end result is that a Rogue has trouble standing out in any skills, the best he can hope for is to be the 2nd best in the party at a given important skill (eclipsed by the more focused character in any skills using the more focused character's prime ability score), unless the party members consciously choose to try and not overshadow him.
Even trapfinding, one of the most "Rogue things" there is, the Rogue is no better than other party members now. Search is now part of Perception, the best skill in the game, and unlike some skills, one that everyone needs because it can't be "done for you." To make matters worse, not only does everyone have maxed Perception, it's Wis-based, not Int-based. Wis is dump stat for the MAD Rogue. So even w/ the +1/2 level class bonus to find traps, they're on par w/ a Druid or Cleric at best (at worst...the cleric or druid has something like Feather domain, outright giving the same +1/2 level bonus...to ALL perception checks). Plus, now everyone can find traps of any DC, and the casters have infinite use detect magic, so they're better at finding magical traps than the rogue since they ignore those high DCs.
Thank you for the explanation. I disagree strongly on a number of points, but this isn't the thread for that discussion, and I do appreciate at least knowing where you're coming from.

jintoya
2019-05-15, 09:49 AM
I just thought, why not litter camp areas with good ol dry twigs?
In the dark that's nearly impossible to avoid, anyone sneaking up would have to move all the twigs so they don't sound like a bubble wrap monster on approach.