Khazidhea87
2019-05-07, 11:40 PM
Hi all,
I was recently playing a sorcerer/warlock in AL until we had a TPK last week. I’m now going through the process of recreating the character but am being indecisive about whether I want to stick with what I had or try something a little different. I’ll be weighting theme over optimisation, but I see no harm in trying to optimise fun (and I'll have fun with any of the options listed). (And my apologies for the wall of text. When I over think character options I tend not to be concise).
The basics: A Yuan-ti Pureblood (Volo's my +1, so only PHB options please). Crowd control = social > buffs > damage. As it’s AL I won’t specialise fully as my party will change each time I play, so some well rounded-ness will be built in. Image-wise I like the idea of sorcerer but the class has no stand out features for me (beyond spells and metamagic) until level 14. I’ve had Warlock dips for other characters so might try adding Bard levels instead for something different. Was playing wild sorcerer, but will switch to dragon (twinned haste on two others, wild magic surge turned me into a plant breaking concentration, we all died (not directly due to that, but it didn’t help)).
Initially I built around the Warlock invocation Mask of Many Faces, with Actor for my first feat as I really liked the idea of a deceptive character that changes appearance at will. I still favour that idea but am no longer planning my build around it and will see if I can pick up/trade for a hat of disguise to work it into my other options (and if not will be fine without it). Still keeping the idea of an acidic tongued (in my head a mix of Cordelia from Buffy and Olenna Tyrell from GoT), deceptive, magical character.
I like multiclassing for a bit of extra flavour or additional features. I haven’t played enough D&D to really miss any of the higher level spells I’d be delaying, so while I know that’s a thing most like to avoid I’m not overly fussed about it. I like having AC, so most of the builds I’ll try getting shield proficiency eventually (but will likely keep draconic resilience even if medium armour could work better). I’m mostly focussing on mid-level play (8-15), so planning to 20 is nice but not something that will impact most of my choices.
Likely stats: Strength 8, Dexterity 15 (if picking up MA feat), Constitution 12, Intelligence 14, Wisdom 8, Charisma 17. The points in intelligence may not be optimal, but it's what I want; picking up arcana and maybe investigation.
Will start Sorcerer regardless for saving throw proficiencies, then main class for 5-6 levels, then dip (unless suggested otherwise). At least enough Sorcerer levels for metamagic (subtle and likely twinned for haste/greater invisibility/banishment).
Pro:
• Full spell progression
• Decent spell options
• Sorcery points & metamagic
• (eventually) dragon wings
Neutral
• Elemental affinity (it’s a bonus, but not something I’ll make much use of)
Cons:
• No shield proficiency, lower AC unless I increase dex
o Might dip fighter if I really wanted shield proficiency, defensive fighting style
• No ‘exciting’ class options til level 14
Pros:
• Shield proficiency (feat), +3 to 5 ac with Shield/Shield +2 and extra dex from MA
• Eldritch blast (and likely agonising blast)
• Unused Warlock spell slots to spell points on short rest
• If going to level 3 warlock,
o More low level spells known, can pick up a few extras I’d like for utility (detect thoughts/enhance ability/suggestion (have 1 per day as Yuan-ti, so might not double up on it)
o Improved familiar or rituals
• GOO telepathy
• Dragon wings
• Mask of many faces
Neutral
• Hex (likely use concentration on other spells)
• Elemental Affinity
Cons
• No spell slot progression for warlock levels
Pro:
• Shield proficiency (valour bard), +2 to 4 ac with Shield/Shield +2
• Jack of all trades
o Better counterspell
• Extra proficiencies and expertise
o Bonus initiative
o Better social skills
• More low level utility spells
• 1d6 Bardic inspiration. Combat inspiration
Neutral
• Elemental Affinity
• Song of rest
Cons:
• Delayed spell progression
• Bardic inspiration only refreshes on long rest
Pros:
• Shield proficiency (feat), +3 to 5 ac with Shield/Shield+2 and extra dex from MA
• Jack of all trades
o Better counterspell
• Extra proficiencies and even more expertise
o Even better initiative
o Add stealth and sleight of hand
o Better social skills
• More low level utility spells
• Bardic Inspiration with die progression, refreshes on short rest
• Cutting Words
Neutral
• Countercharm
• Song of rest
Cons
• Lack of sorcery points
• Delayed spell progression
• Less defensive spells at lower levels
• No 9th level spells
• Using magical secrets to pick up the wanted sorcerer spells
• Would need to optimise spell choice a bit to upcast more with the higher level slots
Not locked in stone, just as an indication
At level 3: Shield, Sleep, Mirror Image, Blindness Deafness
4 Misty Step
5 Haste, Fireball (-sleep)
6 Counterspell
7 Greater Invisibility
8 Banishment
9 Animate Objects
10 Dominate Person
11 Mass Suggestion
1 Dissonant Whispers, Faerie Fire, Healing Word, Tasha's Hideous Laughter
(Sorcerer: Shield, Sleep)
2 Unseen Servant
(Sorcerer: Fog Cloud, Disguise self (if no HoD/MoMF), -sleep)
3 Blindness/Deafness, Hold Person -THL
(Sorcerer: Mirror Image, Misty Step -DS)
4 Heat Metal
5 Hypnotic Pattern, Bestow Curse -DW
6 Dispel Magic
Magical secrets: Counterspell/Haste/Fireball
7 Greater Invisibility
8 Enhance Ability
9 Animate Object
10 Geas
Magical Secrets: Wall of Force/Bigby's Hand/Banishment/Circle of Power
11 Mass Suggestion
I was recently playing a sorcerer/warlock in AL until we had a TPK last week. I’m now going through the process of recreating the character but am being indecisive about whether I want to stick with what I had or try something a little different. I’ll be weighting theme over optimisation, but I see no harm in trying to optimise fun (and I'll have fun with any of the options listed). (And my apologies for the wall of text. When I over think character options I tend not to be concise).
The basics: A Yuan-ti Pureblood (Volo's my +1, so only PHB options please). Crowd control = social > buffs > damage. As it’s AL I won’t specialise fully as my party will change each time I play, so some well rounded-ness will be built in. Image-wise I like the idea of sorcerer but the class has no stand out features for me (beyond spells and metamagic) until level 14. I’ve had Warlock dips for other characters so might try adding Bard levels instead for something different. Was playing wild sorcerer, but will switch to dragon (twinned haste on two others, wild magic surge turned me into a plant breaking concentration, we all died (not directly due to that, but it didn’t help)).
Initially I built around the Warlock invocation Mask of Many Faces, with Actor for my first feat as I really liked the idea of a deceptive character that changes appearance at will. I still favour that idea but am no longer planning my build around it and will see if I can pick up/trade for a hat of disguise to work it into my other options (and if not will be fine without it). Still keeping the idea of an acidic tongued (in my head a mix of Cordelia from Buffy and Olenna Tyrell from GoT), deceptive, magical character.
I like multiclassing for a bit of extra flavour or additional features. I haven’t played enough D&D to really miss any of the higher level spells I’d be delaying, so while I know that’s a thing most like to avoid I’m not overly fussed about it. I like having AC, so most of the builds I’ll try getting shield proficiency eventually (but will likely keep draconic resilience even if medium armour could work better). I’m mostly focussing on mid-level play (8-15), so planning to 20 is nice but not something that will impact most of my choices.
Likely stats: Strength 8, Dexterity 15 (if picking up MA feat), Constitution 12, Intelligence 14, Wisdom 8, Charisma 17. The points in intelligence may not be optimal, but it's what I want; picking up arcana and maybe investigation.
Will start Sorcerer regardless for saving throw proficiencies, then main class for 5-6 levels, then dip (unless suggested otherwise). At least enough Sorcerer levels for metamagic (subtle and likely twinned for haste/greater invisibility/banishment).
Pro:
• Full spell progression
• Decent spell options
• Sorcery points & metamagic
• (eventually) dragon wings
Neutral
• Elemental affinity (it’s a bonus, but not something I’ll make much use of)
Cons:
• No shield proficiency, lower AC unless I increase dex
o Might dip fighter if I really wanted shield proficiency, defensive fighting style
• No ‘exciting’ class options til level 14
Pros:
• Shield proficiency (feat), +3 to 5 ac with Shield/Shield +2 and extra dex from MA
• Eldritch blast (and likely agonising blast)
• Unused Warlock spell slots to spell points on short rest
• If going to level 3 warlock,
o More low level spells known, can pick up a few extras I’d like for utility (detect thoughts/enhance ability/suggestion (have 1 per day as Yuan-ti, so might not double up on it)
o Improved familiar or rituals
• GOO telepathy
• Dragon wings
• Mask of many faces
Neutral
• Hex (likely use concentration on other spells)
• Elemental Affinity
Cons
• No spell slot progression for warlock levels
Pro:
• Shield proficiency (valour bard), +2 to 4 ac with Shield/Shield +2
• Jack of all trades
o Better counterspell
• Extra proficiencies and expertise
o Bonus initiative
o Better social skills
• More low level utility spells
• 1d6 Bardic inspiration. Combat inspiration
Neutral
• Elemental Affinity
• Song of rest
Cons:
• Delayed spell progression
• Bardic inspiration only refreshes on long rest
Pros:
• Shield proficiency (feat), +3 to 5 ac with Shield/Shield+2 and extra dex from MA
• Jack of all trades
o Better counterspell
• Extra proficiencies and even more expertise
o Even better initiative
o Add stealth and sleight of hand
o Better social skills
• More low level utility spells
• Bardic Inspiration with die progression, refreshes on short rest
• Cutting Words
Neutral
• Countercharm
• Song of rest
Cons
• Lack of sorcery points
• Delayed spell progression
• Less defensive spells at lower levels
• No 9th level spells
• Using magical secrets to pick up the wanted sorcerer spells
• Would need to optimise spell choice a bit to upcast more with the higher level slots
Not locked in stone, just as an indication
At level 3: Shield, Sleep, Mirror Image, Blindness Deafness
4 Misty Step
5 Haste, Fireball (-sleep)
6 Counterspell
7 Greater Invisibility
8 Banishment
9 Animate Objects
10 Dominate Person
11 Mass Suggestion
1 Dissonant Whispers, Faerie Fire, Healing Word, Tasha's Hideous Laughter
(Sorcerer: Shield, Sleep)
2 Unseen Servant
(Sorcerer: Fog Cloud, Disguise self (if no HoD/MoMF), -sleep)
3 Blindness/Deafness, Hold Person -THL
(Sorcerer: Mirror Image, Misty Step -DS)
4 Heat Metal
5 Hypnotic Pattern, Bestow Curse -DW
6 Dispel Magic
Magical secrets: Counterspell/Haste/Fireball
7 Greater Invisibility
8 Enhance Ability
9 Animate Object
10 Geas
Magical Secrets: Wall of Force/Bigby's Hand/Banishment/Circle of Power
11 Mass Suggestion