Mork
2019-05-08, 07:41 AM
Hello Gianttip,
I was hoping that you might have some idea of where to take my charachter next.
I right now have a half orc - bear totem barbarian 8/champion fighter 4/ war mage 2 character.
my stats are:
STR16, DEX 14, CON 16, INT 8 (19), WIS 8, CHA 12
feats: great weapon master, tough, and 1 free floating still.
Items: headband of intellect, adamantium half plate, cursed +2 greatsword (with a +3 backup greataxe), helm of brilliance.
How did I get here? We are playing with a houserule of exploding criticals (first die is maxed and you add another one). So I wanted to make a charachter that exploited this and made barbarian5/fighter 3 with GWM. Because I didn't only wanted to powerplay and because I'm always playing the charachter with all the knowledge skills anyway I decided to do this for this charachter as well. I am proficient in Arcana, Nature and History (the idea that she used to be walking library of her tribe thanks to a headband of intellect. Tribe got killed of, her headband of intellect stolen, and a purpose in life gained.)
So commence playing the character. She rocks in combat, we kill some enemies way above our CR and get some of the fancy equipment from random loot tables. I take the tough feat because we were only 2 and now 3 players, therefore I felt like I had more to gain from surviving 1 more round than to do 3 more damage.
Eventually we actually find an headband of intellect. I am slightly shocked but thrilled. I wanted to do something with this, and the only class that is really dependend on INT.. is wizard. So I decide that wizard would be most in line with her background. I take war mage because the +4 on saves or +2 on AC on a reaction seemed like a sweet deal and the +4 on initiative is just cherry on top.
But now I'm struggling to think of where to go from here. what is the plan for the last 6 levels.
I just became a level 8 barbarian and I can still take the feat for this. I was thinking of maybe using this to up my CHA to 14. And thereby open up the way to MC into palladin (ancients, as she refers her ancestors and worships ehlonna). Smiting combined with 19% of a crit on every attack (19-20 with advantage), will let me decimate any opponents.
I could go 4 levels paladin and 2 more levels of wizard. and get 2 more feats (resilient WIS being one of them, maybe +2 CON or sentinel for the other one?) and level 2 spells (mirror image/blur).
Alternatifly the 5th level of palladin allows for "find steed" and "aid" 2 spells that I could image being quite usefull. However that useless "extra attack" sounds very painfull :S.
Or more levels barbarian, though I feel like there are very little extra goodies to be gained there. Any other suggestions? Am I missing another multiclass that I might use?
Oh and on the STR.. I didn't have a lot need for it earlier thanks to the +3 great axe and (cursed)+2 greatsword. Right now we have so much cash (40K gold per person or something), that I think buying a belt of giant STR is probably achievable, (just need to find a shop..)
(trying to get rid of the sword but my DM doesn't allow a simple banishment or remove curse to do it, should involve some dice rolling as well. And my character must make a WIS save in the first place to even think about removing it).
EDIT: Splatbooks and unearthed arcana is allowed after DM gives it a look over to make sure it isn't too OP.
I was hoping that you might have some idea of where to take my charachter next.
I right now have a half orc - bear totem barbarian 8/champion fighter 4/ war mage 2 character.
my stats are:
STR16, DEX 14, CON 16, INT 8 (19), WIS 8, CHA 12
feats: great weapon master, tough, and 1 free floating still.
Items: headband of intellect, adamantium half plate, cursed +2 greatsword (with a +3 backup greataxe), helm of brilliance.
How did I get here? We are playing with a houserule of exploding criticals (first die is maxed and you add another one). So I wanted to make a charachter that exploited this and made barbarian5/fighter 3 with GWM. Because I didn't only wanted to powerplay and because I'm always playing the charachter with all the knowledge skills anyway I decided to do this for this charachter as well. I am proficient in Arcana, Nature and History (the idea that she used to be walking library of her tribe thanks to a headband of intellect. Tribe got killed of, her headband of intellect stolen, and a purpose in life gained.)
So commence playing the character. She rocks in combat, we kill some enemies way above our CR and get some of the fancy equipment from random loot tables. I take the tough feat because we were only 2 and now 3 players, therefore I felt like I had more to gain from surviving 1 more round than to do 3 more damage.
Eventually we actually find an headband of intellect. I am slightly shocked but thrilled. I wanted to do something with this, and the only class that is really dependend on INT.. is wizard. So I decide that wizard would be most in line with her background. I take war mage because the +4 on saves or +2 on AC on a reaction seemed like a sweet deal and the +4 on initiative is just cherry on top.
But now I'm struggling to think of where to go from here. what is the plan for the last 6 levels.
I just became a level 8 barbarian and I can still take the feat for this. I was thinking of maybe using this to up my CHA to 14. And thereby open up the way to MC into palladin (ancients, as she refers her ancestors and worships ehlonna). Smiting combined with 19% of a crit on every attack (19-20 with advantage), will let me decimate any opponents.
I could go 4 levels paladin and 2 more levels of wizard. and get 2 more feats (resilient WIS being one of them, maybe +2 CON or sentinel for the other one?) and level 2 spells (mirror image/blur).
Alternatifly the 5th level of palladin allows for "find steed" and "aid" 2 spells that I could image being quite usefull. However that useless "extra attack" sounds very painfull :S.
Or more levels barbarian, though I feel like there are very little extra goodies to be gained there. Any other suggestions? Am I missing another multiclass that I might use?
Oh and on the STR.. I didn't have a lot need for it earlier thanks to the +3 great axe and (cursed)+2 greatsword. Right now we have so much cash (40K gold per person or something), that I think buying a belt of giant STR is probably achievable, (just need to find a shop..)
(trying to get rid of the sword but my DM doesn't allow a simple banishment or remove curse to do it, should involve some dice rolling as well. And my character must make a WIS save in the first place to even think about removing it).
EDIT: Splatbooks and unearthed arcana is allowed after DM gives it a look over to make sure it isn't too OP.