Wildarm
2019-05-08, 08:49 AM
Looking for suggestions/feedback on a possible curse/boon for one of my players.
The group is Tier2 and just skimmed between the prime material plane and the elemental plane of earth in a hastily repaired ship designed to do this sort of planar skimming. The trip was a rough one and one of the players(Light Cleric) rolled a natural one for avoiding adverse effects.
I wanted to add some sort of elemental curse/boon for this player to reflect that part of them is now linked to the elemental plane of earth or perhaps their body has attracted an elemental stowaway.
Boon Features:
- Learn the Mold Earth Cantrip - You can naturally mold and shape the earth with your hands
- You may choose to ignore effects that would push, pull, or forcefully move you as long as you are touching unworked earth - You can bond with the earth under your feet
Bane Feature:
- You have disadvantage on dexterity saving throws - Being slightly out of phase with the prime material plane has made you clumsy.
Anyone have other ideas? Is the above balanced overall?
The group is Tier2 and just skimmed between the prime material plane and the elemental plane of earth in a hastily repaired ship designed to do this sort of planar skimming. The trip was a rough one and one of the players(Light Cleric) rolled a natural one for avoiding adverse effects.
I wanted to add some sort of elemental curse/boon for this player to reflect that part of them is now linked to the elemental plane of earth or perhaps their body has attracted an elemental stowaway.
Boon Features:
- Learn the Mold Earth Cantrip - You can naturally mold and shape the earth with your hands
- You may choose to ignore effects that would push, pull, or forcefully move you as long as you are touching unworked earth - You can bond with the earth under your feet
Bane Feature:
- You have disadvantage on dexterity saving throws - Being slightly out of phase with the prime material plane has made you clumsy.
Anyone have other ideas? Is the above balanced overall?