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View Full Version : Final Fantasy 7 Remake Trailer.



Ramza00
2019-05-09, 10:21 PM
https://www.youtube.com/watch?v=Df0YG3qfZ8E

This is known as a Teaser Trailer for we are being teased. Look at Biggs and his Glow Up.


https://pbs.twimg.com/media/D6KpbHpU8AAD4dG.jpg:orig
https://pbs.twimg.com/media/D6KpcZZUcAAqysZ.png:orig
No wonder why Luke wanted to head out to Tosche Station to get his "hands onto" some "power converters."

Also Jesse is hot, plus Barret is a mighty fine daddy.

https://pbs.twimg.com/media/D6LEeeXW4AAowBC.jpg:orig
https://pbs.twimg.com/media/D6LEeeYW4AElA8Z.jpg:orig

Notice the Chest hair.

https://pbs.twimg.com/media/D6KKDuBUUAABuuC.jpg:orig

No brains
2019-05-09, 10:41 PM
Is it still being released episodically? If that's the case, that's an adequate teaser for the trailer for the demo of disk 1 of the game. :smalltongue:

Ramza00
2019-05-09, 10:48 PM
Is it still being released episodically? If that's the case, that's an adequate teaser for the trailer for the demo of disk 1 of the game. :smalltongue:
Half Life 3, George RR Martin's books, or FF7 remake...which will drop first?

JadedDM
2019-05-10, 12:52 AM
I look forward to playing it in 2035. It will help keep me busy while I wait for Kingdom Hearts 4.

Anteros
2019-05-10, 04:11 AM
The gameplay looks...ok? I'm probably in the minority, but I don't have enough nostalgia for FFVII to buy it unless the gameplay is actually very good. We already know the entire plot after all minus a few wrinkles they might throw in. I fully expect them to include a way to save or resurrect Aeris in the finished product, so that might be new.

Wraith
2019-05-10, 04:15 AM
I had written this off - another cruel, beautiful lie that had quietly evaporated into vapour and would never be heard of again except only as a punchline, like Duke Nukem Forever or Half-Life 3.

And then those first notes of music in the trailer sent a shiver down my spine and brought up goosebumps on my arm. God help me, but I want to believe....

Fyraltari
2019-05-10, 04:20 AM
Half Life 3, George RR Martin's books, or FF7 remake...which will drop first?

The Elder Scrolls VI? WarCraft IV?

Dragonus45
2019-05-10, 09:52 AM
I'm hoping this turns into another Square Enix vaporware project that eventually falls through and it gets restarted as a real proper remake. Not this over the shoulder Crisis Core BS.

No brains
2019-05-10, 10:18 AM
I'm hoping this turns into another Square Enix vaporware project that eventually falls through and it gets restarted as a real proper remake. Not this over the shoulder Crisis Core BS.

As much as I wouldn't mind another ATB game, I understand that audiences in general are hankering for something different these days.

I'm one of the maniacs who wants to see another game with the FFX battle system. Hell, I'd love to see that system with notations that tell me exactly how many times I can do quick hit and why!

zimmerwald1915
2019-05-10, 10:26 AM
I'm hoping this turns into another Square Enix vaporware project that eventually falls through and it gets restarted as a real proper remake. Not this over the shoulder Crisis Core BS.
I'm more worried that the writing for FF7R will resemble Crisis Core's more than the gameplay, myself.

Dragonus45
2019-05-10, 10:56 AM
As much as I wouldn't mind another ATB game, I understand that audiences in general are hankering for something different these days.

I'm one of the maniacs who wants to see another game with the FFX battle system. Hell, I'd love to see that system with notations that tell me exactly how many times I can do quick hit and why!
The idea that audiences are tired of turn based system really has no bearing in reality. Look at the all the money the Bravely series and Octopath traveler made. And it wouldn't even need to be a carbon copy of the ATB system, I'm sure there are some quality of life upgrades and new ideas to put in without changing to be a totally unrecognizable game. Also the FFX system was fine, I'm not sure why it gets so much crap.

I'm more worried that the writing for FF7R will resemble Crisis Core's more than the gameplay, myself.
...this is also a concern. The writing has not been on point from Square in something like a decade. XII is the last game I can think of that had a real plot.

No brains
2019-05-10, 12:54 PM
The idea that audiences are tired of turn based system really has no bearing in reality. Look at the all the money the Bravely series and Octopath traveler made. And it wouldn't even need to be a carbon copy of the ATB system, I'm sure there are some quality of life upgrades and new ideas to put in without changing to be a totally unrecognizable game. Also the FFX system was fine, I'm not sure why it gets so much crap.

...this is also a concern. The writing has not been on point from Square in something like a decade. XII is the last game I can think of that had a real plot.

The impression I got from word of mouth and light review skimming of Octopath and Bravely was that they were very "eh, with an upward inflection". I think the real turn-based money these days is in Persona. Though again, this is just from the news that I ended up reading.

Thanks for siding with FFX. I just get giddy when I can see nothing but Tiduses and Rikkus for the next 20 turns. It makes me feel like I'm kicking logistical ass! :smallbiggrin:

I'm also worried about the writing. I thought FFXV's plot was ...okay for what it was*, but in terms of dialogue, not many lines left a positive impression. The exchanges that did stay with me were cringe-inducing.

*Incoherent plot crap that's vaguely foreshadowed in tertiary texts sorta helps things seem 'magical', but Squeenix annoyed me when they hid half of the plot in DLCs, some of which we'll never get.

Dragonus45
2019-05-10, 01:33 PM
The impression I got from word of mouth and light review skimming of Octopath and Bravely was that they were very "eh, with an upward inflection". I think the real turn-based money these days is in Persona. Though again, this is just from the news that I ended up reading.


The games sold well, even if Octopath wasn't as critically popular. And yea there is also the Persona series making big money and Dragon Quest still having a massive audience. Like, there is absolutely a market for turn based RPGs still and that market is the one that also happens to be final fantasy fans. Given the name I'm sure the re imagining will still sell well, XIII managed to move copies and that game was pure garbage, but I won't be buying it.




I'm also worried about the writing. I thought FFXV's plot was ...okay for what it was*, but in terms of dialogue, not many lines left a positive impression. The exchanges that did stay with me were cringe-inducing.

*Incoherent plot crap that's vaguely foreshadowed in tertiary texts sorta helps things seem 'magical', but Squeenix annoyed me when they hid half of the plot in DLCs, some of which we'll never get.

XV sold me on a plot about a group of bros bonding on a road trip, that was decidedly not what we actually got. But I suppose a game can only get reworked so many times in a single development period before it loses any real consistency of identity.

lord_khaine
2019-05-10, 03:08 PM
Thanks for siding with FFX. I just get giddy when I can see nothing but Tiduses and Rikkus for the next 20 turns. It makes me feel like I'm kicking logistical ass!

I do think FFX had the so far best combat system in the FF serie.
So its honestly a shame it was also the last turnbased one. It was really the hight of the serie. Everything after seemed like waste of disk space.
And i guess the turnbased crowd just isnt big enough, compared to the casual one they can draw in with a action rpg?

Gnoman
2019-05-10, 03:48 PM
And i guess the turnbased crowd just isnt big enough, compared to the casual one they can draw in with a action rpg?

There isn't much evidence to support that, but the FF side of SE has very obviously been assuming it for quite some time now. This is why they've included trainers in so many of their re-releases - they honestly seem to think that everybody has always hated the gameplay. The fact that their turn-based games are easily keeping pace with the non-turn-based FF games in sales and critical reception doesn't seem to have dented the notion.

Zevox
2019-05-10, 04:43 PM
Shouldn't this be in the Gaming (Other) forum with all the rest of the video game stuff?

Anyway, not entirely sure whether I'm interested in this. On the one hand, Final Fantasy doesn't have a great track record of games I like personally, and that includes FF7, which I only got partway through before losing interest (and distinctively recall disliking all of the random mini-games that kept popping up). On the other hand, they are making it look pretty good, and I do like that they've changed the combat system away from the ATB one they saddled so many of the series' titles with, which I dislike. But then there's the issue of it being released in multiple parts, which is pretty sketchy I'd say.

I don't know, it's very much in "maybe" territory for me, depending on what it actually looks like and costs once it's out, I think.

GloatingSwine
2019-05-10, 04:54 PM
As far as I'm aware this is still planned to be episodic.

So chances are episode 1 will sell really well, 2 will do okay but "not meet expectations" and episode 3 will be a web novel that makes disc 2 of Xenogears feel interactive.

No brains
2019-05-10, 05:11 PM
I think the only thing released in episodes that worked out well was DOOM, and IIRC, it was done that way to sidestep issues with retailers stocking the game.

Does anyone have any instances of an episodic release turning out well?

GloatingSwine
2019-05-10, 05:15 PM
I think the only thing released in episodes that worked out well was DOOM, and IIRC, it was done that way to sidestep issues with retailers stocking the game.

Does anyone have any instances of an episodic release turning out well?

Doom wasn't released in episodes.

It contained episodes, but it was all released as one product with episode 1 being given away for free, which was a relatively common promotional model at the time (Shareware).

Anteros
2019-05-10, 07:35 PM
Put me firmly in the camp that thinks it's time to let the ATB system die in a fire and never look back. Pressing the X button to attack while ignoring all of the other abilities for 40 hours straight is not "tactical" or "engaging" in any sense. Maybe someone could make a game with an ATB system that's actually tactically challenging one day, but they haven't so far. It's the type of thing that was appealing because we were little kids that were bad at games and it made us feel competent even though it's almost literally impossible to lose. It absolutely does not hold up anymore. Especially for a game where the target audience is presumably young adults that played the original.



XV sold me on a plot about a group of bros bonding on a road trip, that was decidedly not what we actually got. But I suppose a game can only get reworked so many times in a single development period before it loses any real consistency of identity.

How was it not what we got? If anything it was the only part of the plot that was worth anything at all.

Dragonus45
2019-05-10, 08:31 PM
How was it not what we got? If anything it was the only part of the plot that was worth anything at all.

That portion of the game was way to short and felt rushed by all the other god awful not as good plot stuff.

Sholos
2019-05-11, 01:26 AM
Put me firmly in the camp that thinks it's time to let the ATB system die in a fire and never look back. Pressing the X button to attack while ignoring all of the other abilities for 40 hours straight is not "tactical" or "engaging" in any sense. Maybe someone could make a game with an ATB system that's actually tactically challenging one day, but they haven't so far. It's the type of thing that was appealing because we were little kids that were bad at games and it made us feel competent even though it's almost literally impossible to lose. It absolutely does not hold up anymore. Especially for a game where the target audience is presumably young adults that played the original.

If you're off the belief that you could just mash X without thought and get through FFVII fine, I have to assume you never actually played the game. There were plenty of fights where that would just get you killed.

Anteros
2019-05-11, 01:55 AM
If you're off the belief that you could just mash X without thought and get through FFVII fine, I have to assume you never actually played the game. There were plenty of fights where that would just get you killed.

Sorry to tell you, but I and everyone else in the universe have actually played FFVII. It's about as difficult as Pokemon Red against the computer. Which is to say it's designed to challenge small children and that's it.

Kato
2019-05-11, 03:17 AM
I'm seconding the "why isn't this in gaming?" notion...

The trailer looks pretty enough. I guess I have a lot of time left to decide whether or not to buy it once I'm in retirement in the 2050s. And that's the best time to dwell in nostalgia! (Maybe that's SE's plan) (Also, I don't have that much nostalgia for VII, I think I played it in my early twenties, years after it was new)


Sorry to tell you, but I and everyone else in the universe have actually played FFVII. It's about as difficult as Pokemon Red against the computer. Which is to say it's designed to challenge small children and that's it.

Honestly, I hate this argument, especially how often people bring it up against XIII. I feel after the "grind to win" era of the first games the difficulty has remained pretty much the same across FF games with some bumps and dips and the occasional harder section (I cannot speak about XI, XIV and XV I'll admit). None of these games are meant to be Dark Souls, but also one can be beaten by a brain dead chimp, unless they grind to win by pure strength. Some require a little more thought and none too much, the spread isn't that big, unless you consider super bosses.

Rodin
2019-05-11, 03:48 AM
Also, there are games that have very much defeated the "basic attack every battle except boss battles" problem - Octopath Traveler being one of them.

My main beef with FFX's combat was that experience isn't shared among the party. Every battle devolved into working out how to let every party member cherry tap the monster so they can get the XP, and it got old fast. When it came to real battles, the system worked fantastically.

On FF7R itself, I'm tentatively interested as one of the few people who never played FF7. Didn't have a PS1 when it first came out, and when I did have an opportunity to play it I had just put several hundred hours into FFX and I was all Final Fantasied out. If they actually stick to the original plot so I can experience it and manage to make the gameplay acceptable...sure.

GloatingSwine
2019-05-11, 06:54 AM
Also, there are games that have very much defeated the "basic attack every battle except boss battles" problem - Octopath Traveler being one of them.

The "just do basic attacks" problem mostly became a problem in FF games because in most of them there's a rough balance between the amount of damage you can do with magic and basic attacks, but magic cost a resource and basic attacks didn't.

FFIV was a notable exception, for most of the game a caster exploiting an elemental weakness was much more effective than hitting things with swords.

Octopath is mostly a low-stakes version of the Press Turn system from SMT/Persona. If you want a system which really really doesn't let you get away with just using basic attacks, get you some Persona 5.

(Get Persona 5 anyway).


Honestly, I hate this argument, especially how often people bring it up against XIII.

XIII had its own raft of mechanical problems. Mostly it was that for about 3/4 of the game you have a restricted set of roles available and the system absolutely falls apart if you don't have close to the full role palette, because every battle has a puzzle-like solution to optimise your victory, and with fewer roles there just can't be many possible solutions to those puzzles.

There were only about three or four battles in the game where you are actually playing it the way it is supposed to be played, setting up your paradigm deck and switching regularly (When FF13's system works you should be making about as many paradigm shifts as you would make battle inputs in a normal game, but only the endgame superbosses really require it).

FFXIII-2 did better because you got the whole role palette very quickly.


Put me firmly in the camp that thinks it's time to let the ATB system die in a fire and never look back. Pressing the X button to attack while ignoring all of the other abilities for 40 hours straight is not "tactical" or "engaging" in any sense.

This isn't really a necessary criticism of ATB itself, but of the systemic circumstances it tends to arise in.

FFX-2 has the best version of the ATB system, with varying time costs for different abilities, some putting the ATB delay before the ability fires and some afterwards, etc.

It's also rarely the right thing to do to just attack (and some classes can't even do it), and seriously high enemy damage output is common.

Sadly its systemic advantages are married to the cheesiest cheese that ever cheesed.

Hopeless
2019-05-11, 09:58 AM
So likely to be initially exclusive to the PS but later released on the PC any chance of there being a xbox version?

Zevox
2019-05-11, 11:37 AM
So likely to be initially exclusive to the PS but later released on the PC any chance of there being a xbox version?
Unless Sony funded it, I don't see any reason why not. Final Fantasy games have been multi-platform releases on both Playstation and X-Box ever since 13, as far as I'm aware.

Magic_Hat
2019-05-11, 11:44 AM
Is this the Final Fantasy where the protagonist is super flamboyant and wields and improbable weapon? Or is that all of them?

GloatingSwine
2019-05-11, 11:59 AM
Is this the Final Fantasy where the protagonist is super flamboyant and wields and improbable weapon? Or is that all of them?

You know, thinking about it I don't think that's any of them

Some Final Fantasy protagonists wield improbable weapons, and some are super flamboyant, but not at the same time.

Cloud, for instance, is a blatant copy loving tribute to Guts with an improbably sized sword and rough demeanour, but he's rather staid in his presentation.

Whereas Tidus is the star of the Zanarkand catwalk but has a fairly standard set of swords.

Kato
2019-05-11, 12:32 PM
You know, thinking about it I don't think that's any of them


Dear sir, have you played VI? Setzer is a poster child for flamboyant and uses DICE AND CARDS. Also, he's totally the protagonist. Can't beat the game without his airships.


You know, call me weird, but I really want to know how they'll handle the cross dressing scene...

GloatingSwine
2019-05-11, 01:19 PM
Dear sir, have you played VI? Setzer is a poster child for flamboyant and uses DICE AND CARDS. Also, he's totally the protagonist. Can't beat the game without his airships.


You know, call me weird, but I really want to know how they'll handle the cross dressing scene...

Even in the scrum that usually develops over who is the protagonist of FFVI, Setzer can't really score above fifth, behind Edgar, Locke, Terra, and Celes.

Magic_Hat
2019-05-11, 01:35 PM
You know, thinking about it I don't think that's any of them

Some Final Fantasy protagonists wield improbable weapons, and some are super flamboyant, but not at the same time.

Cloud, for instance, is a blatant copy loving tribute to Guts with an improbably sized sword and rough demeanour, but he's rather staid in his presentation.

Whereas Tidus is the star of the Zanarkand catwalk but has a fairly standard set of swords.

With hair as fabulous as Cloud's I'd classify it as not so manly. Also Squall.

137beth
2019-05-11, 03:30 PM
I look forward to playing it in 2035. It will help keep me busy while I wait for Kingdom Hearts 4.

Well then, I'll look forward to it coming to whatever Nintendo console exists in 2057.

Antonok
2019-05-11, 03:58 PM
With hair as fabulous as Cloud's I'd classify it as not so manly. Also Squall.

Let's be fair, the PS1 could only handle so much manliness and Barret took up most of the budget :smalltongue:

ShneekeyTheLost
2019-05-11, 04:34 PM
Eh... heard this one before. What was it, four years ago? Not holding my breath.

Besides, I'm... not really a fan of VII. I know, I know, heresy and sacrilege, but I always felt that it was a huge let down after IV and VI. I didn't like how they portrayed ANY of the characters, playable or not, and felt that the game could have been so much better if they hadn't tried to go Hardcore Emo.

I mean, yea, one of the problems was that it fell into Uncanny Valley just like all the other first generation attempts at 3d, and a visual remake would definitely be able to fix that on modern hardware. But that's only the icing on the crap sandwich, at least in my personal opinion. Then again, I didn't like anything that came after VII, barring IX and maybe X, either. So maybe they just shifted their target market and I'm just not in it anymore.

Rodin
2019-05-11, 05:02 PM
Eh... heard this one before. What was it, four years ago? Not holding my breath.

Besides, I'm... not really a fan of VII. I know, I know, heresy and sacrilege, but I always felt that it was a huge let down after IV and VI. I didn't like how they portrayed ANY of the characters, playable or not, and felt that the game could have been so much better if they hadn't tried to go Hardcore Emo.

I mean, yea, one of the problems was that it fell into Uncanny Valley just like all the other first generation attempts at 3d, and a visual remake would definitely be able to fix that on modern hardware. But that's only the icing on the crap sandwich, at least in my personal opinion. Then again, I didn't like anything that came after VII, barring IX and maybe X, either. So maybe they just shifted their target market and I'm just not in it anymore.

It's kind of why I never went back to play VII even when it did become available. On the one hand, you have all the people saying it's the best FF game of all time, and it typically landed in the top 10 of "best RPG of all time". On the other hand, nothing I've seen about the characters from other forms of media interest me in the least. One of the things I always liked about FF6 was that almost the entire cast are adults. With the exception of Relm, Terra seems to be the youngest in the cast and even her age is difficult to pin as a teenager. When it comes to the plot of FF7, the bits and pieces I've picked up from pop-culture osmosis also didn't particularly draw me in. I already know the big shock twist of Aeris/th dying, and the graphics for the cutscene were...not good. The PS1 was graphically hideous, as a rule, and FF7 was no exception.

At the same time though, I feel like I've missed this big cultural touchstone. I want to play it, just so that I've experienced it. I just can't bring myself to suffer through the PS1. Hopefully the remake will be of a similar quality to the Resident Evil 2 remake so that I can at least get a feel for it with improved gameplay.

Aotrs Commander
2019-05-11, 06:00 PM
*shrug*

I liked VII well enough when I played it, but I don't feel any particular urge to go back to it, or really any of the JRPGs I've played. (Or for that matter, the modest number I have left half-complete or totally unplayed because I mre-or-less stopped using my PS2).

Square lost me a while ago, I'm afraid; at this point, I kind of don't trust them to not t screw it up a bit anyway.

If I want to re-live VII, there's always TeamFourStar's version...


I already know the big shock twist of Aeris/th dying, and the graphics for the cutscene were...not good.

Speaking of, Machinabridged managed to do that scene a little bit better too.



For the record, X was always my favourite, too.

No brains
2019-05-11, 07:59 PM
You know, thinking about it I don't think that's any of them

Some Final Fantasy protagonists wield improbable weapons, and some are super flamboyant, but not at the same time.

Cloud, for instance, is a blatant copy loving tribute to Guts with an improbably sized sword and rough demeanour, but he's rather staid in his presentation.

Whereas Tidus is the star of the Zanarkand catwalk but has a fairly standard set of swords.

The meme of "Cloud has a big sword lol" never landed for me because I always saw the huge weapon as an artifact of tech/ art design. Cloud's sword is big just so you can see the details on it on the low poly models. Sure there are tiny weapons like Tifa's gloves, but the player doesn't see those until the closeups of Tifa's limit breaks. Cloud's big sword helps the player see who they are and what they are doing even when against giants like Midgar Zolom and Diamond Weapon.

Look back at earlier FFs and apply this same logic. 8 and 16 bit characters had artistic limitations of their own and had to use designs to cope with that as well. In FF5, the basic broadsword is already the size of a claymore on the character sprites and ridiculous weapons like Rune Axe are two people tall! I don't think it's a coincidence that better graphics eventually led to smaller weapons.

GloatingSwine
2019-05-12, 05:04 AM
The meme of "Cloud has a big sword lol" never landed for me because I always saw the huge weapon as an artifact of tech/ art design. Cloud's sword is big just so you can see the details on it on the low poly models.

There are plenty of equivalent era characters that aren't like that though, and whilst the in-game presentations might have been out of scale the art behind them never was.

Cloud is what he is because Guts, Sephiroth is what he is because Griffith. Tetsuya Nomura isn't even always that subtle with his Berserk influences either. The Lingering Will armour from Kingdom Hearts is even more blatantly the Berserker Armour.

(Berserk's release schedule makes it hard sometimes to account for how influential it has been in Japan, it basically kickstarted the idea of dark fantasy in Japan, with very few titles in the genre before it.)

Kato
2019-05-12, 05:17 AM
The PS1 was graphically hideous, as a rule, and FF7 was no exception.

Now, that's not entirely true. While I will agree, the PS1 (and N64) were not ready for 3D games, FF VIII's cutscenes are quite pretty (for the time) and IX is... ok looking, overall.
But yeah, I do prefer the 2S games of the era. But you had to have the early 3D, or we wouldn't have today's.



Even in the scrum that usually develops over who is the protagonist of FFVI, Setzer can't really score above fifth, behind Edgar, Locke, Terra, and Celes.
Lies and slander. Locke and Terra aren't even required to finish the game. Also, who says you can only have one protaganist? :smalltongue:



Square lost me a while ago, I'm afraid; at this point, I kind of don't trust them to not t screw it up a bit anyway.

If I want to re-live VII, there's always TeamFourStar's version...



Speaking of, Machinabridged managed to do that scene a little bit better too.


I've heard good things about DQ XI but I haven't played it yet.


Machineabridged is a very mixed bag for me. Maybe because I'm also not that big a fan of VII but it seems like the humor is much more often very low flat, compared to DBZ or Hellsing. I mean, it's ok to watch, but really not great.

GloatingSwine
2019-05-12, 06:05 AM
Lies and slander. Locke and Terra aren't even required to finish the game. Also, who says you can only have one protaganist? :smalltongue:


You can have multiple protagonists, but Setzer doesn't meet the requirements of being a protagonist.

The protagonist of a story is the one that makes the driving decisions which shape the course of the story, and Setzer doesn't do that. Locke, Edgar, Celes, and Terra all have an active hand in shaping the narrative and the conflict first with the Empire and then with Kefka. Setzer is along for the ride in much the same way Cyan is.

lord_khaine
2019-05-12, 10:33 AM
The protagonist of a story is the one that makes the driving decisions which shape the course of the story, and Setzer doesn't do that. Locke, Edgar, Celes, and Terra all have an active hand in shaping the narrative and the conflict first with the Empire and then with Kefka. Setzer is along for the ride in much the same way Cyan is.

Hmm.. im a little doubtful about act 1. But i do think its rather clear Celes is the protagonist of act 2.

GloatingSwine
2019-05-12, 10:57 AM
Hmm.. im a little doubtful about act 1. But i do think its rather clear Celes is the protagonist of act 2.

In act 1 it's Locke more than others.

(The character you are primarily in control of in a JRPG is not always the dramatic protagonist, and I'm not just talking about Vaan. The protagonist of Chrono Trigger is Marle. She makes the critical decisions that set the narrative in motion and define its course).

lord_khaine
2019-05-12, 03:26 PM
I would say that disqualify Locke.
As i recall from the gameplay the only really important choice Locke makes is to help Terra.
Afterwards its more Edgar and Bannon who shapes the story. Terra mostly just agrees to their request.
But she shows less of a personal agenda.

Rodin
2019-05-12, 04:38 PM
I would have said it's split fairly between Terra and Locke as protagonists for Act 1. It's largely Terra's story to begin with (running away from the Empire and deciding to join the Returners) and then switching over to Locke around when she does her bottle rocket thing. Terra takes back over after the peace treaty. Once the floating continent hits, the focus is squarely on Celes until you get the second airship. After that, there isn't really a main protagonist anymore as the rest of the game is individual character stories and the final battle, which everybody takes part in.

Edgar is supporting protagonist at best. Him being required to beat the game is irrelevant - he is first supporting Terra/Locke and then supports Celes (who is making the decision to chase after him) in Act 2.

Gnoman
2019-05-12, 04:49 PM
Eh... heard this one before. What was it, four years ago? Not holding my breath.

Besides, I'm... not really a fan of VII. I know, I know, heresy and sacrilege, but I always felt that it was a huge let down after IV and VI. I didn't like how they portrayed ANY of the characters, playable or not, and felt that the game could have been so much better if they hadn't tried to go Hardcore Emo.



"Hardcore Emo" is not actually a think in FF7 itself except for a very brief stretch right after one of the Big Reveals. Most of the game has the whole cast being primarily upebeat and enthusaistic. Pretty much everybody (including SE, based on later media in the franchises) has the entire cast's characterization all screwed up - the most striking example being the two main female leads. AERIS is the "tomboy", TIFA is the "girly-girl" - most of the pop-culture presense and later references seem to think it is the other way around due to appearance and combat role.


It's kind of why I never went back to play VII even when it did become available. On the one hand, you have all the people saying it's the best FF game of all time, and it typically landed in the top 10 of "best RPG of all time". On the other hand, nothing I've seen about the characters from other forms of media interest me in the least. One of the things I always liked about FF6 was that almost the entire cast are adults. With the exception of Relm, Terra seems to be the youngest in the cast and even her age is difficult to pin as a teenager. When it comes to the plot of FF7, the bits and pieces I've picked up from pop-culture osmosis also didn't particularly draw me in. I already know the big shock twist of Aeris/th dying, and the graphics for the cutscene were...not good. The PS1 was graphically hideous, as a rule, and FF7 was no exception.

At the same time though, I feel like I've missed this big cultural touchstone. I want to play it, just so that I've experienced it. I just can't bring myself to suffer through the PS1. Hopefully the remake will be of a similar quality to the Resident Evil 2 remake so that I can at least get a feel for it with improved gameplay.

As mentioned above, you get a ludicrously skewed image of the plot and characters from "pop-cultural osmosis". If you don't want to play through the original, don't wait for the remake that they're probably going to screw up. Just read this extremely comprehensive LP (https://lparchive.org/Final-Fantasy-VII/).

Kato
2019-05-13, 01:19 AM
I didn't expect my humorous remark to lead to a lengthy discussion..
But in all seriousness, I think it's impossible to reduce VI's cast down to one protagonist. Yes, some are more peripheral but like six can be counted as essential to the events to take the title. (or we just use Dissidia to decide)


It's probably due to me not having played the game too often but VII is probably the game where I feel I know the least about the character of the PCs of any FF I played. Especially for Aeris I can at best say 'the nice quirky one' and for Tifa I draw a total blank.

GloatingSwine
2019-05-13, 08:34 AM
It doesn’t help that the original translation of FF7 is absolute garbage, even beyond its many many proofreading failures.

Whole characters get derailed and charicatured (especially Barrett, it might surprise you to know he is not in fact a weak Mr. T clone in the original script).

In fact it wasn’t until 9 that there was any contact between translation team and original writers. (Kids these days don’t know how good you have it)

Kato
2019-05-13, 10:51 AM
I think the mindset behind most video game translations was very different from today..
You either got 'who can read Japanese? Good, get translating, you have until tomorrow' or sometimes (I assume) failed comedy writers trying their hand at making kid friendly, 'timely' humor. (Looking at you, Nintendo Germany... Or Woolsey..)
But it's better than the 80s when the same thing happened in Japan 'here, intern, grab an English dictionary, you have two hours'

danzibr
2019-05-13, 10:53 AM
Calling Tidus the star of the Zanarkand catwalk is the high point of the thread so far.

As for me... FFVII may be my favorite game of all time. However, this is 99% due to nostalgia. It’s only the second RPG I played (the first being Phantasy Star IV), and at an impressionable age (10 or 11). Looking back... it’s really not that good. Objectively, I don’t think it’s in the top 10 greatest RPGs of all time, definitely not top 10 games.

Still, I love it, and am excited for the remake. And unlike some, am not afraid SE will botch it. I’ve come to like not random battles.

I’m afraid the materia system will be trash though. Maybe magic too. And Vincent’s limit breaks.

GloatingSwine
2019-05-13, 11:38 AM
I think the mindset behind most video game translations was very different from today..
You either got 'who can read Japanese? Good, get translating, you have until tomorrow' or sometimes (I assume) failed comedy writers trying their hand at making kid friendly, 'timely' humor. (Looking at you, Nintendo Germany... Or Woolsey..)
But it's better than the 80s when the same thing happened in Japan 'here, intern, grab an English dictionary, you have two hours'

Fairly accurate. The original FF7 translation was done by one guy in two weeks.

Did you know Cloud originally had a catchphrase? Chances are no because it got translated differently every time.

Which isn’t super important but does rather change the impression of him as a character.

(We were all just distracted from the horror because Xenogears had it even worse)

Man_Over_Game
2019-05-16, 03:59 PM
Calling Tidus the star of the Zanarkand catwalk is the high point of the thread so far.

As for me... FFVII may be my favorite game of all time. However, this is 99% due to nostalgia. It’s only the second RPG I played (the first being Phantasy Star IV), and at an impressionable age (10 or 11). Looking back... it’s really not that good. Objectively, I don’t think it’s in the top 10 greatest RPGs of all time, definitely not top 10 games.

Still, I love it, and am excited for the remake. And unlike some, am not afraid SE will botch it. I’ve come to like not random battles.

I’m afraid the materia system will be trash though. Maybe magic too. And Vincent’s limit breaks.

Key thing of note, though. It was definitely top 10, relative to the time it was made. There was plenty of competition - JRPGs were biggest at that time period - yet this is the game that lasted. Witcher 3 is amazing now, and I bet it'll be an obscure part of RPG history in 20 years' time, too.

I actually enjoyed the action-rpg playstyle that SE has adopted for the Final Fantasy series. Lightning Returns is one of my favorite games, and Final Fantasy XV is actually a lot of fun (although the storyboarding needs a bit more work, lots of frustrating bits). Kingdom Hearts 3 was incredibly smooth, their Dissidia games have been a ton of fun, and I doubt that the remake of their biggest game of all time would be anything but a step forward.

For the materia system, they just have to look at how they implemented the ability system for Kingdom Hearts Birth By Sleep. It's actually almost identical to the original materia system, designed for a real-time action game, and it's been considered the best ability system in the series. Literally all they have to do is look at what worked in their other games, and put it all together.

Starbuck_II
2019-05-16, 07:19 PM
Fairly accurate. The original FF7 translation was done by one guy in two weeks.

Did you know Cloud originally had a catchphrase? Chances are no because it got translated differently every time.

Which isn’t super important but does rather change the impression of him as a character.

(We were all just distracted from the horror because Xenogears had it even worse)

"Not interested" is the only catchphrase I know he uses regularly.

danzibr
2019-05-17, 01:52 AM
Key thing of note, though. It was definitely top 10, relative to the time it was made. There was plenty of competition - JRPGs were biggest at that time period - yet this is the game that lasted. Witcher 3 is amazing now, and I bet it'll be an obscure part of RPG history in 20 years' time, too.

I actually enjoyed the action-rpg playstyle that SE has adopted for the Final Fantasy series. Lightning Returns is one of my favorite games, and Final Fantasy XV is actually a lot of fun (although the storyboarding needs a bit more work, lots of frustrating bits). Kingdom Hearts 3 was incredibly smooth, their Dissidia games have been a ton of fun, and I doubt that the remake of their biggest game of all time would be anything but a step forward.

For the materia system, they just have to look at how they implemented the ability system for Kingdom Hearts Birth By Sleep. It's actually almost identical to the original materia system, designed for a real-time action game, and it's been considered the best ability system in the series. Literally all they have to do is look at what worked in their other games, and put it all together.
Agreed!

For how not good XIII and XIII-2 were, Lightning Returns is one of my favorites.

Same for XV, lotsa fun with an unpolished plot. I never got particularly good at combat though.

"Not interested" is the only catchphrase I know he uses regularly.
I’m curious what his original catchphrase was. A bit of googling didn’t prove fruitful.

Kato
2019-05-17, 07:53 AM
I really should get around to playing XV... I bought it for steam but realized my pc isn't quite up to it. Also, I'm not sure I like the open world thing.. And I might be getting too old for the battle system. :smallsigh:

Seerow
2019-05-17, 08:04 AM
I really should get around to playing XV... I bought it for steam but realized my pc isn't quite up to it. Also, I'm not sure I like the open world thing.. And I might be getting too old for the battle system. :smallsigh:

I'm definitely getting too old for all this arpg nonsense. Even on easy I had a tough time in FF15. I am hoping they throw us some sort of bone in ff7 and have an option for a slower paced combat. Doesn't need to be fully turn based, I was perfectly happy making my way through Mass effect, despite being terrible at shooters or aiming in general by spamming powers with a short cool down and hiding behind cover between cooldowns.

If we get half the materia customization 7 had originally, I'll be happy if there's some loadout similar to the old counterattack or counter magic materias, or the ability to set npc ai to run up and tank and let me fire off Auto locking magic, I'll be pretty happy.

Man_Over_Game
2019-05-17, 11:33 AM
I'm definitely getting too old for all this arpg nonsense. Even on easy I had a tough time in FF15. I am hoping they throw us some sort of bone in ff7 and have an option for a slower paced combat. Doesn't need to be fully turn based, I was perfectly happy making my way through Mass effect, despite being terrible at shooters or aiming in general by spamming powers with a short cool down and hiding behind cover between cooldowns.

If we get half the materia customization 7 had originally, I'll be happy if there's some loadout similar to the old counterattack or counter magic materias, or the ability to set npc ai to run up and tank and let me fire off Auto locking magic, I'll be pretty happy.

FFXV is "action paced", but it's not quite the same as what you'd expect from an "action game".

For example, you spend most of your time holding down the attack button and moving your character in the direction that's the enemy's rear end. When you're not doing that, you're scanning enemies to view their weaknesses, so you can equip the right weapon, and THEN you hold the attack button.

You can do some fun stuff by getting the special ability to play as one of your teammates, who each have their own special playstyles (Gladio is a reaction-based tank, parrying attacks perfectly and then dealing massive damage. Ignus just kinda deals a ton of melee damage to groups of enemies and hopes he doesn't die. Prompto becomes useful and basically plays as a third person shooter), but doing so is definitely not required.

Most of the game comes down to:


Wearing the right gear.
Being the right level.
Learning when to stop holding CIRCLE to start holding SQUARE.
Attack the enemy's butt.


Kingdom Hearts was a proper action game, but it always has been. That's been true since before Final Fantasy X.

Man_Over_Game
2019-05-17, 12:35 PM
Same for XV, lotsa fun with an unpolished plot. I never got particularly good at combat though.

Noctis is actually really bad, unless you invest heavily into his skydash stuff. He just dies so friggin' easily, and his damage is always subpar. His only saving grace is that he's the only person on the team that can use a sword, a spear (Ignis barely uses his) or use summons.

How you ACTUALLY get good at the game is by getting the abilities that let you play as other people. Gladio is nearly indestructible, and just straight up murders anything that's weak to greatswords. Ignus melts entire armies of units that happen to be weak to ice or daggers, which happen to be a LOT.

But Prompto. Prompto is the game changer. With him, you can safely keep your distance from the actual fight, and continue to shoot a hail of bullets at the enemy. Or fire a rocket launcher. It doesn't matter. The amount of damage Prompto does when you're playing him is insane, and the rest is just about kiting. The bosses will always target whoever the player is playing as, so you need to learn how to use obstacles to slow down enemies, and revert back to Noctis when sh** hits the fan. When the night Daemons come out, and there's the friggin' titan that's resistant to all non-holy damage, Prompto is how I win (by just kiting and dwindling that sucker down).

Once I started playing as the other characters, the game got so much easier. Noctis does well if I need to cast spells, or kill something that's flying (if that thing is not weak to bullets for some reason), but otherwise Noctis just isn't good. At least, not compared to when the player is playing his teammates.

Wookieetank
2019-05-17, 12:42 PM
For the materia system, they just have to look at how they implemented the ability system for Kingdom Hearts Birth By Sleep. It's actually almost identical to the original materia system, designed for a real-time action game, and it's been considered the best ability system in the series. Literally all they have to do is look at what worked in their other games, and put it all together.

This sounds amazing. And after seeing the connection here explains why I enjoyed the mechanics of KH:BBs so much. To see that combined with the FFVII remake would be fantastic.

As for actually seeing FFVII:R, I'm not holding my breath at this point. With how it keeps dropping off the radar for prolonged periods of time, I'll save my hype for if/when I see it on a store shelf. At least I have FFXIV: Shadowbringers to look forward to.

Man_Over_Game
2019-05-17, 05:33 PM
Cloud, for instance, is a blatant copy loving tribute to Guts with an improbably sized sword and rough demeanour, but he's rather staid in his presentation.


Fun fact about that, and something a lot of people don't realize:

Cloud bases all of his "heroics", including using the Buster Sword, off of what he knew about Zack.

Cloud is actually a massive wannabe loser that lost his memories after trying to save Zach. Cloud went brain-dead, lost all of his memories, and assumed Zach's identity after Zach told vegetable Cloud his entire life story. Before losing his memories, he was a generic guard that lied to his family and friends about having grandeur of joining the SOLDIER program, but the fact was that he just wasn't good enough to be considered. He just happened to be at the right place and the right time to save Zach, which led to the events of Cloud being subjected to Jenova cells (making him brain dead, because he's a loser).

Zack wielded a giant sword, because it was gifted down to him from his mentor, right before dying by Zack's hand. Zack killed his mentor because the mentor was going crazy from the SOLDIER program and Jenova cells (which is what happened to Sephiroth).

The mentor carried around the giant sword, not because he actually used it (he actually fought things with his fists), but because his parents were really supportive of his military lifestyle, and bought him the biggest, baddest sword they could afford. He carried it around for sentimental reasons, and only ever used it when he got serious. He did end up using it against Zack before getting killed.

But before that point, Zack would wield a pretty boring sword, not even long enough to warrant using it with two hands.

So...yeah. The big sword is intentionally ridiculous, and people have just been dragging it around for sentimental reasons. Cloud only ever uses it because he's batsh** and doesn't really know any better. Zack used it, so now he does, and...that's all there is.


--------

Cloud has an attachment to Aerith because Aerith and Zack used to date. With the events that happened with Zack being so fresh, and forgetting about his past life, Cloud doesn't really remember much of Tifa, which is partially why there's a major disconnect between them at the start of the game.

As the game progresses, Cloud starts to get his original memories back, including of Tifa, which is why things get better between them (well, that, and the fact that Tifa basically nurses him back from being brain dead [again]).


Convoluted as plots go, it's still miles better than the Final Fantasy XIII (and all of its entries') plotline. At least the FFVII series didn't go "Welp, the world is ending and you're an Angel now".

GloatingSwine
2019-05-17, 06:03 PM
Fun fact about that, and something a lot of people don't realize:

Cloud bases all of his "heroics", including using the Buster Sword, off of what he knew about Zack.

Cloud is actually a massive wannabe loser that lost his memories after trying to save Zach. Cloud went brain-dead, lost all of his memories, and assumed Zach's identity after Zach told vegetable Cloud his entire life story. Before losing his memories, he was a generic guard that lied to his family and friends about having grandeur of joining the SOLDIER program, but the fact was that he just wasn't good enough to be considered. He just happened to be at the right place and the right time to save Zach, which led to the events of Cloud being subjected to Jenova cells (making him brain dead, because he's a loser).

Zack wielded a giant sword, because it was gifted down to him from his mentor, right before dying by Zack's hand. Zack killed his mentor because the mentor was going crazy from the SOLDIER program and Jenova cells (which is what happened to Sephiroth).

The mentor carried around the giant sword, not because he actually used it (he actually fought things with his fists), but because his parents were really supportive of his military lifestyle, and bought him the biggest, baddest sword they could afford. He carried it around for sentimental reasons, and only ever used it when he got serious. He did end up using it against Zack before getting killed.

But before that point, Zack would wield a pretty boring sword, not even long enough to warrant using it with two hands.

So...yeah. The big sword is intentionally ridiculous, and people have just been dragging it around for sentimental reasons. Cloud only ever uses it because he's batsh** and doesn't really know any better. Zack used it, so now he does, and...that's all there is.


Yeah, but like half of that was only in a PSP game that nobody played and had not even been vaguely conceived of in '96-'97 when FFVII was being written, by different people to Crisis Core.

In the original game it's just Zack's sword which Cloud picks up and uses from then on. And even that fleshing out of detail would have come after the character design of "disaffected loner mercenary fights improbably pretty white haired man with improbably sized sword". Which is pure Berserk.

Anteros
2019-05-17, 06:32 PM
It's really weird to me to see the complaints about FFXV being difficult. One of the fanbase's major complaints about that game was how easy it was. People were begging for a hard mode.

If you're having trouble in any fight with Noctis you can just hold warp strike down until you run out of mana, warp out to instantly refresh, and repeat until you win. You can also resurrect yourself instantly whenever you get knocked down. It's almost literally impossible to lose.

Seerow
2019-05-17, 07:43 PM
It's really weird to me to see the complaints about FFXV being difficult. One of the fanbase's major complaints about that game was how easy it was. People were begging for a hard mode.

If you're having trouble in any fight with Noctis you can just hold warp strike down until you run out of mana, warp out to instantly refresh, and repeat until you win. You can also resurrect yourself instantly whenever you get knocked down. It's almost literally impossible to lose.

My biggest issue was constant inability to warp. Like there's a spot I know I can warp to in order to recharge, but it would take a full 30-60 seconds of fiddling before getting it to actually work. Half the time I'd die before that happened. Yes I am aware it's a basic mechanic, but I had inexplicable trouble with it even when playing with someone who knew how the game worked sitting right there. I wound up giving up a few hours in and just watching a let's play instead, despite being very hyped going into the game.

Anteros
2019-05-17, 08:42 PM
My biggest issue was constant inability to warp. Like there's a spot I know I can warp to in order to recharge, but it would take a full 30-60 seconds of fiddling before getting it to actually work. Half the time I'd die before that happened. Yes I am aware it's a basic mechanic, but I had inexplicable trouble with it even when playing with someone who knew how the game worked sitting right there. I wound up giving up a few hours in and just watching a let's play instead, despite being very hyped going into the game.

I can't say I ever really had that problem. I always just held the warp button in and spun the camera around the general area of the warp points until it latched something. It's not perfect, but it works most of the time.

danzibr
2019-05-17, 11:18 PM
FFXV is "action paced", but it's not quite the same as what you'd expect from an "action game".

For example, you spend most of your time holding down the attack button and moving your character in the direction that's the enemy's rear end. When you're not doing that, you're scanning enemies to view their weaknesses, so you can equip the right weapon, and THEN you hold the attack button.

You can do some fun stuff by getting the special ability to play as one of your teammates, who each have their own special playstyles (Gladio is a reaction-based tank, parrying attacks perfectly and then dealing massive damage. Ignus just kinda deals a ton of melee damage to groups of enemies and hopes he doesn't die. Prompto becomes useful and basically plays as a third person shooter), but doing so is definitely not required.

Most of the game comes down to:


Wearing the right gear.
Being the right level.
Learning when to stop holding CIRCLE to start holding SQUARE.
Attack the enemy's butt.


Kingdom Hearts was a proper action game, but it always has been. That's been true since before Final Fantasy X.
Also you can change the settings so it auto pauses unless you’re doing something.

Noctis is actually really bad, unless you invest heavily into his skydash stuff. He just dies so friggin' easily, and his damage is always subpar. His only saving grace is that he's the only person on the team that can use a sword, a spear (Ignis barely uses his) or use summons.

How you ACTUALLY get good at the game is by getting the abilities that let you play as other people. Gladio is nearly indestructible, and just straight up murders anything that's weak to greatswords. Ignus melts entire armies of units that happen to be weak to ice or daggers, which happen to be a LOT.

But Prompto. Prompto is the game changer. With him, you can safely keep your distance from the actual fight, and continue to shoot a hail of bullets at the enemy. Or fire a rocket launcher. It doesn't matter. The amount of damage Prompto does when you're playing him is insane, and the rest is just about kiting. The bosses will always target whoever the player is playing as, so you need to learn how to use obstacles to slow down enemies, and revert back to Noctis when sh** hits the fan. When the night Daemons come out, and there's the friggin' titan that's resistant to all non-holy damage, Prompto is how I win (by just kiting and dwindling that sucker down).

Once I started playing as the other characters, the game got so much easier. Noctis does well if I need to cast spells, or kill something that's flying (if that thing is not weak to bullets for some reason), but otherwise Noctis just isn't good. At least, not compared to when the player is playing his teammates.
My one and only play through was before those DLCs came out.

Akisa
2019-05-18, 02:32 PM
Half Life 3, George RR Martin's books, or FF7 remake...which will drop first?

Where is Victoria 3?

Man_Over_Game
2019-05-20, 09:48 AM
Also you can change the settings so it auto pauses unless you’re doing something.

My one and only play through was before those DLCs came out.

Not sure if it had anything to do with dlcs. I certainly didn't buy any, and I don't have a special edition or anything. They are just abilities you can buy with the ability point system, similarly how you can get the ability to gain AP while driving.

This one in particular is in the Tech section. Each character has a few prerequisite abilities you have to get first.

danzibr
2019-05-20, 10:23 AM
Not sure if it had anything to do with dlcs. I certainly didn't buy any, and I don't have a special edition or anything. They are just abilities you can buy with the ability point system, similarly how you can get the ability to gain AP while driving.

This one in particular is in the Tech section. Each character has a few prerequisite abilities you have to get first.
Oh, maybe it was a base game update rather than a DLC.

I just recall it being announced after I beat it.

Still... might warrant a second olaythrough.

fables.ink
2019-06-02, 08:34 PM
Fun fact about that, and something a lot of people don't realize:

Cloud bases all of his "heroics", including using the Buster Sword, off of what he knew about Zack.

Cloud is actually a massive wannabe loser that lost his memories after trying to save Zach. Cloud went brain-dead, lost all of his memories, and assumed Zach's identity after Zach told vegetable Cloud his entire life story. Before losing his memories, he was a generic guard that lied to his family and friends about having grandeur of joining the SOLDIER program, but the fact was that he just wasn't good enough to be considered. He just happened to be at the right place and the right time to save Zach, which led to the events of Cloud being subjected to Jenova cells (making him brain dead, because he's a loser).

Zack wielded a giant sword, because it was gifted down to him from his mentor, right before dying by Zack's hand. Zack killed his mentor because the mentor was going crazy from the SOLDIER program and Jenova cells (which is what happened to Sephiroth).

The mentor carried around the giant sword, not because he actually used it (he actually fought things with his fists), but because his parents were really supportive of his military lifestyle, and bought him the biggest, baddest sword they could afford. He carried it around for sentimental reasons, and only ever used it when he got serious. He did end up using it against Zack before getting killed.

But before that point, Zack would wield a pretty boring sword, not even long enough to warrant using it with two hands.

So...yeah. The big sword is intentionally ridiculous, and people have just been dragging it around for sentimental reasons. Cloud only ever uses it because he's batsh** and doesn't really know any better. Zack used it, so now he does, and...that's all there is.


--------

Cloud has an attachment to Aerith because Aerith and Zack used to date. With the events that happened with Zack being so fresh, and forgetting about his past life, Cloud doesn't really remember much of Tifa, which is partially why there's a major disconnect between them at the start of the game.

As the game progresses, Cloud starts to get his original memories back, including of Tifa, which is why things get better between them (well, that, and the fact that Tifa basically nurses him back from being brain dead [again]).


Convoluted as plots go, it's still miles better than the Final Fantasy XIII (and all of its entries') plotline. At least the FFVII series didn't go "Welp, the world is ending and you're an Angel now".

had no idea about that. this actually change all I thought about the game

Man_Over_Game
2019-06-03, 01:00 PM
Half Life 3, George RR Martin's books, or FF7 remake...which will drop first?

Apparently Kingdom Hearts 3 (2005-2018) and Borderlands 3 (2012-2019).

Although I did hear a rumor that Half Life 3 was completely scrapped, according to one of the Half-Life writers.

Antonok
2019-06-10, 11:46 AM
So if anyone's interested, during the concert last night they confirmed the release date for March 3rd, 2020

Edit: Link (https://www.youtube.com/watch?v=lky8A5B2Sf4). Remember to add the link :smallsigh:

danzibr
2019-06-10, 11:58 AM
So if anyone's interested, during the concert last night they confirmed the release date for March 3rd, 2020

Edit: Link (https://www.youtube.com/watch?v=lky8A5B2Sf4). Remember to add the link :smallsigh:
Nice! But dang that’s still 9 months.

Huh. I like the way Barret’s gun arm looks. Looks less like a hand. I mean, not that it really looked like a hand to begin with, but now it’s more mechanical.

Olinser
2019-06-11, 10:39 PM
So if anyone's interested, during the concert last night they confirmed the release date for March 3rd, 2020

Edit: Link (https://www.youtube.com/watch?v=lky8A5B2Sf4). Remember to add the link :smallsigh:

Correction.

PART ONE has a confirmed release date for March 3rd, 2020.

Part 1 will be all gameplay through the exit from Midgar. There will be another game released - Part 2 - that will cover after that (although I guess they've left the door open for it to potentially be 3 parts).

danzibr
2019-06-12, 12:46 AM
Correction.

PART ONE has a confirmed release date for March 3rd, 2020.

Part 1 will be all gameplay through the exit from Midgar. There will be another game released - Part 2 - that will cover after that (although I guess they've left the door open for it to potentially be 3 parts).
:O

Part 1 just Midgar!?

Shoot disc 1 doesn’t end until way later. Midgar’s like... a third of disc 1, if that.

Antonok
2019-06-12, 12:55 AM
:O

Part 1 just Midgar!?

Shoot disc 1 doesn’t end until way later. Midgar’s like... a third of disc 1, if that.

They stated that Midgar has been expanded enough to be it's own game (2 blu-ray discs worth), but I'm hoping it includes stuff other than just Midgar, otherwise this is going to be a 10 part game.

JadedDM
2019-06-12, 12:56 AM
I read somewhere that Part One was going to be two blu-ray discs long.

Telarii
2019-06-15, 11:15 AM
One of these days I hope they give us a new Final Fantasy with Final Fantasy X's combat system. Despite my gripes about the sphere grid, the plot, pacing and some of the characters, I have nothing but nice things to say about it's battle system. It was turn based, which I love, but all the animations were quick and fluid so if you knew what you were doing it was as quick as many action games.

I enjoyed XV, but its battle system didn't really feel like it belonged in a Final Fantasy game.

danzibr
2019-06-15, 11:43 AM
One of these days I hope they give us a new Final Fantasy with Final Fantasy X's combat system. Despite my gripes about the sphere grid, the plot, pacing and some of the characters, I have nothing but nice things to say about it's battle system. It was turn based, which I love, but all the animations were quick and fluid so if you knew what you were doing it was as quick as many action games.

I enjoyed XV, but its battle system didn't really feel like it belonged in a Final Fantasy game.
Seconded. All of it. FFXV... was so close to being incredible.

As for X, in addition to the above, I played the hell outta blitzball.

Zevox
2019-06-17, 06:41 PM
I read somewhere that Part One was going to be two blu-ray discs long.
Right, they stated that at Square-Enix's E3 presentation.

Have to say, after all of the E3 stuff for this game, I'm definitely more interested than I was before. The gameplay legitimately looks quite fun, a hell of a lot better than any FF game has to me... possibly ever, actually. Granted I wouldn't consider myself a fan of the series, so that's not a super high bar, but still, I enjoyed the combat in some of them, particularly 1 and 10. But those were just good turn-based combat, whereas this looks like an actually interesting take on an action-RPG combat system that's not quite like any other I can think of.

The story's in a bit of a weird spot where even though I don't know the whole thing since I didn't finish the game the one time I tried to play it, I know a couple of major story elements I didn't get to through seeing other people talk about them over the years, so it's hard to be particularly interested in that - but at the same time I do like what I've seen and hard as far as the characters just talking with each other goes, which can be enough there to help me like a game's writing (see also: the skits in Tales games). And of course it's Square-Enix making a big Final Fantasy game, so visually it looks great, because that's just what they do. And my concerns about them releasing it in multiple parts were mollified by, well, what I quoted above - if the game has that much going on (I don't think I've ever heard of a game requiring more than one blu-ray disk before), it's pretty clear they're expanding it in a big way, not just doling out small pieces for maximum profit. That could turn out poorly if they're just basically padding it, but honestly, I can see the argument for it in this case. I did get the impression when I played 7 that the events of Midgar were supposed to have more of an impact on me than they really did, so perhaps expanding that in a big way could help that part of the game substantially. And there's certainly something to be said about them wanting to make a remake of one of the most famous and popular RPGs of all time something especially epic.

We'll see how things look as the game gets closer to release, but I'm probably more likely to pick this up than I thought I'd be.

Kitten Champion
2019-06-17, 10:23 PM
The only game shipped on two BR-discs thus far has been Red Dead Redemption 2.

Anyways, they addressed my two concerns. What the combat system is and the length/structure of this.

I'm not a purist in terms of maintaining the original ATB turn-based system, but I didn't want button mashing to victory either. This system looks like it could be really fun so long as the bosses are designed similarly to the one in the E3 demo where they throw a variety of mechanics at you where you have to figure out things like positioning, which character to use, and when and where to attack. They also seem to have the Final Fantasy X-concept where different characters are better for different enemy-types, like Barrett's obviously needed for distant and flying attackers while Tifa seems oriented to juggling smaller ones in successive combos.

As for length, I'd really like to see a fleshed-out Midgar - both in terms of story and presentation - and if they have 2 discs of space to make it with I do expect it. FFVII has a wonderful aesthetic and a pretty unique feeling world in Gaia and Midgar represent this most of all, but much of that was conveyed through static background art and very occasional snippets in cinematics. Actually walking through Midgar with it feeling like a living city full of cars and people and things to do is exciting to me.

The next instalment will presumably be for the next gen consoles, which will give them more hardware power to create a much wider world in whatever fashion they intend to go about it.

PhantomFox
2019-06-17, 10:46 PM
If anyone is a fan or just likes Maximilian_dood, this story he just told about how he unintentionally inspired the devs is amazing.
https://youtu.be/OalvWEJCZBA?t=589

Zevox
2019-06-17, 11:47 PM
If anyone is a fan or just likes Maximilian_dood, this story he just told about how he unintentionally inspired the devs is amazing.
https://youtu.be/OalvWEJCZBA?t=589
I know, right? I'm not even a Final Fantasy fan, but he had me about tearing up listening to it.

His sheer enthusiasm for everything he's seen and played of the game is no doubt helping fuel what interest I've gained in it. When he's this genuinely excited about something, it is seriously infectious.