Puke
2019-05-10, 06:08 AM
Hello guys !
I'm running a pre-spellplague campaign. My PC just left Memnon. They took a bounty hunt, they have to slay 4 magic users located deep in the desert.
The foes are hiding inside old ruins. They stole a legendary potion to a Harper. In ou Forgotten Realms settings, you can occasionally find "essence potions". It's essentially potions made from a very dark ritual involving sacrificing monsters to gather their strength and their experience. Such a potion allows whose who drinks it to get more ability points (to a maximum determined by the PC with the best stats in the beginning, which means the potion will only allow the PCs to catch up to the luckiest player when they rolled their stats).
This means the reward is very, very valuable to them because some PCs had very crappy rolls.
So, I want this fight to be nearly impossible to win to force them to cooperate to the best of their abilities.
But I don't know how to build 4 magic users that will challenge the group juuuuuusssssssttttt the right way.
The group is made of a barbarian, a wizard, a rogue(assassin), a warrior, and a bard.
My initial idea is to put in front of them a wizard, a sorcerer, a warlock and a external magic user. I was thinking about making the 3 first NPCs lvl 7 or so.
What do you think ?
Thanks,
I'm running a pre-spellplague campaign. My PC just left Memnon. They took a bounty hunt, they have to slay 4 magic users located deep in the desert.
The foes are hiding inside old ruins. They stole a legendary potion to a Harper. In ou Forgotten Realms settings, you can occasionally find "essence potions". It's essentially potions made from a very dark ritual involving sacrificing monsters to gather their strength and their experience. Such a potion allows whose who drinks it to get more ability points (to a maximum determined by the PC with the best stats in the beginning, which means the potion will only allow the PCs to catch up to the luckiest player when they rolled their stats).
This means the reward is very, very valuable to them because some PCs had very crappy rolls.
So, I want this fight to be nearly impossible to win to force them to cooperate to the best of their abilities.
But I don't know how to build 4 magic users that will challenge the group juuuuuusssssssttttt the right way.
The group is made of a barbarian, a wizard, a rogue(assassin), a warrior, and a bard.
My initial idea is to put in front of them a wizard, a sorcerer, a warlock and a external magic user. I was thinking about making the 3 first NPCs lvl 7 or so.
What do you think ?
Thanks,