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Particle_Man
2019-05-11, 12:35 AM
If you had spells known and spell slots as a 7th level 3.5 sorcerer with chr 14, but a caster level of 15, what would be good spells?

Mirror image seems nice. What else?

Kyutaru
2019-05-11, 12:41 AM
Magic Missile
Grease
Light
Blur
Invisibility
Nondetection
Mirror Image
Haste
Protection from Arrows
Dispel Magic

MaxiDuRaritry
2019-05-11, 12:56 AM
Word to the wise: grease is incredibly useful, even up to epic. Consider what it does to epic golems, for instance.

Rebel7284
2019-05-11, 12:58 AM
What level spells are you interested in specifically?
What sources are open to you?

Here are some spells to consider:
Level 1
- Enlarge Person
- Grease
- Benign Translocation
- Nerveskitter
- Protection from Evil
- Obscuring Mist
- Charm Person
- Summon Monster 1
- Blockade
- Silent Image

Level 2
- Wings of Cover (Sorcerer only)
- False Life
- Create Magic Tattoo
- Alter Self
- Ray of Stupidity
- Heroics
- Obscuring Snow (especially if someone can cast Snowsight)
- Glitterdust
- Invisibility

Mirror Image is nice, but I prefer Mirror Image, Greater at these levels.

Biffoniacus_Furiou
2019-05-11, 01:00 AM
Benign Transposition
Wings of Cover
Web
Command Undead
Dispel Magic
Sleet Storm
Shrink Item
Solid Fog

Eldariel
2019-05-11, 01:20 AM
Not yet mentioned but Ray of Enfeeblement is really good with these parameters too. 1d6+5 Str penalty is enough to take most warrior types out of the fight, it has no save, and you can Empower it easily enough for a minimum of -9 Str (maximum of 16). Doubly awesome with carrying capacity; anyone carrying anything nuked down to 1 strength is just gonna collapse immobile.

Wall of Smoke is another great one that's yet to be mentioned: a Fort save-or-suck that also has vision impairing features. Of course, you could also access Stinking Cloud with these restrictions.

Also, Blood Wind, Scintillating Scales, Alter Self are all good for a gishily or defensively minded character.

Troacctid
2019-05-11, 04:16 AM
Chill touch got a huge buff from the updated weaponlike spell rules in Rules Compendium, which clarify that you get to make all the attacks as part of the standard action used to cast it. That's 1d6 damage/level, uncapped, with Strength damage on top of it. Parching touch and corrosive grasp are similarly empowered.

I also think magic missile is not to be underestimated.

Biffoniacus_Furiou
2019-05-11, 08:20 AM
Ray of Stupidity for sure. Automatically disables any animal it hits, and if you get Split Ray etc. it can take down the biggest, strongest bruisers in one or two hits as well.

Blackhawk748
2019-05-11, 08:27 AM
I will back up Magic Missile as its a wonderful MetaMagic target as is Ray of Enfeeblement.

Scorching Ray I don't think has been mentioned and its a very solid spell.

MaxiDuRaritry
2019-05-11, 09:08 AM
Fell Drain'd sonic snap is a great way to no-save-just-suck on anything not immune to sonic damage or negative levels. And if they don't save, they suck even worse.

Dimers
2019-05-11, 11:56 AM
For direct damage: hailstones gets you 15d6 damage at range. Combust is the same spell level as scorching ray and slightly better average damage, plus the target might catch fire. Tail slap is gishtastic. Electric loop and snowball swarm are nice AoE. Your friendly neighborhood BSF would love greater mighty wallop and GMW.

At CL 15, spiderskin grants +5 NA, +5 Hide and +5 save vs poison, for two and a half hours, on yourself or an ally.

Depending on what you expect to fight, spell vulnerability might be valuable.

Anthrowhale
2019-05-11, 12:08 PM
True Strike (aka: yes, I will hit) and True Casting (aka: your SR does not matter) are pretty nice L1 spells, particularly when used with Arcane Fusion.

Particle_Man
2019-05-11, 03:47 PM
What level spells are you interested in specifically?
What sources are open to you?



Level 0 to Level 3 Sorcerer spells from 3.5 wotc hardcover sources (not 3rd party, not dragon magazine).

And thanks for the responses, everyone!

Troacctid
2019-05-12, 12:37 PM
Add force hammer and shockwave to the list—both are superb nonlethal damage options that also daze enemies.

Stolen breath is a great no-save debuff.