Great Dragon
2019-05-12, 08:23 AM
(Retry)
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Ok. I think that I'm having a hard time figuring this out, and might once again be stuck in 3.x D&D ....
Is there a limit to the number of Invocations that can be active at one time?
I can deal with those Invocations that state that they "cast a spell" (either "at will" or "Y times per day") since you need to keep track of spells with Concentration, and their Duration times.
3.x had it where only one Invocation could be active at a time (Devil's Sight or Ghost Sight) - and only Essence (Agagonizing Blast, etc) and Shape (Eldritch Spear, etc) Invocations could be combined: with a Spell Level limit.
Now, upon reading my (non- errata-updated) PHB, there is nothing saying that this applies: So, as long as the PC has the Invocation, it can be used at any time and all of the Invocations known (Eldritch Sight + Devil's Sight + Witch Sight + Ghost Sight) can be active at once. With only the ones that says "cast ABC spell" having either a Duration or Concentration limit?
********
I had a thought, and was wondering if it's possible for a Chainlock to use Devil's Sight, etc (and using their own Perception) through their Familiar?
If not allowed by RAW, what would you require to allow this?
I'd like to make it a feat, so that Devil's Sight can be combined with the Voice of the Chain Master Invocation.
I'd call it:
Familiar Bonding
It allows anyone to use their own senses/perception through a familiar.
"Choose either your senses, including Spells and Invocations that affect your senses; or the Familiar's senses - Blindsight/sense, etc: but still using master's Perception."
Is usable by anyone with a Familiar;
But is most effective when used by any Warlock with a Familiar, allowing the ability to use two Invocations that apply to said Familiar.
Chainlocks would be also have an Invisible Familiar: While able to talk through the Familiar anywhere on the same plane.
****
Or, am I shooting at the Moon, here?
******
Ok. I think that I'm having a hard time figuring this out, and might once again be stuck in 3.x D&D ....
Is there a limit to the number of Invocations that can be active at one time?
I can deal with those Invocations that state that they "cast a spell" (either "at will" or "Y times per day") since you need to keep track of spells with Concentration, and their Duration times.
3.x had it where only one Invocation could be active at a time (Devil's Sight or Ghost Sight) - and only Essence (Agagonizing Blast, etc) and Shape (Eldritch Spear, etc) Invocations could be combined: with a Spell Level limit.
Now, upon reading my (non- errata-updated) PHB, there is nothing saying that this applies: So, as long as the PC has the Invocation, it can be used at any time and all of the Invocations known (Eldritch Sight + Devil's Sight + Witch Sight + Ghost Sight) can be active at once. With only the ones that says "cast ABC spell" having either a Duration or Concentration limit?
********
I had a thought, and was wondering if it's possible for a Chainlock to use Devil's Sight, etc (and using their own Perception) through their Familiar?
If not allowed by RAW, what would you require to allow this?
I'd like to make it a feat, so that Devil's Sight can be combined with the Voice of the Chain Master Invocation.
I'd call it:
Familiar Bonding
It allows anyone to use their own senses/perception through a familiar.
"Choose either your senses, including Spells and Invocations that affect your senses; or the Familiar's senses - Blindsight/sense, etc: but still using master's Perception."
Is usable by anyone with a Familiar;
But is most effective when used by any Warlock with a Familiar, allowing the ability to use two Invocations that apply to said Familiar.
Chainlocks would be also have an Invisible Familiar: While able to talk through the Familiar anywhere on the same plane.
****
Or, am I shooting at the Moon, here?