Max Caysey
2019-05-13, 03:49 PM
Hi y'all
Back from my gaming with the urban rogue party... We had great night, but the sneaky rogue asked me a question I couldn't answer.
Where can one find a list of different things and what noise and subsequent listen DC needed to hear it. A few examples:
1) Breaking a window pane
2) Using a Sap to sneak attack
3) Shooting an arrow into a wall/ door frame/ wooden beam
4) Shooting an arrow carrying a small water vial, hitting a lamp or touch to extinguishes it.
5) Jumping down off a 10 ft. wall
6) Picking a lock
7) And are any of the above, and other similar things effected by move silent checks? If not, how to determine how much noise they make, what DC that would be and how to reduce it?
Lets just say, the sneaky rogue have been playing Thief, since the days of "The Dark Project"... Obviously his name is Garrett! :smallbiggrin:
Well, we were unable to find any info on the matter... Do anyone here know of any such list or ways of knowing the listen DC on thins like the above?
Cheers
Back from my gaming with the urban rogue party... We had great night, but the sneaky rogue asked me a question I couldn't answer.
Where can one find a list of different things and what noise and subsequent listen DC needed to hear it. A few examples:
1) Breaking a window pane
2) Using a Sap to sneak attack
3) Shooting an arrow into a wall/ door frame/ wooden beam
4) Shooting an arrow carrying a small water vial, hitting a lamp or touch to extinguishes it.
5) Jumping down off a 10 ft. wall
6) Picking a lock
7) And are any of the above, and other similar things effected by move silent checks? If not, how to determine how much noise they make, what DC that would be and how to reduce it?
Lets just say, the sneaky rogue have been playing Thief, since the days of "The Dark Project"... Obviously his name is Garrett! :smallbiggrin:
Well, we were unable to find any info on the matter... Do anyone here know of any such list or ways of knowing the listen DC on thins like the above?
Cheers