OverdrivePrime
2007-10-04, 03:53 PM
I'm working on a Sublime Chord for a fairly high power game that I'll be getting into soon, and I'm trying to figure out how to go beyond the vanilla Sublime Chord build of Bard 10 / Sublime 10. I've seen a bunch of different takes on the Sublime Chord from CharOp land, but they don't seem legal to me, and seem to assume that the Able Learner feat from Races of Destiny allows you to take full levels in a skill despite it being cross-class. The feat as written explicity refutes this. Was Able Learner errattaed to change this?
Right now I'm trying to figure out how to cram a few levels of Lyric Thaumaturge into the build, while still retaining a full 10 levels of Sublime Chord. The problem I'm running into is that Sublime Chord requires 13 ranks of Listen, and Listen isn't on the Lyric Thaumaturge's skill list.
Also, is there any reason why the PHB II's Bard alternate class feature, Bardic Knack, wouldn't be valid to exchange in the Sublime Chord as well? That allows me to focus precious skills on full competency in the things I absolutely need, while still retaining strong flexibility in everything else.
Here's what I've currently got cooking:
Human Bard 10 / Sublime Chord 10
Starting Stats: Str 12, Dex 16, Con 14, Int 17, Wis 13, Cha 18 (like I said - high powered game)
Skills Ranks
Bluff 13
Diplomacy 23 (+6 synergy)
Jump 5 (+2 synergy)
Knowledge Arcana 23
Knowledge History 5
Knowledge Nobility & Royalty 5
Listen 23
Perform 23
Profession (Astrologer) 6
Sense Motive 13
Speak Language: Common, Giant, Draconic, Sylvan, Undercommon, Goblin (+2 ranks)
Spellcraft 23
Tumble 18 (1/2 rank for every level of SC) (+2 Synergy)
Use Magic Device 18 (1/2 rank for every level of SC)
Feats:
Human Bonus: Spell Focus: Enchantment
Level 1: Melodic Casting (Complete Mage p44)
Replace Countersong with Spellbreaker Song Alternative Class feature (Complete Mage p35)
Level 3: Versatile Performer (Complete Adventurer)
Level 6: Unsettling Enchantment (Complete Mage p48)
Level 9: Captivating Melody (Complete Mage p40)
Level 12: Touch of Distraction (Complete Mage p48)
Level 15: Lyric Spell (Complete Adventurer p113)
Level 18: Extra Spell (Complete Arcane p79)'
Starting level is 12, standard wealth. Right now I've got no clue what equipment I'm going to be starting off with, though I'm planning on making heavy use of staves, increasing my charisma every level, and grabbing every charisma enhacement I can get my grubby mits near.
Does this look like a fairly solid build? Can it be improved? Should I just toss it out and create a Beguiler?
I'll be the (small) party's primary spellcaster. Two other players have Tank and Striker handled. I'd like to get this guy as close to a bat-bard as I can get, with something up my well-tailored sleeve for just about any situation.
Books available are: Core, All Complete Books, Races of Destiny, Races of the Wild, Races of Stone
Thanks for your help!
Right now I'm trying to figure out how to cram a few levels of Lyric Thaumaturge into the build, while still retaining a full 10 levels of Sublime Chord. The problem I'm running into is that Sublime Chord requires 13 ranks of Listen, and Listen isn't on the Lyric Thaumaturge's skill list.
Also, is there any reason why the PHB II's Bard alternate class feature, Bardic Knack, wouldn't be valid to exchange in the Sublime Chord as well? That allows me to focus precious skills on full competency in the things I absolutely need, while still retaining strong flexibility in everything else.
Here's what I've currently got cooking:
Human Bard 10 / Sublime Chord 10
Starting Stats: Str 12, Dex 16, Con 14, Int 17, Wis 13, Cha 18 (like I said - high powered game)
Skills Ranks
Bluff 13
Diplomacy 23 (+6 synergy)
Jump 5 (+2 synergy)
Knowledge Arcana 23
Knowledge History 5
Knowledge Nobility & Royalty 5
Listen 23
Perform 23
Profession (Astrologer) 6
Sense Motive 13
Speak Language: Common, Giant, Draconic, Sylvan, Undercommon, Goblin (+2 ranks)
Spellcraft 23
Tumble 18 (1/2 rank for every level of SC) (+2 Synergy)
Use Magic Device 18 (1/2 rank for every level of SC)
Feats:
Human Bonus: Spell Focus: Enchantment
Level 1: Melodic Casting (Complete Mage p44)
Replace Countersong with Spellbreaker Song Alternative Class feature (Complete Mage p35)
Level 3: Versatile Performer (Complete Adventurer)
Level 6: Unsettling Enchantment (Complete Mage p48)
Level 9: Captivating Melody (Complete Mage p40)
Level 12: Touch of Distraction (Complete Mage p48)
Level 15: Lyric Spell (Complete Adventurer p113)
Level 18: Extra Spell (Complete Arcane p79)'
Starting level is 12, standard wealth. Right now I've got no clue what equipment I'm going to be starting off with, though I'm planning on making heavy use of staves, increasing my charisma every level, and grabbing every charisma enhacement I can get my grubby mits near.
Does this look like a fairly solid build? Can it be improved? Should I just toss it out and create a Beguiler?
I'll be the (small) party's primary spellcaster. Two other players have Tank and Striker handled. I'd like to get this guy as close to a bat-bard as I can get, with something up my well-tailored sleeve for just about any situation.
Books available are: Core, All Complete Books, Races of Destiny, Races of the Wild, Races of Stone
Thanks for your help!