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Mercurias
2019-05-14, 03:01 AM
I have an upcoming one-shot in which the character I chose is going to be a flashy duelist gish with a whip.

We're going in at level 8. Starting Stats are Point Buy.

I was considering a Variant Human Divine Soul Sorc 4 / Hexblade Warlock 4. V. Human ASIs into CHA and Con.

STR 8
Dex 14
Con 16
INT 8
WIS 10
CHA 20 (+4 ASI)

V. Human Feat: Spell Sniper (Booming Blade Cantrip)
Invocations: Agonizing Blast, Improved Pact Weapon

Metamagic: Quickened Spell, Empowered Spell

Equipment: Medium Armor, Shield, Whip (Pact Weapon)

Cantrips: Bonfire, Blade Ward, Booming Blade, Eldritch Blast, Green-Flame Blade, Guidance, Minor Illusion, Prestidigitation, Shocking Grasp.

Level 1 Spells (4 slots): Absorb Elements, Command, Cure Wounds, Guiding Bolt, Hex, Shield.

Level 2 Spells (5 Slots): Hold Person, Mirror Image, Mistry Step, Scorching Ray, Spiritual Weapon.

Playstyle: Spell Sniper and a Pact Whip will allow for using Booming Blade and Green-Flame Blade from 10 feet away, enabling a solid DPR which discourages enemy melee. Hex and Agonizing Blast help improve true ranged combat, with Spiritual Weapon giving options for Bonus Actions at most ranges. Scorching Ray serves as reliable heavy damage option when paired with Hex and a Quickened Eldritch Blast, enabling hex to trigger 5 times for 6d6+2d10+35 if I did the math right.

In situations where landing an attack roll is difficult, I picked up Acid Splash. If a large enemy gets too far into the character's face, Shocking Grasp or Misty Step serve as decent disengagement options.

If I had another Feat, I'd probably pick up Warcaster or Shield Master to round out defenses, but I thought it would be more important to hit 20 CHA.

Is there anything you would choose differently for this concept, either in terms of spells or overall effectiveness?

CTurbo
2019-05-14, 05:19 AM
Vhuman Bladesinger with Spell Sniper at level 1 and whip

Start 16 Dex and Int and bump them to 18 at 4 and 8. Take Defensive Duelist at 12.

nickl_2000
2019-05-14, 07:34 AM
A few other options.

1) EK 8, 3 feats and other goodies
2) EK 6/Bladesinger 2, 2 feats, bladesong,
3) High Elf AT 6/Bladesinger 2, 1 feat, expertise in 4 things, 3d6 sneak attack, booming blade, bladesong, uncanny dodge, shield, and can get whip from bladesinger.

Bloodcloud
2019-05-14, 08:45 AM
A few other options.

1) EK 8, 3 feats and other goodies
2) EK 6/Bladesinger 2, 2 feats, bladesong,
3) High Elf AT 6/Bladesinger 2, 1 feat, expertise in 4 things, 3d6 sneak attack, booming blade, bladesong, uncanny dodge, shield, and can get whip from bladesinger.

I really like your #3!

nickl_2000
2019-05-14, 08:57 AM
I really like your #3!

A combination of AT/Bladesinger is a character I have planned for the campaign after we finish Dragonheist.