Shuruke
2019-05-14, 07:52 AM
So mainly doing this for rp reasons and although its mad I had a fun idea on only taling the buff spells
Main one catching my eye is Zephyr strike ranger spell
And vengeance for the channel divinity where you mark a target and gain advantage on attacks against them
Monster slayer has the hunter mark like feature
So with dual wielding I feel like this could be pretty good
My issue is I really like the idea of 19-20 crit and action surge 3 fighter gives (champion)
So what order should I do this?
Way I'm seeing it is focus on what I see as iconic for this build which would be Zephyr strike and champion
I could have both of those by level 5
But that would put multi attack off till 8 which isn't a huge deal.
Standard array
Half orc
14 str +2
9 con -1
13 dex +1
10 int +0
14 wis +2
15 cha +2
Starting 1 fighter would give con save proficiency (which I think would be a good idea to help with the -1 that won't be able to go 0 till my second asi)
Then 2 ranger
Damage would look like
1d6+2 and bonus action 1d6+4
Idea is with Zephyr strike up I can throw go in melee attack with bonus action and dueling and then back out drawing another axe next turn
During the duration can make an attack with advantage and add d8
Level 4 id get action surge
Level 5 id get 19-20 crit
Then 3 levels would get me dual wielder and extra attack for the same kinda ordeal of throw 1 make 2 attacks
First turn
Ideally starring with 1 in hand
Bonus action Zephyr
Throw one for 1d6+4
Draw 2 make melee attack for 1d6+2
Second turn
Bonus action monster hunter
2 attacks 2d6+2
Third turn
Throw one 2d6+2
Bonus action 2d6+4 +1d8 (advantage)
Extra attack 2d6+4
Action surge 2x 2d6+4
Weapon juggling like this probably isn't best idea mechanically
But I really enjoy the theatrics
And on turns where I only need to draw one weapon I can just object inredaction to pick up a previously thrown one (theatrically reflavoring it as catching it after it bouncing off of them)
Plan is to use hand axes upgrading to javelins with dual wielder
These are theatrically re flavored as a mix of thanos sword and draven spinning axe
Main one catching my eye is Zephyr strike ranger spell
And vengeance for the channel divinity where you mark a target and gain advantage on attacks against them
Monster slayer has the hunter mark like feature
So with dual wielding I feel like this could be pretty good
My issue is I really like the idea of 19-20 crit and action surge 3 fighter gives (champion)
So what order should I do this?
Way I'm seeing it is focus on what I see as iconic for this build which would be Zephyr strike and champion
I could have both of those by level 5
But that would put multi attack off till 8 which isn't a huge deal.
Standard array
Half orc
14 str +2
9 con -1
13 dex +1
10 int +0
14 wis +2
15 cha +2
Starting 1 fighter would give con save proficiency (which I think would be a good idea to help with the -1 that won't be able to go 0 till my second asi)
Then 2 ranger
Damage would look like
1d6+2 and bonus action 1d6+4
Idea is with Zephyr strike up I can throw go in melee attack with bonus action and dueling and then back out drawing another axe next turn
During the duration can make an attack with advantage and add d8
Level 4 id get action surge
Level 5 id get 19-20 crit
Then 3 levels would get me dual wielder and extra attack for the same kinda ordeal of throw 1 make 2 attacks
First turn
Ideally starring with 1 in hand
Bonus action Zephyr
Throw one for 1d6+4
Draw 2 make melee attack for 1d6+2
Second turn
Bonus action monster hunter
2 attacks 2d6+2
Third turn
Throw one 2d6+2
Bonus action 2d6+4 +1d8 (advantage)
Extra attack 2d6+4
Action surge 2x 2d6+4
Weapon juggling like this probably isn't best idea mechanically
But I really enjoy the theatrics
And on turns where I only need to draw one weapon I can just object inredaction to pick up a previously thrown one (theatrically reflavoring it as catching it after it bouncing off of them)
Plan is to use hand axes upgrading to javelins with dual wielder
These are theatrically re flavored as a mix of thanos sword and draven spinning axe