ChudoJogurt
2019-05-14, 06:22 PM
Hi
We're running Red Hand of Doom. I'm the DM, and I'm not exactly great at 5e. I usually know enough to get by, and I can lookup relevant rules before the games, but I need some quite serious mechanical aptitude, because my players have done something the book had not prepared me for.
Yesterday we finished Part III of the story: The players have met the Ghostlord: a powerful druid-lich, whom the bad guys (the Fane of Tiamat) have been blackmailing to help them. They have returned his phylactery, and the book suggested that would have been enough to make the lich neutral in the conflict.
However, the party good guy (he plays an Eldritch Knight, though he roleplays it much more like a paladin), wanted the Lich to help them, not just sit that one out, and so, after some negotiations and some really good Persuasion check, they have reached an agreement:
The Lich will give them his most powerful weapons, and in return, once the campaign is over, three party members will return to serve him for ninety-nine years and one day.
They're elves, so they have that kind of time.
The problem is -- I have no idea what to give the party.
They're all eight's level. We have the Druid (Dream), Eldritch Knight and Warlock/Sorc hybrid who have agreed to serve the Lich.
In addition we have the Bear Barbarian Dwarf and a Monster-Hunter Ranger.
In the next part of campaign they will be figthing dragons, hill giants, massess and masses of hobgoblins.
I need something, probably powerful creatures that could serve them, or barring that -- powerful artefacts, but either way -- something worth of the sacrifice that characters have made, that while being of a very significant help in combat would not overshadow the party entirely.
And of course it has to be Druid Necromancer-themed.
Ideas?
We're running Red Hand of Doom. I'm the DM, and I'm not exactly great at 5e. I usually know enough to get by, and I can lookup relevant rules before the games, but I need some quite serious mechanical aptitude, because my players have done something the book had not prepared me for.
Yesterday we finished Part III of the story: The players have met the Ghostlord: a powerful druid-lich, whom the bad guys (the Fane of Tiamat) have been blackmailing to help them. They have returned his phylactery, and the book suggested that would have been enough to make the lich neutral in the conflict.
However, the party good guy (he plays an Eldritch Knight, though he roleplays it much more like a paladin), wanted the Lich to help them, not just sit that one out, and so, after some negotiations and some really good Persuasion check, they have reached an agreement:
The Lich will give them his most powerful weapons, and in return, once the campaign is over, three party members will return to serve him for ninety-nine years and one day.
They're elves, so they have that kind of time.
The problem is -- I have no idea what to give the party.
They're all eight's level. We have the Druid (Dream), Eldritch Knight and Warlock/Sorc hybrid who have agreed to serve the Lich.
In addition we have the Bear Barbarian Dwarf and a Monster-Hunter Ranger.
In the next part of campaign they will be figthing dragons, hill giants, massess and masses of hobgoblins.
I need something, probably powerful creatures that could serve them, or barring that -- powerful artefacts, but either way -- something worth of the sacrifice that characters have made, that while being of a very significant help in combat would not overshadow the party entirely.
And of course it has to be Druid Necromancer-themed.
Ideas?