Alhallor
2019-05-17, 06:56 AM
Hi Playground,
I guess my problem isn't necesarilly an PnP RP problem, but it affects me when im GMing the most (I think) and thought you could have similiar experiences and perhaps can help me.
I have a very straight GM style, I confront my players with a problem (like darkness) and most of the time they find a solution (we light a torch.) The problem in my mind is solved they can see (just a few meters, but I handle that as full visibility, the far the light source shines, I think I put that at like 10 meters or something.)
But my players wanted to give themselves a debuff, because let's face it, torchlight is not a really good light source, it is irregular, you cant see that well, etc. etc. I just wanted to go on with the game, but as I said, my players insisted that they should be further limited, because of the bad light source.
I can understand why they wanted that, and I see that it's reasonable but I can't take that as a standalone problem, there are a lot of things I see as solved, when in the game, they should be more partially solved or shouldn't work at all. (Another time I threw them in a snowstorm, a very limiting factor, that I completely discouraged after they threw up some improvised shelter with some big Stones and a carriage.)
How can I make myself think more critical? Can I even do that? Or did you found a way to wrap your way of thinking into giving everyone at the table a better experience?
I guess my problem isn't necesarilly an PnP RP problem, but it affects me when im GMing the most (I think) and thought you could have similiar experiences and perhaps can help me.
I have a very straight GM style, I confront my players with a problem (like darkness) and most of the time they find a solution (we light a torch.) The problem in my mind is solved they can see (just a few meters, but I handle that as full visibility, the far the light source shines, I think I put that at like 10 meters or something.)
But my players wanted to give themselves a debuff, because let's face it, torchlight is not a really good light source, it is irregular, you cant see that well, etc. etc. I just wanted to go on with the game, but as I said, my players insisted that they should be further limited, because of the bad light source.
I can understand why they wanted that, and I see that it's reasonable but I can't take that as a standalone problem, there are a lot of things I see as solved, when in the game, they should be more partially solved or shouldn't work at all. (Another time I threw them in a snowstorm, a very limiting factor, that I completely discouraged after they threw up some improvised shelter with some big Stones and a carriage.)
How can I make myself think more critical? Can I even do that? Or did you found a way to wrap your way of thinking into giving everyone at the table a better experience?