Zetram
2019-05-18, 02:29 AM
I've always felt intimidation was a under utilized skill and that swashbuckler never really felt like it really captures what a pirate should be... too Errol Flynn, not enough Dread Pirate Roberts.
So the goal was to make a intimidation into a workable mechanic and create a rogue that literally scares victims into giving them a sneak attack.
Marauder
They call you reaver, raider, ravager, but you are no mere bandit or thief. Instead of stealthily cutting purses, you take what you will and challenge your victims to defy you with but a scornful look. Those who do dare to stand between you and your plunder soon quake in fear before your unconventional but vicious fighting style. A marauder is a rogue who strides into battle wielding their bravado as a weapon. Be it on the high seas or on dry land you are infamous as a brigand with little regard for honor or the sanctity of life, driven only by your desire for wealth and power.
Marauders crush their enemy's spirit with fearsome glares and brash taunts, before carving into their flesh with lethal accuracy. These rogues learn to harness their guile to strike at the psyche of the weak, their infamy and ego growing with each bloody kill until they can do so with their mere presence alone. Their opponent become so rapt with terror they're attacks are rendered ineffective, with little recourse other than to run; however, showing their back to a marauder may be the last mistake they ever make.
*Version 2 added 5/24
Cloak of The Dread (orig)
Starting at 3rd level, you take on an audacious fighting stance in combat, becoming as illusive as you are deadly. Once per round, you can give yourself a bonus, equal to your Charisma modifier, to the attack roll of a light melee or ranged weapon you are holding.
You also have advantage when attempting to escape from being grappled or restrained.
Cloak of The Dread*
Starting at 3rd level, you take on an extremely threatening fighting posture in combat, becoming as illusive as you are deadly. As a bonus action don the Cloak of The Dread stance for up to 1 minute.
While using Cloak of The Dread you gain the following benefits:
Once per round, you can give yourself a bonus +2 to the attack roll of a light melee or ranged weapon you are holding.
You have advantage when attempting to escape from being grappled or restrained.
You can take this stance a number of times equal to your Charisma modifier per long rest (no fewer than once).
Murderous Intent
At level 3, you gain the ability to debilitate your opponents with a bloodthirsty glare. Using the bonus action granted by your Cunning Action, you can make a Charisma (Intimidation) check against a creature's Wisdom (Insight) check. If successful, that creature is blind with terror; its next attack against you is at disadvantage and your next attack against it is at advantage. To do so, you must see the creature and it must see you.
Dreadful Provocation
At 9th level, your taunting threats cut as deep as any blade as you transfix your foes with a hateful gaze. As an action, you can make a Charisma (Intimidation) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.
If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.
If you succeed on the check and the creature isn’t hostile to you, it is frightened by you for 1 minute. While frightened, it cannot make take an action against you. This effect ends immediately if you or your companions do anything friendly towards or attacks it.
Wrathful Reprisal (orig)
Beginning at 13th level, when an attacker that you can see misses you with an attack, you can use your reaction to make an attack against that creature.
You also gain an additional way to use your Sneak Attack; when making an attack of opportunity on a foe, you don’t need advantage or for another enemy of the target to be within 5 feet of it to use your Sneak Attack.
Wrathful Reprisal*
At level 13 you become more brazen in combat and gain an additional way to use your Sneak Attack; when making an attack of opportunity on a foe, you don’t need advantage on the attack roll or for another enemy of your target to be within 5 ft. of it to use your Sneak Attack.
Additionally your mastery of the Cloak of The Dread grows and you gain an additional benefit while taking the fighting stance:
When an attacker that you can see misses you with an attack, you can use your reaction to make an attack against that creature.
Menacing Assailant (orig)
At 17th level, the deadly presence your Cloak of The Dread exudes reaches its apex making your attacks as lethal as they are precise. Once per round, you can add an additional 1d6 to your Sneak Attack damage against a creature that is frightened or under the effect of your Dreadful Provocation equal to your Charisma modifier, no less than 1. You also have advantage on all Charisma (Intimidation) checks.
Menacing Assailant*
Beginning at 17th level, the deadly presence reaches its apex making your taunts more effective and your attacks as lethal as they are precise. Any creature that understands at least one language and isn't immune to being frightened can be effected by your Dreadful Provocation, even if it's a language you don't speak.
Additionally your mastery of the Cloak of The Dread grows and you gain an additional benefit while taking the fighting stance:
Once per round, you can add an additional 1d6 to your Sneak Attack damage against a creature that is frightened or under the effect of your Dreadful Provocation equal to half your Charisma modifier (round up).
This is my first crack at Homebrew so any constructive advice would be much appreciated!
https://www.dndbeyond.com/subclasses/174950-marauder
So the goal was to make a intimidation into a workable mechanic and create a rogue that literally scares victims into giving them a sneak attack.
Marauder
They call you reaver, raider, ravager, but you are no mere bandit or thief. Instead of stealthily cutting purses, you take what you will and challenge your victims to defy you with but a scornful look. Those who do dare to stand between you and your plunder soon quake in fear before your unconventional but vicious fighting style. A marauder is a rogue who strides into battle wielding their bravado as a weapon. Be it on the high seas or on dry land you are infamous as a brigand with little regard for honor or the sanctity of life, driven only by your desire for wealth and power.
Marauders crush their enemy's spirit with fearsome glares and brash taunts, before carving into their flesh with lethal accuracy. These rogues learn to harness their guile to strike at the psyche of the weak, their infamy and ego growing with each bloody kill until they can do so with their mere presence alone. Their opponent become so rapt with terror they're attacks are rendered ineffective, with little recourse other than to run; however, showing their back to a marauder may be the last mistake they ever make.
*Version 2 added 5/24
Cloak of The Dread (orig)
Starting at 3rd level, you take on an audacious fighting stance in combat, becoming as illusive as you are deadly. Once per round, you can give yourself a bonus, equal to your Charisma modifier, to the attack roll of a light melee or ranged weapon you are holding.
You also have advantage when attempting to escape from being grappled or restrained.
Cloak of The Dread*
Starting at 3rd level, you take on an extremely threatening fighting posture in combat, becoming as illusive as you are deadly. As a bonus action don the Cloak of The Dread stance for up to 1 minute.
While using Cloak of The Dread you gain the following benefits:
Once per round, you can give yourself a bonus +2 to the attack roll of a light melee or ranged weapon you are holding.
You have advantage when attempting to escape from being grappled or restrained.
You can take this stance a number of times equal to your Charisma modifier per long rest (no fewer than once).
Murderous Intent
At level 3, you gain the ability to debilitate your opponents with a bloodthirsty glare. Using the bonus action granted by your Cunning Action, you can make a Charisma (Intimidation) check against a creature's Wisdom (Insight) check. If successful, that creature is blind with terror; its next attack against you is at disadvantage and your next attack against it is at advantage. To do so, you must see the creature and it must see you.
Dreadful Provocation
At 9th level, your taunting threats cut as deep as any blade as you transfix your foes with a hateful gaze. As an action, you can make a Charisma (Intimidation) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.
If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.
If you succeed on the check and the creature isn’t hostile to you, it is frightened by you for 1 minute. While frightened, it cannot make take an action against you. This effect ends immediately if you or your companions do anything friendly towards or attacks it.
Wrathful Reprisal (orig)
Beginning at 13th level, when an attacker that you can see misses you with an attack, you can use your reaction to make an attack against that creature.
You also gain an additional way to use your Sneak Attack; when making an attack of opportunity on a foe, you don’t need advantage or for another enemy of the target to be within 5 feet of it to use your Sneak Attack.
Wrathful Reprisal*
At level 13 you become more brazen in combat and gain an additional way to use your Sneak Attack; when making an attack of opportunity on a foe, you don’t need advantage on the attack roll or for another enemy of your target to be within 5 ft. of it to use your Sneak Attack.
Additionally your mastery of the Cloak of The Dread grows and you gain an additional benefit while taking the fighting stance:
When an attacker that you can see misses you with an attack, you can use your reaction to make an attack against that creature.
Menacing Assailant (orig)
At 17th level, the deadly presence your Cloak of The Dread exudes reaches its apex making your attacks as lethal as they are precise. Once per round, you can add an additional 1d6 to your Sneak Attack damage against a creature that is frightened or under the effect of your Dreadful Provocation equal to your Charisma modifier, no less than 1. You also have advantage on all Charisma (Intimidation) checks.
Menacing Assailant*
Beginning at 17th level, the deadly presence reaches its apex making your taunts more effective and your attacks as lethal as they are precise. Any creature that understands at least one language and isn't immune to being frightened can be effected by your Dreadful Provocation, even if it's a language you don't speak.
Additionally your mastery of the Cloak of The Dread grows and you gain an additional benefit while taking the fighting stance:
Once per round, you can add an additional 1d6 to your Sneak Attack damage against a creature that is frightened or under the effect of your Dreadful Provocation equal to half your Charisma modifier (round up).
This is my first crack at Homebrew so any constructive advice would be much appreciated!
https://www.dndbeyond.com/subclasses/174950-marauder