theVoidWatches
2019-05-18, 09:24 AM
Here's a suite of weapon-attack cantrips to go with Green-Flame Blade and Booming Blade!
ACIDIC BLADE
Transmutation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its armor is briefly weakened by acid. The next attack roll made against it before the beginning of your next turn is made with advantage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target. The extra damage increases by 1d8 when you reach 11th level (2d8) and 17th level (3d8).
BLACK-ICE BLADE
Enchantment Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and black frost covers it until the beginning of your next turn. Until then, the target's speed is reduced by half.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target. The extra damage increases by 1d8 when you reach 11th level (2d8) and 17th level (3d8).
GREEN-FLAME BLADE
as written
FORCEFUL BLADE
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is pushed 10 feet away from you.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 force damage to the target. The extra damage increases by 1d6 when you reach 11th level (2d6) and 17th level (3d6).
SPARKBLADE
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attacks normal effects, and electrical energy leaps from the target to a different creature that you can see within 10 feet of it. The second creature takes lightning damage equal to your spellcasting ability.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 lightning damage to the target, and the lightning damage to the second creature increases to 1d6 + your spellcasting ability modifier. Both damage rolls increase by 1d6 when you reach 11th level (+2d6, 2d6 + your spellcasting ability modifier) and 17th level (+3d6, 3d6 + your spellcasting ability modifier).
GRAVE-TOUCHED BLADE
Necromancy Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and feels the chill of death settle into its spine. The next time it takes damage before the beginning of your next turn, it takes an additional 1d6 necrotic damage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 necrotic damage to the target, and the additional necrotic damage increases to 2d6. Both damage rolls increase by 1d6 when you reach 11th level (+2d6) and 17th level (+3d6).
VENOMOUS BLADE
Transmutation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it suffers from the poisoned condition until after the next time it makes an attack check or ability check.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target. The extra damage increases by 1d8 when you reach 11th level (2d8) and 17th level (3d8).
PSYCHIC BLADE
Enchantment Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and psionic energy surrounds it until the start of your next turn. If the target makes an attack roll before then, it does so at disadvantage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 psychic damage to the target. The extra damage increases by 1d6 when you reach 11th level (2d6) and 17th level (3d6).
SHINING BLADE
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you or another creature within 5 feet of you gains temporary hit points equal to your spellcasting ability modifier, which expire at the beginning of your next turn.
This spell's effects increase when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 radiant damage to the target, and the second creature gains an additional 1d6 temporary hit points. Both rolls increase by 1d6 when you reach 11th level (+2d6, +2d6 + your spellcasting ability modifier) and 17th level (+3d6, +3d6 + your spellcasting ability modifier).
BOOMING BLADE
as written
ACIDIC BLADE
Transmutation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its armor is briefly weakened by acid. The next attack roll made against it before the beginning of your next turn is made with advantage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target. The extra damage increases by 1d8 when you reach 11th level (2d8) and 17th level (3d8).
BLACK-ICE BLADE
Enchantment Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and black frost covers it until the beginning of your next turn. Until then, the target's speed is reduced by half.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target. The extra damage increases by 1d8 when you reach 11th level (2d8) and 17th level (3d8).
GREEN-FLAME BLADE
as written
FORCEFUL BLADE
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is pushed 10 feet away from you.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 force damage to the target. The extra damage increases by 1d6 when you reach 11th level (2d6) and 17th level (3d6).
SPARKBLADE
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attacks normal effects, and electrical energy leaps from the target to a different creature that you can see within 10 feet of it. The second creature takes lightning damage equal to your spellcasting ability.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 lightning damage to the target, and the lightning damage to the second creature increases to 1d6 + your spellcasting ability modifier. Both damage rolls increase by 1d6 when you reach 11th level (+2d6, 2d6 + your spellcasting ability modifier) and 17th level (+3d6, 3d6 + your spellcasting ability modifier).
GRAVE-TOUCHED BLADE
Necromancy Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and feels the chill of death settle into its spine. The next time it takes damage before the beginning of your next turn, it takes an additional 1d6 necrotic damage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 necrotic damage to the target, and the additional necrotic damage increases to 2d6. Both damage rolls increase by 1d6 when you reach 11th level (+2d6) and 17th level (+3d6).
VENOMOUS BLADE
Transmutation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it suffers from the poisoned condition until after the next time it makes an attack check or ability check.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target. The extra damage increases by 1d8 when you reach 11th level (2d8) and 17th level (3d8).
PSYCHIC BLADE
Enchantment Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and psionic energy surrounds it until the start of your next turn. If the target makes an attack roll before then, it does so at disadvantage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 psychic damage to the target. The extra damage increases by 1d6 when you reach 11th level (2d6) and 17th level (3d6).
SHINING BLADE
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you or another creature within 5 feet of you gains temporary hit points equal to your spellcasting ability modifier, which expire at the beginning of your next turn.
This spell's effects increase when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 radiant damage to the target, and the second creature gains an additional 1d6 temporary hit points. Both rolls increase by 1d6 when you reach 11th level (+2d6, +2d6 + your spellcasting ability modifier) and 17th level (+3d6, +3d6 + your spellcasting ability modifier).
BOOMING BLADE
as written