Coeus
2019-05-19, 05:26 PM
So I am relatively new to D&D, only having started about a year ago. I found a group that plays regularly and am having a blast. We've done some short mini-campaigns and are now in a longer campaign. The party has recently hit level 10, but unfortunately, my character died in the last game. I am rolling up a new character, and since I don't have to start him at level 1 this time, thought I would try my hand at multiclassing. I just want to make sure I don't do anything colossally stupid that would ruin the character.
I've mostly played casters (Wizard, cleric, Warlock), so want to try my hand at a more melee oriented character. Here's what I was thinking:
Character concept is a Half Orc who took up a life of adventuring as a fighter. While fighting, he got plane shifted and stranded, separated from his group. He had to make his own way back, and in the process of travelling planes, becomes a Horizon Walker. Now he just wants to make it back to the material plane and find his friends. Ran this by DM, and he said he will likely intro the character to the group as having just stumbled through a portal and back on the material plane for the first time since being shifted. Still a lot of backstory to hammer out, but that's the outline.
Mechanically, it would be a Half Orc, Champion 3/Horizon Walker 7. Already rolled for stats and got 16, 15, 13, 13, 9, 7. I would go Str highest, then Con, then Dex/Wis. Cha as a dump stat. First 3 levels as a fighter for the armor/weapon proficiencies. Plan on wearing heavy armor and wielding a great axe. I would take Great Weapon fighting style for the fighter, and Defense fighting style for the Ranger. At Ranger level 4, take Great Weapon Master, then use future ASIs to max Str and Con.
I know a Str based ranger with a great weapon is a bit unusual, so thought I would ask some advice. While I am not looking for 100% optimization, is this at least a playable character? Any huge obvious mistakes I am making with this setup? The rest of the group is a Wiz, druid, pally, and rogue (and my warlock that died). Any advice is much appreciated!
I've mostly played casters (Wizard, cleric, Warlock), so want to try my hand at a more melee oriented character. Here's what I was thinking:
Character concept is a Half Orc who took up a life of adventuring as a fighter. While fighting, he got plane shifted and stranded, separated from his group. He had to make his own way back, and in the process of travelling planes, becomes a Horizon Walker. Now he just wants to make it back to the material plane and find his friends. Ran this by DM, and he said he will likely intro the character to the group as having just stumbled through a portal and back on the material plane for the first time since being shifted. Still a lot of backstory to hammer out, but that's the outline.
Mechanically, it would be a Half Orc, Champion 3/Horizon Walker 7. Already rolled for stats and got 16, 15, 13, 13, 9, 7. I would go Str highest, then Con, then Dex/Wis. Cha as a dump stat. First 3 levels as a fighter for the armor/weapon proficiencies. Plan on wearing heavy armor and wielding a great axe. I would take Great Weapon fighting style for the fighter, and Defense fighting style for the Ranger. At Ranger level 4, take Great Weapon Master, then use future ASIs to max Str and Con.
I know a Str based ranger with a great weapon is a bit unusual, so thought I would ask some advice. While I am not looking for 100% optimization, is this at least a playable character? Any huge obvious mistakes I am making with this setup? The rest of the group is a Wiz, druid, pally, and rogue (and my warlock that died). Any advice is much appreciated!