Hobbo Jim
2019-05-19, 09:56 PM
I am building a dungeon/tomb that is both the tomb of and a home to a powerful being that essentially gains power through spirits of the dead. If you play WoW, sorta similar to Bwonsomdi in that sense. I haven't given them any real reason to go into this tomb, but knowing them they will want to explore it despite not really knowing much beforehand. Given that is is a tomb of death, I plan on making it particularly lethal using traps, spirits, etc. On the other hand, death won't quite work as normal in this tomb, and they will be given something like a "second life" as a spirit, after their body has fallen. By the end of the dungeon the powerful spirit will offer to put their spirit back in their bodies in exchange for service, of which they can bargain for etc.
I would also like to still keep some amount of threat, so I am thinking that their spirit might take less necrotic damage, but if it dies there's no coming back. I am also thinking about having some way in the dungeon for a dead person to be resurrected without The Being's intervention (levels are not quite at the point of resurrection spells yet).
This sound like it could be fun or nah just make it into a standard dungeon? My overall goal is essentially to have some fun with increasing the threat levels, but not ruin anyone's fun if someone ends up with an insta-death (or close to it)
I would also like to still keep some amount of threat, so I am thinking that their spirit might take less necrotic damage, but if it dies there's no coming back. I am also thinking about having some way in the dungeon for a dead person to be resurrected without The Being's intervention (levels are not quite at the point of resurrection spells yet).
This sound like it could be fun or nah just make it into a standard dungeon? My overall goal is essentially to have some fun with increasing the threat levels, but not ruin anyone's fun if someone ends up with an insta-death (or close to it)