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puzzler7
2019-05-21, 04:28 AM
Your team walks into the room to see 5 large trees distributed evenly throughout the room, reaching almost all the way to the ceiling.

Perform any preparation you would like, start anywhere you would like, and when you're ready, take a round of actions (you win init).

Map is here. (https://docs.google.com/spreadsheets/d/1KgaNlgKoFnLb2qTJHEBhu0ZdHNZTPuBKYFEiZCw4H8s/edit?usp=sharing)

JbeJ275
2019-05-21, 12:12 PM
Eagle casts Bless on himself Raven and Hawk
Hawk attacks the first enemy that shows up with his bow.
Raven casts Eldritch Blast on the first enemy that shows up, this includes slowing it down.
Owl casts entanglement on any two enemies he can catch simultaneously.

Hawk is at A10, Raven at E:12, Owl at C:11 and Eagle at I10

puzzler7
2019-05-22, 12:21 AM
As Eagle steps up to the tree in the center, it roars to life, bringing a branch down on his head and slamming a branch square into his chest. At the same time, an air elemental emerges from its branches and wraps itself around Eagle, blasting him with violent wind.

Treant 2 slams Raven twice, while Treant 3 takes a potshot at Hawk with a giant rock. As soon as the treants attack Raven and Hawk, an air elemental follows up on each with a whirlwind.

As you ready yourselves to defend, you notice that the wind has picked up. It's blowing North at the moment.

Treant 3 Slams on Eagle: [roll0] for [roll1] damage and [roll2] for [roll3] damage
Air Elem C Whirlwind on Eagle: Take [roll4] damage and be flung 20 ft in a random ([roll5] - NW) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ([roll6]). DC 13 Dex save to halve damage and not be flung or knocked prone.

Treant 2 Slams on Raven: [roll7] for [roll8] damage and [roll9] for [roll10] damage
Air Elem B Whirlwind on Eagle:

Treant 1 Rock on Hawk: [roll11] for [roll12] damage
Air Elem A Whirlwind on Hawk:

puzzler7
2019-05-22, 12:22 AM
Missed some rolls.

Air Elem B Whirlwind on Eagle:Take [roll0] damage and be flung 20 ft in a random ([roll1] - SW) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ([roll2]). DC 13 Dex save to halve damage and not be flung or knocked prone.

Air Elem A Whirlwind on Hawk:Take [roll3] damage and be flung 20 ft in a random ([roll4] - SE) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ([roll5]). DC 13 Dex save to halve damage and not be flung or knocked prone.

puzzler7
2019-05-22, 12:26 AM
Last post: recharges
[roll0]

puzzler7
2019-05-22, 03:34 PM
I've unredacted the things - I wasn't thinking clearly last night.

JbeJ275
2019-05-23, 10:38 AM
Before all that readied actions trigger.

Raven blasting 1st elemental in sight:
[roll0] +[roll1] for [roll2]
[roll3] +[roll4] for [roll5]

Hawk attacking 1st air elemental in sight:
[roll6]+[roll7] for [roll8]
[roll9]+[roll10] for [roll11]

For the sake of ease I will assume that at no point did two foes get close enough for entangle.

JbeJ275
2019-05-23, 10:41 AM
Forgot Colossus Slayer [roll0]

Well, is 47 damage enough to bring one of these elementals down? And if so which one did we see first?

Also, I believe at least one of the treats used it’s action awakening the other two.

puzzler7
2019-05-25, 02:58 AM
Forgot Colossus Slayer [roll0]

Well, is 47 damage enough to bring one of these elementals down? And if so which one did we see first?

Also, I believe at least one of the treats used it’s action awakening the other two.

Let's say you killed B. Regarding the action, it was readied, or I'm fudging it in some other way such that it doesn't take one of the actions used in this combat. (That is to say, I missed that and don't want to change it/don't think it's meaningful enough to redo things.

JbeJ275
2019-05-25, 08:44 AM
Perception check to figure out which treeant in “real”.

Owl: [roll0]
Hawk: [roll1] + [roll2]

Raven: BA: Dancing Sword on Air elemental A [roll3] for [roll4]
Action: Eldritch Blast True Treant
1:[roll5] or [roll6] +[roll7] for [roll8]
2:[roll9] or +[roll10] for [roll11]

Hawk:
BA: Casts Hunter’s Mark on Air A
Moves to C:10
sharpshooters elemental twice w/advantage from wind.
Hit 1 : [roll12] or [roll13] +[roll14] for [roll15] + [roll16]
Hit 2 : [roll17] or [roll18] +[roll19] for [roll20] + [roll21]
+[roll22]

Owl:
If A is dead moves to F10
Casts Blight on most likely treant for 64 damage, 32 if both [roll23] and [roll24] exceed 17.
BA: Hawk Spirit on treant
Reaction: Grant Raven advantage

Eagle:
Action: Uses Breath Weapon to hit both C and the real treant moving as neccesary. DC 15 for half
Treant: [roll25] Air elemental C [roll26]
Damage: [roll27] doubled on treeant.

puzzler7
2019-05-27, 01:37 AM
Perception checks take an action. Also, neither of those checks is enough to figure out which is the real treant.

JbeJ275
2019-05-27, 02:23 AM
Fine then, don’t do the perception checks, if that’s all true I’ve over invested but don’t want to redo all that so I’ll guess 3.

puzzler7
2019-05-27, 02:52 AM
Air A dies rapidly, and the combined magic nearly explodes Tree 3. With an audible scream, it hobbles over to Owl and slaps at it, having identified it as a clear threat. The other treants join in by hurling rocks. Air E whirlwinds Hawk, Air D whirlwinds Raven, and Air C attacks Eagle.

Tree 3 is below half HP.

Tree 3 Slams on Owl:
[roll0] for [roll1] damage
[roll2] for [roll3] damage

Tree 2 Rock on Owl:
[roll4] for [roll5]

Tree 1 Rock on Owl:
[roll6] for [roll7]

Air C slams on Eagle:
[roll8] for [roll9]
[roll10] for [roll11]

Air D Whirlwind on Raven: Take [roll12] damage and be flung 20 ft in a random ([roll13]) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ([roll14]). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge: [roll15]

Air E Whirlwind on Hawk: Take [roll16] damage and be flung 20 ft in a random ([roll17]) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ([roll18]). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge: [roll19]

JbeJ275
2019-05-30, 02:54 AM
Hawk ducks south to 9C again unleashing the same lethal arrows at the new elemental, shifting the mark as a bonus Action.

[roll0] or [roll1] +[roll2] for [roll3]+[roll4]
[roll5] or [roll6] +[roll7] for [roll8]+[roll9]
+[roll10]

Raven fires lethal bolts of force once more, hoping to finish off the 3rd animated tree, his dancing blade slashing at tree two at the same time and attempting to London itself in there at the same time. Owl’s Reaction is focused towards guiding the shots. With a simple thought he activates the cloak of flies, which burrows into tree 2’s trunk dealing 5 damage.

[roll11] or [roll12] + [roll13] for [roll14]
[roll15] or [roll16] + [roll17] for [roll18]

[roll19] +[roll20] for [roll21]

Eagle either slashes his blade into tree three, or if it was already brought down and the dancing sword failed to embed itself, grabs the blade and slams it in once more. When the sword is embedded the other attacks will be normal lonsword strikes.

[roll22](-1 w/Dancing sword) for [roll23](-1 w/ dancing sword)

Hoping that by this point tree three has been brought down and the rapier embedded, Owl casts heat metal on the blade.

This deals [roll24]*2 Damage.

If 3 dies Owl will run around and take cover behind it’s corpse.

JbeJ275
2019-05-30, 02:57 AM
Forgot Paladin’s second attack [roll0] +[roll1] for [roll2]

puzzler7
2019-05-30, 06:51 PM
Eagle manages to just finish off Tree 3. It crumples, but the other trees remain standing, very much alive and angry. They turn on Raven, attempting to knock him out of the fight, except for Air C, which continues to attack Eagle, and Tree 1, which throws a rock at Hawk to keep him from murdering it with arrows.

Owl's heat metal is unnecessary to kill the Tree. However, doesn't Owl take a lot of damage last round? I think it's enough to knock him unconscious, without intervention of some sort.

Air C and D recharges: [roll0]

Air C Slams on Eagle:
[roll1] for [roll2] damage
[roll3] for [roll4] damage

Air D Slams on Raven:
[roll5] for [roll6] damage
[roll7] for [roll8] damage

Tree 2 Slams on Raven:
[roll9] for [roll10] damage
[roll11] for [roll12] damage

Tree 1 Rock on Hawk:
[roll13] for [roll14] damage

puzzler7
2019-05-30, 06:52 PM
Crit damage on Raven:

Air D: [roll0]
Tree 2: [roll1]