Sparky McDibben
2019-05-22, 03:09 PM
Hey all,
I need some help critiquing this system. So I have a player who recently founded a noble house and negotiated like 4M gp in damages from a bad guy group. She's not going to get even a quarter of that personally, but she's still founding her house. Ergo, I suddenly needed a way to track wealth without a lot of book keeping. The Wealth Die System is my result:
The Wealth Die is an abstraction of the faction’s total wealth at your disposal. Depending on what level the Wealth Die is at, your faction has greater resources. Each level doesn’t equate to a set number of gold pieces. Whenever you need to buy something beyond the means of a typical adventurer, you can use the Wealth Die.
Depending on what you’re trying to buy, you may have to make a test. Roll 1d20 with a DC equal to 10 + the current level of the Wealth Die. You may add a bonus equal to your faction rank, and you roll with advantage if you have ranks in multiple factions. If you fail, you still get what you want, but the Wealth Die decrements. If you succeed, the Wealth Die stays the same.
Large purchases don’t happen overnight. These actions will take time to accomplish – usually at least three to six months, if not longer. Examples of what might be accomplished with each level of the die are listed below:
1d6
No Test Required
Test Required
1
Staff a small noble household, contract a hit
Buy a small noble estate
2
Outfit your stronghold with siege weapons
Buy a galley, craft very rare magic items
3
All units get heavy armor and weapons
Outfit a trade fleet, craft legendary magic items
4
Outfit a war fleet, found a small city
All units get super-heavy armor and weapons
5
Found an arcane college or divine temple
Craft an artifact, outfit a full-scale invasion
6
Found a medium-sized city
Buy a large island (like Jamaica)
I need some help critiquing this system. So I have a player who recently founded a noble house and negotiated like 4M gp in damages from a bad guy group. She's not going to get even a quarter of that personally, but she's still founding her house. Ergo, I suddenly needed a way to track wealth without a lot of book keeping. The Wealth Die System is my result:
The Wealth Die is an abstraction of the faction’s total wealth at your disposal. Depending on what level the Wealth Die is at, your faction has greater resources. Each level doesn’t equate to a set number of gold pieces. Whenever you need to buy something beyond the means of a typical adventurer, you can use the Wealth Die.
Depending on what you’re trying to buy, you may have to make a test. Roll 1d20 with a DC equal to 10 + the current level of the Wealth Die. You may add a bonus equal to your faction rank, and you roll with advantage if you have ranks in multiple factions. If you fail, you still get what you want, but the Wealth Die decrements. If you succeed, the Wealth Die stays the same.
Large purchases don’t happen overnight. These actions will take time to accomplish – usually at least three to six months, if not longer. Examples of what might be accomplished with each level of the die are listed below:
1d6
No Test Required
Test Required
1
Staff a small noble household, contract a hit
Buy a small noble estate
2
Outfit your stronghold with siege weapons
Buy a galley, craft very rare magic items
3
All units get heavy armor and weapons
Outfit a trade fleet, craft legendary magic items
4
Outfit a war fleet, found a small city
All units get super-heavy armor and weapons
5
Found an arcane college or divine temple
Craft an artifact, outfit a full-scale invasion
6
Found a medium-sized city
Buy a large island (like Jamaica)