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Thurbane
2019-05-22, 09:22 PM
So as to not thread necro this (http://www.giantitp.com/forums/showthread.php?564420), I decided to make a new thread.

I just wanted to add to the existing list I compiled: I recently discovered The Goblin Pits of Io-Rach, and the variant goblins they produce (medium size, +4 Str, +4 Con, -4 Int, -4 Wis, -4 Cha).

My reading is that this is on top of existing goblin modifiers, and you don't apply size change from small to medium ability mods?



Name/Source
Type/Subtype(s)
LA/RHD
Ability Modifiers
Misc


Bakemono (OA p.146)
Small Humanoid (Goblinoid, Shadowlands)
LA +0
+4 Str, +4 Con, -8 Int, -2 Wis, -6 Cha
30 ft; +6 Natural AC; Bite 1d8, 2 Claws 1d6


Bhuka (Sa p.39)
Medium Humanoid (Goblinoid)
LA +0
-2 Str, +2 Dex
30 ft; Glare Resistance; Sure Feet; Water Sense; +2 on Con Checks vs. Dehydration etc.; +2 Bonus on Knowledge (nature); Knowledge (nature) always a class skill; Heat EnduranceB


Blue (http://www.d20srd.org/srd/psionic/monsters/blue.htm)
Small Humanoid (Goblinoid, Psionic)
LA +1
-2 Str, +2 Int, -2 Cha
30 ft; Darkvision 60 ft; Naturally Psionic; +4 on Ride & Move Silently


Bugbear (http://www.d20srd.org/srd/monsters/bugbear.htm)
Medium Humanoid (Goblinoid)
LA +1 (3 RHD)
+4 Str, +2 Dex, +2 Con, -2 Cha
30 ft; +3 Natural AC; Darkvision 60 ft; Scent; +4 on Move Silently


Dolgaunt* (ECS p.281) [not a true goblinoid]
Medium Aberration
LA +3 (2 RHD)
+4 Str, +6 Dex, +2 Con, +2 Int, +4 Wis
30 ft; +3 Natural AC; 2 Tentacles 1d3; Blindsight 360 ft; DR 5/byeshk or magic; Vitality Drain; +4 on Balance and Climb


Dolgrim* (ECS p.282) [not a true goblinoid]
Small Aberration
LA +2
+2 Str, +2 Dex, -2 Int, -2 Cha
20 ft; DR 5/byeshk or magic; Darkvision 60 ft; Dual Consciousness; +4 on Climb; +4 on grapple checks


Goblin (http://www.d20srd.org/srd/monsters/goblin.htm)
Small Humanoid (Goblinoid)
LA +0
-2 Str, +2 Dex, -2 Cha
30 ft; Darkvision 60 ft; +4 on Ride & Move Silently


Goblin, Air (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#airGoblins)
Small Humanoid (Goblinoid)
LA +0
-2 Str, +4 Dex, -2 Con
30 ft; Breathless; Darkvision 60 ft; +4 on Move Silently; +1 Attack vs. Earth Creatures; -2 on Saves vs. Earth Attacks


Goblin, Arctic (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#arcticGoblins)
Small Humanoid (Goblinoid)
LA +0
-2 Str, +2 Con, -2 Cha
30 ft; Cold Endurance; Low-Light Vision; +2 on Bluff and Sleight of Hand; +4 on Ride


Goblin, Aquatic (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#aquaticGoblins)
Small Humanoid (Aquatic, Goblinoid)
LA +0
-2 Str, +2 Con, -2 Cha
30 ft, Swim 30 ft; Aquatic; Darkvision 60 ft; +2 on Disable Device, Sleight of Hand, Ride & Move Silently


Goblin, Dekanter (MoF p.53; RoF p.137)
Medium Monstrous Humanoid (Goblinoid)
LA +4 (2 RHD)
+6 Str, +2 Dex, +4 Con, +2 Int, +2 Wis, -2 Cha
20 ft; +4 Natural AC; Gore 1d6, 2 Claws 1d4; Darkvision 60 ft; Fast Healing 3; Resist Cold 5


Goblin, Desert (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#desertGoblins)
Small Humanoid (Goblinoid)
LA +0
-2 Str, +2 Dex, -2 Cha
30 ft; Heat Endurance; Low-Light Vision; +2 on Gather Information; +4 on Ride & Move Silently


Goblin, Forestkith (MM3 p.64)
Small Humanoid (Goblinoid)
LA +1
+2 Dex, -2 Int
30 ft, Climb 20 ft; +1 Natural AC; Bite 1d4; Darkvision 60ft; Discordant Frenzy; Light Sensitivity; Tree Shape; +2 on Jump; +4 on Craft (weaving) (nets only); +4 on Hide & Move Silently (forested areas only); +8 on Climb; Treat Nets as Martial


Goblin, Grodd (Into the Dragon's Lair p.86)
Small Humanoid (Goblinoid)
LA +0
-2 Str, +2 Dex, -2 Cha
30 ft; Darkvision 60 ft; Shadow Kinship; +4 on Move Silently


Goblin, Io-Rach (BoVD p.22)
Medium Humanoid (Goblinoid)
LA +0
+2 Str, +2 Dex, +4 Con, -4 Int, -4 Wis, -6 Cha
30 ft; Darkvision 60 ft; +4 on Ride & Move Silently


Goblin, Jungle (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#jungleGoblins)
Small Humanoid (Goblinoid)
LA +0
-2 Str, +2 Dex, -2 Cha
30 ft, Climb 20 ft; Low-Light Vision; +4 on Jump; +8 on Climb


Goblin, Snow (http://archive.wizards.com/default.asp?x=dnd/ex/20040911a&page=4) (FR p.136)
Small Humanoid (Goblinoid)
LA +1
+2 Dex, -2 Int, -2 Cha
30 ft, Climb 20 ft; Darkvision 60 ft; +4 on Intimidate & Move Silently; +8 on Climb


Goblinoid, Vril (http://archive.wizards.com/default.asp?x=dnd/dnd/20070504a) (DotU p.123)
Small Humanoid (Goblinoid)
LA +0 (?)
+2 Con, -2 Int, -2 Cha
30 ft; Darkvision 60 ft; Light Blindness; Shriek; Skinshift; Vulnerability to Poison; +2 on Balance and Jump; +4 on Climb


Goblyn (Dragon 339 p.55)
Medium Humanoid (Goblinoid)
LA +2 (4 RHD)
+6 Dex, +2 Con, -4 Int, +2 Wis, -2 Cha
30 ft; +2 Natural AC; 2 Claws 1d6, Bite 1d6; Darkvision 60 ft; Feasting; Improved Grab; Scary Visage; SR 6; Telepathy; +4 on Climb, Hide & Move Silently; AlertnessB


Hobgoblin (http://www.d20srd.org/srd/monsters/hobgoblin.htm)
Medium Humanoid (Goblinoid)
LA +1
+2 Dex, +2 Con
30 ft; Darkvision 60 ft; +4 on Move Silently


Hobgoblin, Fire (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireHobgoblins)
Medium Humanoid (Goblinoid)
LA +1
+2 Dex, +2 Con, +2 Int, -2 Cha
30 ft; Low-Light Vision; Resist Fire 5; +1 Attack vs. Water Creatures; -2 on Saves vs. Water or Cold Attacks


Hobgoblin, Spellscourge (MM5 p.85)
Medium Monstrous Humanoid (Goblinoid)
LA +2 (5 RHD)
+6 Str, +4 Dex, +6 Con, +2 Wis, -2 Cha
30 ft; Darkvision 60 ft; Spelleater; +2 Save vs. Spells; DodgeB


Hobgoblin, Sunscorch (DM p.9)
Medium Humanoid (Dragonblood, Goblinoid)
LA +1
+2 Con, +2 Wis
30 ft; Darkvision 60 ft; +2 on Saves vs. Nonlethal Heat Damage; +2 on Bluff; +4 on Move Silently


Hobgoblin, Warcaster (MM5 p.86)
Medium Monstrous Humanoid (Goblinoid)
LA +3 (4 RHD)
-2 Str, +4 Dex, +6 Con, +6 Int, +2 Cha
30 ft; +2 Natural AC; Arcane Talent; Darkvision 60 ft; DR 5/magic; magic Strike; Pillar of Magic; Spelleater; +2 Save vs. Spells; Iron WillB


Hobgoblin, Warsoul (MM5 p.87)
Medium Monstrous Humanoid (Goblinoid)
LA +4 (10 RHD)
-2 Str, +6 Dex, +8 Con, +10 Int, +4 Wis, +4 Cha
30 ft; +4 Natural AC; Arcane Talent; Cult of Power; Darkvision 60 ft; DR 10/magic; Magic Strike; Spell easter; Soul Tyrant; +2 Save vs. Spells; Iron WillB


Norker (Dragon 343, p.53)
Small Humanoid (Goblinoid)
LA +1
+2 Str, +2 Dex, +4 Con, -2 Int, -4 Wis, -4 Cha
30 ft; +5 Natural AC; Bite 1d4; Darkvision 60 ft; +4 Move Silently


Varag (MM4 p.168)
Medium Humanoid (Goblinoid)
LA +2 (3 RHD)
+4 Str, +4 Dex, +2 Con, -4 Int
60 ft; +3 Natural AC; Darkvision 60 ft; Scent; RunB; Spring AttackB; ​+8 on Move Silently


Worghest* (Dragon 350, p.56) [not a true goblinoid]
Medium Outsider (Native, Shapechanger)
LA +2
+2 Str, +2 Dex, -2 Cha
30 ft; Change Shape; Darkvision 60 ft; Feed; Low-light Vision; Resist acid 5, electricity 5; Scent; Trip (wolf form only); +4 on Move Silently; +4 on Track checks in wolf form; TrackB



** As per Oriental Adventures, Were-rats are known as Goblin Rats in Rokugan settings, and have the goblinoid subtype.

Cheers - T

SirNibbles
2019-05-22, 09:30 PM
Oh boy, look at all these different kinds of goblins to slay! On a serious note, nice work. I love that you have everything broken down in an easy-to-read way with sources (including page numbers) listed.

Vizzerdrix
2019-05-22, 09:46 PM
Oopse. You did add the vril. My bad. :smallbiggrin:

ExLibrisMortis
2019-05-22, 09:53 PM
Excellent compilation, thanks :smallsmile:.

BWR
2019-05-23, 09:47 AM
Depending on the setting you have to add orcs, kobolds, beastmen and probably a few others I'm forgetting.

Falontani
2019-05-23, 03:50 PM
I personally view the io-rach thing as more of a template that works on all goblins.

Thurbane
2019-05-23, 05:01 PM
Oopse. You did add the vril. My bad. :smallbiggrin:

Already there, under Goblin, Vril. :smallsmile:


Depending on the setting you have to add orcs, kobolds, beastmen and probably a few others I'm forgetting.

Not really - goblinoid is a defined subtype in 3.5. A ranger with Favored Enemy (humanoid - goblinoid) would not get bonuses against orcs or kobolds, for instance.

In earlier editions, all of these creature tended to get lumped together, though.


I personally view the io-rach thing as more of a template that works on all goblins.

Yeah, it's a bit of an odd one. Would be interesting to see an Io-Rach Bugbear as a brute. :smallwink:

I posted this in the Simple RAW thread:


Q 018

Question about the Goblin Pits of Io-Rach (BoVD p.22) and the mutant/variant goblins they produce.

It says the goblins are medium sized, and have an inherent +4 Str, +4 Con, -4 Int, -4 Wis and -4 Cha.

A.) Would this be in addition to normal ability mods for goblins (-2 Str, +2 Dex, -2 Cha), or instead of them?

B.) Also, would you apply the normal modifiers when changing a creature from small to medium in size (+4 Str, -2 Dex, +2 Con) ?

A#18

A. -2 str, +2 dex, -2 cha are Racial bonuses, +4 Str, +4 Con, -4 Int, -4 Wis, -4 Cha is inherent bonus, they are separately applied (meaning they stack

B. They "Grow to medium size" I believe it would be permitted.

DrMotives
2019-05-23, 06:29 PM
Can't find them in 3.x outside of the wiki, which I don't like, but koalinth are aquatic hobgoblins. And the worghest are a goblin & barghest based planetouched race from Dragon #350. They aren't typed as goblin, but frankly they should be.

Thurbane
2019-05-23, 07:22 PM
Yeah, Kaolinth used to exist back in AD&D, but I don't think they every officially made it into 3.5.

A lot of monster from AD&D had "aquatic" versions, which were usually the exact same monster with a swim speed. It was an easy way to pad out the aquatic encounter tables.

Hobgoblin: Kaolinth
Gargoyle: Kopoacinth
Ghoul: Lacedon
Ogre: Merrow
Troll: Scrag
You could always just slap the Amphibious template from Stormwrack on a Hobgoblin, and call it a Kaolinth.

BWR
2019-05-24, 03:00 AM
Not really - goblinoid is a defined subtype in 3.5. A ranger with Favored Enemy (humanoid - goblinoid) would not get bonuses against orcs or kobolds, for instance.

In earlier editions, all of these creature tended to get lumped together, though.


Except yes, because in at least one setting (Mystara) they are explicitly related. Setting specifics trump general rules.

Inevitability
2019-05-24, 06:23 AM
Except yes, because in at least one setting (Mystara) they are explicitly related. Setting specifics trump general rules.

They don't have the (goblinoid) subtype though, not even in Mystara (afaik).

Thurbane
2019-05-24, 04:33 PM
Except yes, because in at least one setting (Mystara) they are explicitly related. Setting specifics trump general rules.

Was there ever any official 3.5 Mystara material, or was it fan made conversions? Was there anything in Dragon, maybe?

BWR
2019-05-25, 01:03 AM
Was there ever any official 3.5 Mystara material, or was it fan made conversions? Was there anything in Dragon, maybe?

There are a ton of fan conversions to 3.0/3.5 floating around (of varying quality), and a few Dragon articles, but mostly Mystara was sadly neglected by WotC.

Thurbane
2019-05-25, 05:32 PM
There are a ton of fan conversions to 3.0/3.5 floating around (of varying quality), and a few Dragon articles, but mostly Mystara was sadly neglected by WotC.

Thanks.

So what material/source are you basing your earlier statement about orcs and kobolds being treated as goblinoids in Mystara on? Is it canon from an earlier edition, a fan made 3.5 conversion, or a Dragon article?

Ashtagon
2019-05-25, 05:52 PM
The earliest clear mentions are in the hollow world boxed set and possibly also gaz10 orcs of thar. However, goblinoid was never defined in mystara.

BWR
2019-05-26, 06:11 AM
Thanks.

So what material/source are you basing your earlier statement about orcs and kobolds being treated as goblinoids in Mystara on? Is it canon from an earlier edition, a fan made 3.5 conversion, or a Dragon article?


The earliest clear mentions are in the hollow world boxed set and possibly also gaz10 orcs of thar. However, goblinoid was never defined in mystara.

What she said, mostly. AFAIK there was no official definition of 'goblinoid' just uses of it as 'something pertaining to goblins [and their ilk]', and orcs are explicitly related to goblins.

I guess I have to repeat myself: what counts as a goblinoid depends on the setting, and whatever tag some stat block may or may not have in some book isn't the final word.

Ashtagon
2019-05-26, 10:41 AM
To clarify, the following races were all "humanoids": kobold, goblin, orc, hobgoblin, gnoll, bugbear, ogre, and troll (n.b., giants are not included). This classification had no game effect; there were no creatures or class abilities that worked based on whether or not the target was one of these or not. Since in 3.x.pf, the term goblinoid is used to tag specific class abilities (most notably ranger favoured enemy). As such, asking if a particular creature from the Classic D&D edition of Mystara is a "goblinoid" is meaningless, as is attempting to classify them that way in the context of that game edition of the setting.

There have been a few half-hearted attempts to stat out specific aspects of Mystara in 3.x terms in various Dungeon magazines. Most notably, iirc lupins, rakasta, and tortles received rules conversions. None of these magazine articles ever looked at Mystara's "humanoids".

Within the setting, one of the immortals from the sphere of entropy gathered together all the evil souls they could find and reincarnated them into a race of mishapen human-like forms, in a race known as the beastmen. These beastmen did not breed true, and had a wide range of mutation among offspring She later abandoned them when the evilness trait did not breed true. Within the Hollow World sub-setting, a civilisation of "original" beastmen has been preserved, complete with agrarian hunter-gatherer lifestyle (neutral in AD&D/3e alignment terms) and high physical mutation rate. Those beastmen left on the outer world eventually settled down into eight distinct subraces that physically bred true. Chance circumstances of history left them with what generally amounted to societal alignments in the N, CN, LE, NE, or CE range.

In my opinion, Mystaran "humanoid" would be a subtype shared by the eight races above, and various class abilities (such as ranger favoured enemy) would have humanoid as an option. There's no need to define "goblinoid" for purposes of the Mystara setting, and the "goblinoid" subtype as defined in core 3.x is meaningless for Mystaran humanoid races.

At the time that classic D&D was being published, AD&D 1e (and later 2e) did have goblinoid as a formal subgroup of what was then termed humanoids. Whether "humanoid" included ogres and trolls back then really depended on context and which author was being asked, and rarely had rules consequences in any case. Except for dwarven racial enmity, even "goblinoid" had little relevance back then.

Thurbane
2019-05-26, 04:57 PM
With all due respect, I don't believe that referencing earlier editions of D&D, where types and subtypes didn't yet exist, is all that germane to the list I'm compiling here, which is clearly relating to 3rd edition.

I mean, if we wan't to shout back to earlier editions, you could argue that they're all "giant class" creatures anyway.


Giant class creatures are: bugbears, ettins, giants, gnolls, goblins, hobgoblins, kobolds, ogres, ogre magi, orcs and trolls.

Ashtagon
2019-05-26, 05:06 PM
With all due respect, I don't believe that referencing earlier editions of D&D, where types and subtypes didn't yet exist, is all that germane to the list I'm compiling here, which is clearly relating to 3rd edition.

I mean, if we wan't to shout back to earlier editions, you could argue that they're all "giant class" creatures anyway.

Given that Mystara was primarily written for Classic D&D, with only an abortive attempt at writing it for AD&D and only a couple of magazine articles for 3.x (none of which touched the topic of these creatures), referencing the material from the editions in which it was actually published seems very relevant.

Otherwise, we may as well discuss whether the orcs in TORG's Aysle subsetting are goblinoids.

Thurbane
2019-05-26, 05:28 PM
Given that Mystara was primarily written for Classic D&D, with only an abortive attempt at writing it for AD&D and only a couple of magazine articles for 3.x (none of which touched the topic of these creatures), referencing the material from the editions in which it was actually published seems very relevant.

Otherwise, we may as well discuss whether the orcs in TORG's Aysle subsetting are goblinoids.

We'll have to agree to disagree: I won't be updating my list with anything that is fan-made conversions of earlier editions at this stage.

I mean Dark Sun was also a great setting, but has little official 3.X support apart from a couple of Dragon articles.

If there's a Dragon article or other semi-official source that tells me "these creatures are considered Goblinoids in the Mystara setting" or something similar, I'm happy to pop a footnote in.

SirNibbles
2019-05-26, 06:40 PM
We'll have to agree to disagree: I won't be updating my list with anything that is fan-made conversions of earlier editions at this stage.

I mean Dark Sun was also a great setting, but has little official 3.X support apart from a couple of Dragon articles.

If there's a Dragon article or other semi-official source that tells me "these creatures are considered Goblinoids in the Mystara setting" or something similar, I'm happy to pop a footnote in.

A quick google search tells me that the most recent Dragon Magazine with Mystara content is 247- way before 3.0 (which started at 274). The same is true for Dungeon Magazine, with Mystara last appearing in issue 62.

Seems that Dragon Magazine #315 has some Mystara content (but I still can't find anything saying Orcs = goblinoids).

ShurikVch
2019-05-26, 06:47 PM
Will you add stuff from the old thread?

My posts there (1 (http://www.giantitp.com/forums/showsinglepost.php?p=23237831&postcount=4), 2 (http://www.giantitp.com/forums/showsinglepost.php?p=23257193&postcount=37)) have some more things

Even if you excluding 3rd-party materials, at the very least - "Goblin, Grodd" should be added, since Into the Dragon's Lair (https://forgottenrealms.fandom.com/wiki/Into_the_Dragon%27s_Lair) is a 1st-party; and Dolgrim from the Eberron Campaign Setting may be worth mentioning too (despite lacking the relevant subtype)

Thurbane
2019-05-26, 07:05 PM
A quick google search tells me that the most recent Dragon Magazine with Mystara content is 247- way before 3.0 (which started at 274). The same is true for Dungeon Magazine, with Mystara last appearing in issue 62.

Seems that Dragon Magazine #315 has some Mystara content (but I still can't find anything saying Orcs = goblinoids).

Correct - I did find the article in Dragon 315 (Return to the Lost City) using the Dragondex, but no mentions of goblin types that I can see.

There's also The Voyage of the Princess Ark in issues 344, but again, nothing about goblins that I could see.


Will you add stuff from the old thread?

My posts there (1 (http://www.giantitp.com/forums/showsinglepost.php?p=23237831&postcount=4), 2 (http://www.giantitp.com/forums/showsinglepost.php?p=23257193&postcount=37)) have some more things

Even if you excluding 3rd-party materials, at the very least - "Goblin, Grodd" should be added, since Into the Dragon's Lair (https://forgottenrealms.fandom.com/wiki/Into_the_Dragon%27s_Lair) is a 1st-party; and Dolgrim from the Eberron Campaign Setting may be worth mentioning too (despite lacking the relevant subtype)

Sure, happy to add mentions of the 1st party sources...

Is there a stat block for Goblin Rats anywhere in OA?

SirNibbles
2019-05-26, 09:09 PM
Correct - I did find the article in Dragon 315 (Return to the Lost City) using the Dragondex, but no mentions of goblin types that I can see.

There's also The Voyage of the Princess Ark in issues 344, but again, nothing about goblins that I could see.



Sure, happy to add mentions of the 1st party sources...

Is there a stat block for Goblin Rats anywhere in OA?

"Many of the monsters described in the Monster Manual fit easily into an Oriental Adventures campaign. The following monsters are appropriate for the featured campaign setting of
Rokugan, with changes as noted:"

"Lycanthrope, Wererat (Goblin Rat): Goblin rats are a race of natural lycanthropes distinguished by two factors: they cannot transmit their lycanthropy, and they are deathly afraid of felines. Whenever it faces a cat or catlike creature, a goblin rat must succeed at a Will save (DC 10 + 1/2 the feline’s HD + the feline’s Charisma modifier) or become panicked. In humanoid form, goblin rats tend to be short, with wiry bodies, thin mustaches, greasy skin, and darting eyes. They have the goblinoid subtype." - Oriental Adventures, pages 144-145, Emphasis mine.

Wererat is on pages 171-172 of the Monster Manual.

ShurikVch
2019-05-27, 02:39 AM
Small Humanoid (Goblinoid)
Hit Dice: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 17 (+1 size, +1 Dex, +5 breastplate)
Attacks: short sword +1 melee; javelin +3 ranged
Damage: short sword 1d6–1; javelin 1d6–1
Special Qualities: Shadow kinship
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8
Skills: Hide +3, Listen +3, Move Silently +4, Spot +3
Feats: Alertness
Climate/Terrain: Cormyr or City of Grodd
Organization: Scouts (1d4+1 plus leader), band (4d6 plus leaders), raiders (4d6 plus leaders), warband (6d6x4 plus leaders), or battalion (4d10x10 plus leader)
Challenge Rating: 1/4
Alignment: Usually neutral evil
Advancement: By character class

Grodd goblins are an offshoot of the goblins that once populated the lands now known as Cormyr. Trapped in a demiplane that housed the dragon Nalavara, they gained their civilized ways with the help of the dragon and built a great city named Grodd. Trained to hate the people of Cormyr, the goblins of Grodd wish to claim that land. Tainted somewhat by their home's proximity to the Plane of Shadow, they have access to unusual spells and create items somewhat unlike those on Faerűn. They have an instinctive knowledge for where the fixed doorways to their home city lie, and can pass into or out of it easily.
Grodd goblins are superficially like the other goblins of the Realms, save that they have lime green skin, light blue eyes, and an androgynous appearance that makes it difficult to tell the sexes apart except by their voices. Gender equality exists among them; several of the city's generals are female.
Grodd goblins speak a corrupted form of Ancient Elven (acquired from their servitude to the dragon).

Combat
Grodd goblins have developed effective military tactics, but when their numbers are low or their morale is shaken, they tend to become the ferocious, dirty fighters their kinfolk are known to be. Grodd goblins still favor ambushes, overwhelming odds, and other goblin tactics, but execute these with a high degree of intelligence.
They wear iron breastplates (before the present war with Cormyr, many poorer ones wore bronze breastplates, but the survivors have looted the bodies of their fellows for better armor) and carry iron weapons such as short swords and javelins. Some exchange the javelins for shortbows.
Shadow Kinship: The goblins of Grodd are not harmed by the touch of the creatures called shadows. Furthermore, an adept can rebuke or command shadows as if she were a cleric.

Grodd Goblin Characters
A typical Grodd goblin in the military service is a 1st-level warrior. Exceptional individuals (such as leaders and adepts) have levels in fighter, rogue, or adept rather than warrior. Noncombatants use statistics from the Monster Manual.

Skills
Grodd goblins gain a +4 on Move Silently checks.

Goblin Society
Grodd goblins have a militocracy in which the most capable military leaders rule large groups. The adepts are usually very knowledgeable and are well respected as leaders. The High Consul rules the city, a single goblin elected by the generals of the legions (one vote per one hundred goblins in a legion). The goblins served and revered the dragon Nalavara while holding an ancient bond to a being they call "the Iron One," possibly an aspect of one of the goblin gods (and the likely source of the divine power of the adepts, despite the taint from the Plane of Shadow). The one who wears the great iron crown kept in the great palace in the city is believed to be the voice or manifestation of the Iron One and is obeyed as the greatest general. (The Cormyrean Royal Wizard, Vangerdahast, currently has the crown, but the goblins no longer acknowledge him as their ruler).
Unlike common goblins, Grodd goblins live in multiple-family houses or apartments (proportioned to their size) and hold the same civilized tenets of most modern nations (privacy, personal property, and so on). They have survived in their demiplane by hunting common animals that managed to find their way into the realm, as well as the stranger things that lurk in the demiplanar prison of Grodd. They have no slaves, but they are not averse to taking them if given the opportunity. Their chaotic natures have been tempered over the centuries by servitude and training under the dragon.
At one time, there were at least ten great legions of one thousand goblin soldiers each. Since their battles with Cormyr, most of these numbers have been depleted and they are forced to work in smaller (but still significant) units.
When not living in their great city, they tend to build simple shelters of stone and mud, although they are decent builders if they have sufficient time, and are careful to keep filth outside of their dwellings.

Ashtagon
2019-05-27, 03:28 AM
We'll have to agree to disagree: I won't be updating my list with anything that is fan-made conversions of earlier editions at this stage.

I mean Dark Sun was also a great setting, but has little official 3.X support apart from a couple of Dragon articles.

If there's a Dragon article or other semi-official source that tells me "these creatures are considered Goblinoids in the Mystara setting" or something similar, I'm happy to pop a footnote in.

We're actually agreeing. My point is that it's meaningless to define any of Mystara's creatures as goblinoids, as the term doesn't exist in any official content that was written specifically for Mystara.

SirNibbles
2019-05-27, 03:05 PM
*snip*

Don't forget that Grodd Goblin Adepts get a slightly modified spell list. Among other things, they get Dimension Door as a 4th level spell.

Thurbane
2019-05-27, 04:51 PM
So unless I'm misreading, they're basically like normal Goblins, but without the bonus to Ride?


We're actually agreeing. My point is that it's meaningless to define any of Mystara's creatures as goblinoids, as the term doesn't exist in any official content that was written specifically for Mystara.

Cool. :smallsmile:

ShurikVch
2019-05-27, 05:57 PM
So unless I'm misreading, they're basically like normal Goblins, but without the bonus to Ride?If it's about the Goblin, Grodd - then you're missing the Shadow Kinship SQ


Don't forget that Grodd Goblin Adepts get a slightly modified spell list. Among other things, they get Dimension Door as a 4th level spell.There it is:The adepts of Grodd work exactly like the adept class in the Dungeon Master's Guide except for their spell list. They lack some of the spells on the DMG adept spell list, but have a few additional spells from the Player's Handbook (these are underlined) and have a handful of new spells included in New Spells on page 93 (these spells are indicated by an asterisk).

0-Level
create water
cure minor wounds
detect magic
ghost sound
guidance
light
mending
purify food and drink
read magic

1st Level
bless
burning hands
cause fear
command
comprehend languages
cure light wounds
darkness
detect chaos
detect evil
detect good
detect law
net of shadows*
obscurement
protection from chaos
protection from evil
protection from good
protection from law
shadow mask*
sleep

2nd Level
aid
blindness/deafness
cat's grace
chant
claws of darkness*
cure moderate wounds
darkness
delay poison
detect invisibility
endurance
invisibility
mirror image
resist fire/cold
shadow spray*
spiritual weapon
strength
web

3rd Level
animate dead
bestow curse
continual darkness
continual light
cure disease
cure serious wounds
lightning bolt
neutralize poison
phantom steed
remove curse
tongues

4th Level
cure critical wounds
dimension door
minor creation
phantasmal killer
polymorph other
polymorph self
restoration
shadow conjuration
shadow well*
stoneskin
wall of fire

5th Level
break enchantment
demishadow conjuration
heal
lesser ironguard*
major creation
raise dead
shadow evocation
true seeing
wall of stone


Except yes, because in at least one setting (Mystara) they are explicitly related.Are you sure it was in Mystara?
Because:
The Goblin Races include all creatures such as Kobolds, Goblins, Orcs, and Hobgoblins. Some sages extend the definition to Ogres, Bugbears, Trolls, and Half-orcs. In general, these are uncivilized bands of sentient creatures that prey on other beings, raiding and pillaging when they can, stealing quietly when they can't.

Thurbane
2019-05-27, 06:08 PM
If it's about the Goblin, Grodd - then you're missing the Shadow Kinship SQ

I was indeed. Another monster to add to my "Undead Adjacent Monsters" list, too. :smallsmile: