Bjarkmundur
2019-05-23, 11:25 AM
I asked the question "What archetype do you feel like lacks support" on the 5e forums. I got some very interesting answers, and for us pro-brew, most of these problems have been solved.
What I'd like to do is make a collection of links, that provide the content people are missing. You can call it a Most Wanted list, if you like :)
Digimike
Brawler
3.5 Ninja conversion
3.5 Priest conversion
Elemental Pet-Mage (https://docs.google.com/document/d/1bCR5BxiOP-5w84rKvRvN_pYDKyOGHR4WNpRohwmzs0M/edit?usp=sharing)
Trapper
Ventruenox
Weapon Feats
Naanomi
Warlock pacts and patrons
QuickLyRaiNbow
Improved Intelligence rules
Non-caster Int secondary class.
Yunru
Lazy Warlord
MisterWhisper
A fighter duelist subclass
A fighting style for thrown weapons
A specific weapon specialist
MoG
Blood Mage. Closest you could get is some kind of Warding Bond use with Heavy Armor Master. Life Transference kinda does this, but there's nothing that synergizes with it (and necromancers do it worse).
A Transmutation Warrior that enchants his weapons and gear with special buffs. The Eldritch Knight can kinda do this, but most of the EK's strengths are in defense.
A Warrior that uses both Dexterity and Strength.
Tharkun
Pure Shapeshifter (http://www.giantitp.com/forums/showthread.php?585774-The-Wildling-(Shapeshifting-Base-Class))
Karnitis
Con-based Sorcerer conversion
Elementalist Base Class
Spiritchaser
Melee Controller
Arcane Half-Caster
TyGuy
Anti-Mage
Dual-Wield Berserker
LtPowers
A religion-themed bard
A pugilist (https://drive.google.com/file/d/14rFPqtvDODG8acpCrHXL-3dR8n_1WTAa/view)
A shaman
A warlord
A friend-to-all-animals
Luck-domain cleric.
Maybe even racial cleric domains.
Anderlith
Factotum (but there is no real need for it)
Warlord
Divine Rogue (as of yet we have no assassins of god, either as a Cleric option or Rogue option)
Ranger
The Old D&D Next Sorcerer (this was a fantastic class & had a really cool idea, maybe they could call it “Binder” if it didn’t step too much on its toes)
Kyutaru
Mutant/Superhero
DjReynolds
Charisma Riders for Fighter
Str+Dex Class
Jerrykhor
Hit Dice / HP as an offensive resource
Witty Username
Master Poisoner. I want to use poisoned blades gosh darn-it.
There are alot of classes in 3.X so their are bound to be a few darkhorses for everyone that played that.
Is the Shadow Weave still a thing at all? I miss shadow adept, but it wasn't that different from being an illusionist.
Daithi
A witch and her coven in good, neutral, and evil varieties.
City-based druid.
MjolnirBear
Storm Druid
Int-based non-caster
Binder/Spiritualist
ShrikeTalon
Warlord
Binder
Monster
Psion
Divine Rogue
Martial Options
1) Warlord. Martial character with a huge list of maneuvers, martial dice which increase with levels to spend on those maneuvers, and synergy with Intelligence (tactics and positioning), Wisdom (finding weaknesses/foiling enemies), and Charisma (rallying your team to push beyond their limits).
2) Summoner/Binder. 5e is really, really weird about conjuring monsters, declaring it way too powerful for 1st and 2nd level spells to conjure a beastie, but perfectly fine to summon twelve panthers with a 3rd level spell. A "Me and My Monster" class would be lovely. Speaking of....
3) Monster. Kyutaru talked about a mutant/superhero, but I think this would be better pushed in a different direction, a build-your-own-beast class to represent heroes who are monsters. Make it invocation focused like the warlock, but instead of centering around spells, it's about supernatural abilities. Want a werewolf character? Go with the Transformation subclass and pick up natural attacks, regeneration, and athleticism for your transformation. Want a medusa? Pick up the invocation that allows you to daze with a gaze, then increase its power to stun, then petrify. Want a vampire? Undead subclass (watch out for the penalties that come with it!) + mist form + health drain invocations.
4) Psion. They're working on that. Slowly.
5) Divine rogue, city ranger, beastrider ranger, beastrider barbarian, grappling/wrestling barbarian, psionic barbarian (rage that breaks reality), psionic fighter, strength based monks, intelligence monks, charismatic monks, anything but DEX/WIS monk. Alternate warlock pacts (Pact of the Mask, Pact of the Brand, Pact of the Blood, etc) that focus on transformation, possession, monstrosity, etc.
6) Martial options beyond GWM, Polearm Mastery, and Crossbow mastery. It's been years. Why is there still no mechanical difference between an axe and a sword?
There should be a Sword Mastery, Axe Mastery, Impact Mastery, Throwing Weapon Mastery, Bow Mastery, Dagger Mastery, Simple Weapon Mastery, etc. Give us a reason to care about something that isn't a polearm, greatsword, or hand crossbow.
KyleG
Werewolf
Suplee215
UFC-Inspired Grappler/Hold Monk
Please post any links you might have to any of these requests in the comments below :D
What I'd like to do is make a collection of links, that provide the content people are missing. You can call it a Most Wanted list, if you like :)
Digimike
Brawler
3.5 Ninja conversion
3.5 Priest conversion
Elemental Pet-Mage (https://docs.google.com/document/d/1bCR5BxiOP-5w84rKvRvN_pYDKyOGHR4WNpRohwmzs0M/edit?usp=sharing)
Trapper
Ventruenox
Weapon Feats
Naanomi
Warlock pacts and patrons
QuickLyRaiNbow
Improved Intelligence rules
Non-caster Int secondary class.
Yunru
Lazy Warlord
MisterWhisper
A fighter duelist subclass
A fighting style for thrown weapons
A specific weapon specialist
MoG
Blood Mage. Closest you could get is some kind of Warding Bond use with Heavy Armor Master. Life Transference kinda does this, but there's nothing that synergizes with it (and necromancers do it worse).
A Transmutation Warrior that enchants his weapons and gear with special buffs. The Eldritch Knight can kinda do this, but most of the EK's strengths are in defense.
A Warrior that uses both Dexterity and Strength.
Tharkun
Pure Shapeshifter (http://www.giantitp.com/forums/showthread.php?585774-The-Wildling-(Shapeshifting-Base-Class))
Karnitis
Con-based Sorcerer conversion
Elementalist Base Class
Spiritchaser
Melee Controller
Arcane Half-Caster
TyGuy
Anti-Mage
Dual-Wield Berserker
LtPowers
A religion-themed bard
A pugilist (https://drive.google.com/file/d/14rFPqtvDODG8acpCrHXL-3dR8n_1WTAa/view)
A shaman
A warlord
A friend-to-all-animals
Luck-domain cleric.
Maybe even racial cleric domains.
Anderlith
Factotum (but there is no real need for it)
Warlord
Divine Rogue (as of yet we have no assassins of god, either as a Cleric option or Rogue option)
Ranger
The Old D&D Next Sorcerer (this was a fantastic class & had a really cool idea, maybe they could call it “Binder” if it didn’t step too much on its toes)
Kyutaru
Mutant/Superhero
DjReynolds
Charisma Riders for Fighter
Str+Dex Class
Jerrykhor
Hit Dice / HP as an offensive resource
Witty Username
Master Poisoner. I want to use poisoned blades gosh darn-it.
There are alot of classes in 3.X so their are bound to be a few darkhorses for everyone that played that.
Is the Shadow Weave still a thing at all? I miss shadow adept, but it wasn't that different from being an illusionist.
Daithi
A witch and her coven in good, neutral, and evil varieties.
City-based druid.
MjolnirBear
Storm Druid
Int-based non-caster
Binder/Spiritualist
ShrikeTalon
Warlord
Binder
Monster
Psion
Divine Rogue
Martial Options
1) Warlord. Martial character with a huge list of maneuvers, martial dice which increase with levels to spend on those maneuvers, and synergy with Intelligence (tactics and positioning), Wisdom (finding weaknesses/foiling enemies), and Charisma (rallying your team to push beyond their limits).
2) Summoner/Binder. 5e is really, really weird about conjuring monsters, declaring it way too powerful for 1st and 2nd level spells to conjure a beastie, but perfectly fine to summon twelve panthers with a 3rd level spell. A "Me and My Monster" class would be lovely. Speaking of....
3) Monster. Kyutaru talked about a mutant/superhero, but I think this would be better pushed in a different direction, a build-your-own-beast class to represent heroes who are monsters. Make it invocation focused like the warlock, but instead of centering around spells, it's about supernatural abilities. Want a werewolf character? Go with the Transformation subclass and pick up natural attacks, regeneration, and athleticism for your transformation. Want a medusa? Pick up the invocation that allows you to daze with a gaze, then increase its power to stun, then petrify. Want a vampire? Undead subclass (watch out for the penalties that come with it!) + mist form + health drain invocations.
4) Psion. They're working on that. Slowly.
5) Divine rogue, city ranger, beastrider ranger, beastrider barbarian, grappling/wrestling barbarian, psionic barbarian (rage that breaks reality), psionic fighter, strength based monks, intelligence monks, charismatic monks, anything but DEX/WIS monk. Alternate warlock pacts (Pact of the Mask, Pact of the Brand, Pact of the Blood, etc) that focus on transformation, possession, monstrosity, etc.
6) Martial options beyond GWM, Polearm Mastery, and Crossbow mastery. It's been years. Why is there still no mechanical difference between an axe and a sword?
There should be a Sword Mastery, Axe Mastery, Impact Mastery, Throwing Weapon Mastery, Bow Mastery, Dagger Mastery, Simple Weapon Mastery, etc. Give us a reason to care about something that isn't a polearm, greatsword, or hand crossbow.
KyleG
Werewolf
Suplee215
UFC-Inspired Grappler/Hold Monk
Please post any links you might have to any of these requests in the comments below :D