Vogie
2019-05-23, 12:48 PM
As I'm reading the War of the Spark novel based on block of the same name, the Infinity-Wars-esque story cap in the Magic: the Gathering universe, I'm restarting my series of subclasses based on Planeswalkers.
Wizard Archetype - The School of Galvimancy
http://media.wizards.com/2015/images/daily/cardart_RalZarek.png
Brilliant, unpredictable, and daring, Galvimancers are always testing boundaries of elemental magic. Their bright, fearless skill made them natural at harnessing the chaotic power of lightning and storms. A blend of ingenuity and madness is required.
Storm Conduit (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461138)
When you choose this school at 2nd level, you learn the Shocking Grasp cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known. For you, the range of Shocking Grasp is 10 feet, rather than touch.
Once per turn, if a creature takes lightning damage from your spell, that creature takes additional lightning damage equal to your Intelligence modifier.
Staticaster (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253638)
Starting at 6th level, when you deal lightning damage to a creature using a spell of 1st level or higher, choose one of the following options
You can push that creature up to 10 feet away from you.
Up to two other creatures of your choice within 10 feet of you each take lightning damage equal to half your wizard level.
You can infuse a melee weapon within 10 feet of you. For one minute, when that weapon hits a creature with a weapon attack, you can use a reaction to cause the attack to deal an extra 1d8 lightning damage to the target.
Caller of Storms (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455605)
When you reach 10th level, you learn the Call Lightning spell. It counts as a wizard spell for you, and you always have it prepared, but it doesn't count against your spells prepared each day. While concentrating on Call Lightning, you gain a flying speed equal to your land speed as long as you stay within the radius of the summoned storm cloud.
Blast of Genius (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=456793)
Starting at 14th level, you can store magical energy within yourself, with a maximum number of power surges equal to your Intelligence modifier at the end of your last long rest. Whenever you finish a long rest, your power surges reset to zero. Whenever you roll the max value on two or more of your damage die in a single spell, you gain a power surge.
Your Intelligence score and maximum is increased by one for each power surge you have, to a maximum of 4
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to reroll a number of the damage dice up to your Intelligence modifier. You must use the new rolls.
Storm Conduit is based on the curse mechanic of the UA Sea Sorcerer is more elegant based on Nick's feedback.
Staticaster is a blend of the features of the Tempest Cleric & UA Pyromancer.
Caller of Storms is a nod to the fact that all but one most of the lightning-based spells are on the Wizard spell list (it's a druid spell). I added the ability that the Galvimancer can fly inside the storm of their creation, which is a pretty cool ribbon. The other two, Lightning Arrow and Storm of Devastation don't fit the concept.
Blast of Genius is a reworked and buffed version of the War Magic feature. The blast part is essentially the Empowered Spell metamagic, while the Genius is that it allows a wizard to temporarily have an intelligence of 24. You do have the ability to use the power surges to reroll the die... although the resulting rerolls may also trigger a power surge, which is a fun nod to the character's occasional random flair (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369031).
While in the MtG multiverse Ral is an artificer, he doesn't rely on artifacts for his magic, thus I felt wizard would be a better subclass for him. However, I can see the allure, and maybe once I'm comfortable with the Artificer class, I'll port him over.
Let me know what you think!
The Ghost Slayer (http://www.giantitp.com/forums/showthread.php?588598-Ghost-Slayer-Roguish-Archetype-Based-on-M-tG-s-Kaya-PEACH&p=23926058#post23926058), a rogue subclass based on Kaya
Oath of the Hieromancer (http://www.giantitp.com/forums/showthread.php?572015-Oath-of-the-Hieromancer-Paladin-Oath-based-on-M-tG-s-Gideon-Jura), a paladin subclass based on Gideon Jura
Circle of Awakening (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane) a druid subclass based on Nissa Revane,
The Soulless (http://www.giantitp.com/forums/showthread.php?572227-The-Soulless-Patron-Necromancer-Warlock-Subclass-based-on-M-tG-s-Liliana-Vess), a warlock patron based on Liliana Vess.
The College of Mentalism (http://www.giantitp.com/forums/showsinglepost.php?p=23470389&postcount=1)- Telepathic/Illusion-based Bard Subclass based on Jace Beleren
M:tG Keywords ideas for Ravnica encounter & monster creation (http://www.giantitp.com/forums/showthread.php?574896-M-tG-Keywords-ideas-for-Ravnica-encounter-amp-monster-creation-(PEACH))
Wizard Archetype - The School of Galvimancy
http://media.wizards.com/2015/images/daily/cardart_RalZarek.png
Brilliant, unpredictable, and daring, Galvimancers are always testing boundaries of elemental magic. Their bright, fearless skill made them natural at harnessing the chaotic power of lightning and storms. A blend of ingenuity and madness is required.
Storm Conduit (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461138)
When you choose this school at 2nd level, you learn the Shocking Grasp cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known. For you, the range of Shocking Grasp is 10 feet, rather than touch.
Once per turn, if a creature takes lightning damage from your spell, that creature takes additional lightning damage equal to your Intelligence modifier.
Staticaster (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253638)
Starting at 6th level, when you deal lightning damage to a creature using a spell of 1st level or higher, choose one of the following options
You can push that creature up to 10 feet away from you.
Up to two other creatures of your choice within 10 feet of you each take lightning damage equal to half your wizard level.
You can infuse a melee weapon within 10 feet of you. For one minute, when that weapon hits a creature with a weapon attack, you can use a reaction to cause the attack to deal an extra 1d8 lightning damage to the target.
Caller of Storms (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455605)
When you reach 10th level, you learn the Call Lightning spell. It counts as a wizard spell for you, and you always have it prepared, but it doesn't count against your spells prepared each day. While concentrating on Call Lightning, you gain a flying speed equal to your land speed as long as you stay within the radius of the summoned storm cloud.
Blast of Genius (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=456793)
Starting at 14th level, you can store magical energy within yourself, with a maximum number of power surges equal to your Intelligence modifier at the end of your last long rest. Whenever you finish a long rest, your power surges reset to zero. Whenever you roll the max value on two or more of your damage die in a single spell, you gain a power surge.
Your Intelligence score and maximum is increased by one for each power surge you have, to a maximum of 4
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to reroll a number of the damage dice up to your Intelligence modifier. You must use the new rolls.
Storm Conduit is based on the curse mechanic of the UA Sea Sorcerer is more elegant based on Nick's feedback.
Staticaster is a blend of the features of the Tempest Cleric & UA Pyromancer.
Caller of Storms is a nod to the fact that all but one most of the lightning-based spells are on the Wizard spell list (it's a druid spell). I added the ability that the Galvimancer can fly inside the storm of their creation, which is a pretty cool ribbon. The other two, Lightning Arrow and Storm of Devastation don't fit the concept.
Blast of Genius is a reworked and buffed version of the War Magic feature. The blast part is essentially the Empowered Spell metamagic, while the Genius is that it allows a wizard to temporarily have an intelligence of 24. You do have the ability to use the power surges to reroll the die... although the resulting rerolls may also trigger a power surge, which is a fun nod to the character's occasional random flair (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369031).
While in the MtG multiverse Ral is an artificer, he doesn't rely on artifacts for his magic, thus I felt wizard would be a better subclass for him. However, I can see the allure, and maybe once I'm comfortable with the Artificer class, I'll port him over.
Let me know what you think!
The Ghost Slayer (http://www.giantitp.com/forums/showthread.php?588598-Ghost-Slayer-Roguish-Archetype-Based-on-M-tG-s-Kaya-PEACH&p=23926058#post23926058), a rogue subclass based on Kaya
Oath of the Hieromancer (http://www.giantitp.com/forums/showthread.php?572015-Oath-of-the-Hieromancer-Paladin-Oath-based-on-M-tG-s-Gideon-Jura), a paladin subclass based on Gideon Jura
Circle of Awakening (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane) a druid subclass based on Nissa Revane,
The Soulless (http://www.giantitp.com/forums/showthread.php?572227-The-Soulless-Patron-Necromancer-Warlock-Subclass-based-on-M-tG-s-Liliana-Vess), a warlock patron based on Liliana Vess.
The College of Mentalism (http://www.giantitp.com/forums/showsinglepost.php?p=23470389&postcount=1)- Telepathic/Illusion-based Bard Subclass based on Jace Beleren
M:tG Keywords ideas for Ravnica encounter & monster creation (http://www.giantitp.com/forums/showthread.php?574896-M-tG-Keywords-ideas-for-Ravnica-encounter-amp-monster-creation-(PEACH))