RickDaily12
2019-05-24, 11:46 AM
Before posting your advice, please notice the following requests here:
1. Prestige classing in this campaign is not permitted. Cross-classing is, however, I'm not too particularly fond of the idea.
2. If all you plan on doing is remarking about how sub-optimal this gestalt choice is, please don't post here.
Hey everyone. I'm currently inside of a 2-player gestalt campaign with my boyfriend, and our DM is running a third character to assist us in whatever weaknesses we would inevitably form over the course of our building.
I'm finding myself with a lot of power, but also a lot of lack of experience in knowing how to play my character in a sensible optimal way, especially when trying to plan out certain tactics and spells to take at future levels. Does anyone have any advice on the build I'm trying to make?
What I currently have:
A Neutral Good Aasimar (who doesn't know her lineage and all of her memories) Tattooed Sorcerer Dual Cursed (HAUNTED and Blackened [normal curse]) Oracle of Life 3.
The GM house ruled this spell known and spells per day progression by level for me:
SPD:
1st: 2
2nd: 3
3rd: 4/2
4th: 5/3
5th: 6/4/2
6th: 6/5/3
7th: 6/6/4/2
8th: 6/6/5/3
9th: 6/6/6/4/2
10th: 6/6/6/5/3
11th: 6/6/6/6/4/2
12th: 6/6/6/6/5/3
13th: 6/6/6/6/6/4/2
14th: 6/6/6/6/6/5/3
15th: 6/6/6/6/6/6/4/2
16th: 6/6/6/6/6/6/5/3
17th: 6/6/6/6/6/6/6/4/2
18th: 6/6/6/6/6/6/6/5/3
19th: 6/6/6/6/6/6/6/6/4
20th: 6/6/6/6/6/6/6/6/6
Known:
1st: 4/2
2nd: 5/2
3rd: 5/3/1
4th: 6/3/2
5th: 6/4/2/1
6th: 7/4/3/2
7th: 7/5/3/2/1
8th: 7/5/4/3/2
9th: 7/6/4/3/2/1
10th: 7/6/5/4/3/2
11th: 7/6/5/4/3/2/1
12th: 7/6/5/5/4/3/2
13th: 7/6/5/5/4/3/2/1
14th: 7/6/5/5/5/4/3/2
15th: 7/6/5/5/5/4/3/2/1
16th: 7/6/5/5/5/5/4/3/2
17th: 7/6/5/5/5/5/4/3/2/1
18th: 7/6/5/5/5/5/4/4/3/2
19th: 7/6/5/5/5/5/4/4/3/3
20th: 7/6/5/5/5/5/4/4/4/4
Traits I have (and are stuck with for the rest of campaign:
Occult Bargain (drawback)
Guiding Spirit (magic)
Sensitive Mind (campaign, Strange Aeons)
Metamagic Master (Magic Missile) (regional)
Feats (can be retrained)
1. Noble Scion of War
3. Toppling Spell
Stats and Attributes (40 point build, Character is currently middle-aged)
Str 8
Dex 14
Con 16
Int 12
Wis 16
Cha 21
Arcane Bloodline. Familiar was a Greentailed scorpion.
Revelations chosen were Channel and Misfortune.
Things I currently plan on doing:
My GM is allowing 3rd party content. One of the first things I was going to pick up at 5th level was Strange Revelation (allowing me to take Nature's Whispers from Nature mystery) to give a major boost to my AC as the campaign progresses. By the way, Mythic will be a feature to this campaign, though I'm not exactly sure when it's going to pop up.
My GM is also allowing me to research Bestow Grace as a 4th Level Oracle Spell. Basically by 7th level, Charisma is going to be added for all my AC, saves, and initiative checks. My hitpoints are going to be high, and I'm currently thinking about what to do about stuff like SR and my resistances.
What's getting me stuck is that, even after all this, I'm running out of feats and revelations (and when to take them) in a way I think is useful. I also find myself more primarily concerned with building the oracle side to me properly, as I find that Sorcerer is a bit more straight forward.
Do you guys have any advice for me regarding what stuff I should be taking in the future? Spells, feats, mythic paths- what would you add to this to help give her the most bang for her buck?
1. Prestige classing in this campaign is not permitted. Cross-classing is, however, I'm not too particularly fond of the idea.
2. If all you plan on doing is remarking about how sub-optimal this gestalt choice is, please don't post here.
Hey everyone. I'm currently inside of a 2-player gestalt campaign with my boyfriend, and our DM is running a third character to assist us in whatever weaknesses we would inevitably form over the course of our building.
I'm finding myself with a lot of power, but also a lot of lack of experience in knowing how to play my character in a sensible optimal way, especially when trying to plan out certain tactics and spells to take at future levels. Does anyone have any advice on the build I'm trying to make?
What I currently have:
A Neutral Good Aasimar (who doesn't know her lineage and all of her memories) Tattooed Sorcerer Dual Cursed (HAUNTED and Blackened [normal curse]) Oracle of Life 3.
The GM house ruled this spell known and spells per day progression by level for me:
SPD:
1st: 2
2nd: 3
3rd: 4/2
4th: 5/3
5th: 6/4/2
6th: 6/5/3
7th: 6/6/4/2
8th: 6/6/5/3
9th: 6/6/6/4/2
10th: 6/6/6/5/3
11th: 6/6/6/6/4/2
12th: 6/6/6/6/5/3
13th: 6/6/6/6/6/4/2
14th: 6/6/6/6/6/5/3
15th: 6/6/6/6/6/6/4/2
16th: 6/6/6/6/6/6/5/3
17th: 6/6/6/6/6/6/6/4/2
18th: 6/6/6/6/6/6/6/5/3
19th: 6/6/6/6/6/6/6/6/4
20th: 6/6/6/6/6/6/6/6/6
Known:
1st: 4/2
2nd: 5/2
3rd: 5/3/1
4th: 6/3/2
5th: 6/4/2/1
6th: 7/4/3/2
7th: 7/5/3/2/1
8th: 7/5/4/3/2
9th: 7/6/4/3/2/1
10th: 7/6/5/4/3/2
11th: 7/6/5/4/3/2/1
12th: 7/6/5/5/4/3/2
13th: 7/6/5/5/4/3/2/1
14th: 7/6/5/5/5/4/3/2
15th: 7/6/5/5/5/4/3/2/1
16th: 7/6/5/5/5/5/4/3/2
17th: 7/6/5/5/5/5/4/3/2/1
18th: 7/6/5/5/5/5/4/4/3/2
19th: 7/6/5/5/5/5/4/4/3/3
20th: 7/6/5/5/5/5/4/4/4/4
Traits I have (and are stuck with for the rest of campaign:
Occult Bargain (drawback)
Guiding Spirit (magic)
Sensitive Mind (campaign, Strange Aeons)
Metamagic Master (Magic Missile) (regional)
Feats (can be retrained)
1. Noble Scion of War
3. Toppling Spell
Stats and Attributes (40 point build, Character is currently middle-aged)
Str 8
Dex 14
Con 16
Int 12
Wis 16
Cha 21
Arcane Bloodline. Familiar was a Greentailed scorpion.
Revelations chosen were Channel and Misfortune.
Things I currently plan on doing:
My GM is allowing 3rd party content. One of the first things I was going to pick up at 5th level was Strange Revelation (allowing me to take Nature's Whispers from Nature mystery) to give a major boost to my AC as the campaign progresses. By the way, Mythic will be a feature to this campaign, though I'm not exactly sure when it's going to pop up.
My GM is also allowing me to research Bestow Grace as a 4th Level Oracle Spell. Basically by 7th level, Charisma is going to be added for all my AC, saves, and initiative checks. My hitpoints are going to be high, and I'm currently thinking about what to do about stuff like SR and my resistances.
What's getting me stuck is that, even after all this, I'm running out of feats and revelations (and when to take them) in a way I think is useful. I also find myself more primarily concerned with building the oracle side to me properly, as I find that Sorcerer is a bit more straight forward.
Do you guys have any advice for me regarding what stuff I should be taking in the future? Spells, feats, mythic paths- what would you add to this to help give her the most bang for her buck?