GemKnightDante
2019-05-25, 01:13 AM
For a very brief run down on the campaign's story;
A lost and forgotten peninsula that was once renowned for its natural harvests has been mysteriously cut off from the world for over four hundred years. However a hunting party has now stumbled upon a narrow, winding causeway that has given the Kingdom of Ytri access to this land once again.
An expedition of fifty-two is sent, but by the time they find lasting shelter only thirty-five remain. Now residing in a long-abandoned guard outpost, this group is now in a fight for survival against forces it has yet to truly comprehend.
Basically, the valleys that were once used to traverse between Ytri and the Fjord have been veiled by an illusion. They now appear as just another part of that treacherous mountain range. The source? A set of fonts in a cave system below each valley that has been powering the spell all that time. I have one of these dungeons ready so that they can learn they can destroy the illusion and open up the smallest of the three paths into the land to give them access to more people, supplies, and to grow their city.
Alas I just can't work out a proper hook to get them over there (its two and a half days travel) and to know the importance of said dungeon.
Any and all ideas are welcome, and I'm more than happy to answer any queries you might have.
Please and thank you!
A lost and forgotten peninsula that was once renowned for its natural harvests has been mysteriously cut off from the world for over four hundred years. However a hunting party has now stumbled upon a narrow, winding causeway that has given the Kingdom of Ytri access to this land once again.
An expedition of fifty-two is sent, but by the time they find lasting shelter only thirty-five remain. Now residing in a long-abandoned guard outpost, this group is now in a fight for survival against forces it has yet to truly comprehend.
Basically, the valleys that were once used to traverse between Ytri and the Fjord have been veiled by an illusion. They now appear as just another part of that treacherous mountain range. The source? A set of fonts in a cave system below each valley that has been powering the spell all that time. I have one of these dungeons ready so that they can learn they can destroy the illusion and open up the smallest of the three paths into the land to give them access to more people, supplies, and to grow their city.
Alas I just can't work out a proper hook to get them over there (its two and a half days travel) and to know the importance of said dungeon.
Any and all ideas are welcome, and I'm more than happy to answer any queries you might have.
Please and thank you!