PDA

View Full Version : Pathfinder Wolf's Rain Race Adapation: Wolves & Hanabito (PEACH)



Awun
2019-05-25, 09:54 AM
"I tell you now the words of Red Moon: From the Great Spirit was born the Wolf and Man became its messenger. The Beast lives his life in silence, abiding where the blessing of the blood of the gods is bestowed upon him. The White Flower, after winning the favor of the lord of the night, will share her scent, preordained and eternal in countenance is of a lily white supple maiden. She distills and condenses all of time, until it becomes a precious frozen mass. Only then will appear the wretched beast."

http://1.bp.blogspot.com/-Lr1m8FzOoDo/UXmM44goWuI/AAAAAAAAAWQ/YsamwufvyiM/s1600/Cheza+with+wolves.jpg https://vignette.wikia.nocookie.net/wolfsrain/images/3/37/Profile_-_Kiba.png/revision/latest/scale-to-width-down/340?cb=20190529032214

So, I recently started re-watching the anime Wolf's Rain, a personal favorite, and it struck me to try adapting the two main hero races, the wolves and the hanabito(Cheza and the old woman are the only examples), into Pathfinder races. Note, I did take liberties with their lore to make them more setting generic. I also guessed at certain elements like how their age categories would work. The races were constructed using the pathfinder race builder guidelines, but there are a number of custom traits. Each of the custom traits has its estimated race point value listed, and the new alternate traits have the same value as the trait they replace.

Wolf, Paradise-Seeker (https://docs.google.com/document/d/1a-83ZdujUMFnhdZMtbVE1zyoW9gTSutGKe2j7grEygc/edit#bookmark=id.or29asxxfoub)

Hanabito (https://docs.google.com/document/d/1a-83ZdujUMFnhdZMtbVE1zyoW9gTSutGKe2j7grEygc/edit#bookmark=id.wl4i5dc92c4g)

As always, feedback, comments, opinions, and suggestions are welcome and appreciated. Thanks.

Awun
2019-06-18, 12:59 PM
Change Log:
-The age categories of both races have been altered.
- The Quadruped and Handless traits of the Paradise-Seeker have been replaced with Qudrupedal Anatomy. The new trait better clarifies their limitations and defines their available magic item slots.
-The feat "Pseudo Real Human Guise" no longer includes a penalty on attack rolls and skill checks while the granted ability is active.