Scottlang
2019-05-25, 12:13 PM
I am playing a Hydro-kineticist and I have the Entangling infusion:
Element universal; Type substance infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
Your cloud, deadly earth, or wall blast grows tendrils that hold
your enemies in place. Whenever a creature takes damage from
the infused blast, you can attempt a combat maneuver check to
have the blast grapple that opponent. Your bonus on this check is
equal to 2 + your kineticist level + your Constitution modifier (treat
the blast as a Huge creature). The blast only grapples opponents;
it can’t perform other functions of grapple maneuvers such as
pinning or moving the opponent. If the blast is already grappling
an opponent, it receives a +5 bonus on its combat maneuver check
to maintain the grapple, as normal. You can use this infusion only
if you also use the cloud, deadly earth, or wall form infusion.
If they save is the damage negated as well, or just the entangled part of the infusion?
Element universal; Type substance infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
Your cloud, deadly earth, or wall blast grows tendrils that hold
your enemies in place. Whenever a creature takes damage from
the infused blast, you can attempt a combat maneuver check to
have the blast grapple that opponent. Your bonus on this check is
equal to 2 + your kineticist level + your Constitution modifier (treat
the blast as a Huge creature). The blast only grapples opponents;
it can’t perform other functions of grapple maneuvers such as
pinning or moving the opponent. If the blast is already grappling
an opponent, it receives a +5 bonus on its combat maneuver check
to maintain the grapple, as normal. You can use this infusion only
if you also use the cloud, deadly earth, or wall form infusion.
If they save is the damage negated as well, or just the entangled part of the infusion?