WorldOnFire03
2019-05-27, 12:49 AM
I’m still pretty new to D&D so I really rely on forums like this to get advice.
My Triton barbarian recently hit level 8 and I want to take anfeat rather then upgrade my stats since it’d have minimal effects.
I’m currently stuck between 3 feats:
- Charger: When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
- Skilled: You gain proficiency in any combination of three skills or tools of your choice
- Triton Deep Magic: You master more of the magic of elemental air and water. You learn the create or destroy water spell and can cast it as a 1st level spell at will, without expending a spell slot. You also learn warding wind and water breathing, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Cha-risma is your spellcasting ability for all three spells.
The triton feat would be really cool and I always like having more spells, BUT my charisma is pretty low so spells with a save aren’t great and we have an alchemy jug that can create water whenever we need it.
Charger would be great because I could move 80ft in a dash and still get to attack and get a damage bonus HOWEVER Skilled would also be super useful because my character had a wyvern egg that is going to hatch in 1-2 months game time and I’m not proficient in animal handling which I think could screw us over, and depending on whether or not you can double up in proficiency(?) I would probably put the other skills into nature, stealth or survival.
If anyone has any experience with these feats or any advice (or even any names for the wyvern egg which at the moment is just called Eggy) please let me know! ❤️
My Triton barbarian recently hit level 8 and I want to take anfeat rather then upgrade my stats since it’d have minimal effects.
I’m currently stuck between 3 feats:
- Charger: When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
- Skilled: You gain proficiency in any combination of three skills or tools of your choice
- Triton Deep Magic: You master more of the magic of elemental air and water. You learn the create or destroy water spell and can cast it as a 1st level spell at will, without expending a spell slot. You also learn warding wind and water breathing, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Cha-risma is your spellcasting ability for all three spells.
The triton feat would be really cool and I always like having more spells, BUT my charisma is pretty low so spells with a save aren’t great and we have an alchemy jug that can create water whenever we need it.
Charger would be great because I could move 80ft in a dash and still get to attack and get a damage bonus HOWEVER Skilled would also be super useful because my character had a wyvern egg that is going to hatch in 1-2 months game time and I’m not proficient in animal handling which I think could screw us over, and depending on whether or not you can double up in proficiency(?) I would probably put the other skills into nature, stealth or survival.
If anyone has any experience with these feats or any advice (or even any names for the wyvern egg which at the moment is just called Eggy) please let me know! ❤️