Sindri Balrog
2019-05-27, 10:40 AM
Hello everyone,
I really like the idea of the druid, especially the moon druid.
However, wild shaping has some serious issues:
- the power progression is not linear, but goes from almost overpowered to quite weak
- it depends on available sourcebooks and DM. If dinosaurs are vetoed, most high level options vanish.
- certain beast "archetypes" are only low-CR, effectively limiting what should be the moon druid main advantage, flexibility.
So, I decided to have a limited number of shapes, each covering a specific niche, which grow based on the druid's level.
In addition, the druid can always choose to use a shape of lower level than his maximum, plus some non-combat small/medium versions he can remain in twice as long.
Please consider the following spreadsheet.
You should be able to modify the level to see the forms' progression.
docs.google_com/spreadsheets/d/1o1HjGJZbCi57wU5OidA9yIt8DJcuSyK1ZMSpX6xBqzU/edit?usp=sharing
(I do not have enough posts for links, please substitute the underscore in the link. Or if somebody can post it below...)
I'm looking for feedback regarding:
- missing archetypes. I can think badger (for burrow), turtle (high AC), bat, shark...however, the idea was to keep the number of shapes low
- balance. both between the different shapes and in general compared to official version
- restrictions. I would still keep the original level limitations for swim and fly.
Would you add a (growing) limit to the number of shapes the druid can use at "full level", while the other are, for example, at LEVEL -3?
Let me know!
I really like the idea of the druid, especially the moon druid.
However, wild shaping has some serious issues:
- the power progression is not linear, but goes from almost overpowered to quite weak
- it depends on available sourcebooks and DM. If dinosaurs are vetoed, most high level options vanish.
- certain beast "archetypes" are only low-CR, effectively limiting what should be the moon druid main advantage, flexibility.
So, I decided to have a limited number of shapes, each covering a specific niche, which grow based on the druid's level.
In addition, the druid can always choose to use a shape of lower level than his maximum, plus some non-combat small/medium versions he can remain in twice as long.
Please consider the following spreadsheet.
You should be able to modify the level to see the forms' progression.
docs.google_com/spreadsheets/d/1o1HjGJZbCi57wU5OidA9yIt8DJcuSyK1ZMSpX6xBqzU/edit?usp=sharing
(I do not have enough posts for links, please substitute the underscore in the link. Or if somebody can post it below...)
I'm looking for feedback regarding:
- missing archetypes. I can think badger (for burrow), turtle (high AC), bat, shark...however, the idea was to keep the number of shapes low
- balance. both between the different shapes and in general compared to official version
- restrictions. I would still keep the original level limitations for swim and fly.
Would you add a (growing) limit to the number of shapes the druid can use at "full level", while the other are, for example, at LEVEL -3?
Let me know!