Lupine
2019-05-27, 12:51 PM
Recently, I was DMing a session where the characters were fighting orcs and hobgoblins in a mine. (the two were fighting each other too).
In one room, there was a minecart loaded with iron ore, and one of the players asked if they could run over a creature with the minecart to damage. I hadn't considered that the cart would be used for anything but cover, but I also couldn't think of a reason why not to.
My snap ruling was that a creature could use its action to speed up the cart by ten feet per round, up to their top speed, dealing 1d6 bludgeoning damage per ten feet speed if empty, or a 1d10 per ten feet speed if loaded down. I also said that a cart would slow five feet for every ten moved, if it wasn't being moved.
The party ended up retreating, and plan to return. I expect they'll try this again, and I want to allow it, but I want a firmer understanding of the rules for this kind of thing.
How would you rule this? (Please bear in mind that the party includes a 7th level wood elf monk)
In one room, there was a minecart loaded with iron ore, and one of the players asked if they could run over a creature with the minecart to damage. I hadn't considered that the cart would be used for anything but cover, but I also couldn't think of a reason why not to.
My snap ruling was that a creature could use its action to speed up the cart by ten feet per round, up to their top speed, dealing 1d6 bludgeoning damage per ten feet speed if empty, or a 1d10 per ten feet speed if loaded down. I also said that a cart would slow five feet for every ten moved, if it wasn't being moved.
The party ended up retreating, and plan to return. I expect they'll try this again, and I want to allow it, but I want a firmer understanding of the rules for this kind of thing.
How would you rule this? (Please bear in mind that the party includes a 7th level wood elf monk)