Vogie
2019-05-28, 12:12 PM
As I'm reading the War of the Spark novel based on block of the same name, the Infinity-Wars-esque story cap in the Magic: the Gathering universe, I'm restarting my series of subclasses based on Planeswalkers.
The Bloodlord
https://vignette.wikia.nocookie.net/fairytailfanon/images/2/22/Necro_Elf.jpg/revision/latest?cb=20111029155347
There are many stories that attempt to explain the origin of vampirisim - blood rituals, infernal intervention, dark alchemy - but those who are afflicted care little. They know their new ‘condition' is a trial. The weak are consumed by it, gorging themselves upon the living and are hunted down like animals. The strong, however, transcend it, and intend to be counted among the Bloodlords.
Expanded Spell List
The following spells are added to the warlock spell list for you
Spell Level
Spells
1st
False Life, Sleep
2nd
Blur, Silence
3rd
Animate Dead, Bestow Curse
4th
Dominate Beast, Locate Creature
5th
Telekinesis, Geas
Mark of the Vampire (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370787)
Starting at 1st level, you have become a vampire. You grow fangs that act as magical natural finesse weapon with which you are proficient. You can use either a bonus action or action to bite a creature within melee range for 1d4 piercing damage - however, you can only make one bite attack per turn. This increases to 1d6 at warlock level 5, 1d8 at warlock level 10, and 1d10 at level 15.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Bloodflow Connoisseur (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240196)
Starting at 6th level, your connection to manipulating blood deepen. You gain an ability based on your Pact Boon:
Blade - Whenever you deal damage with a melee attack, you may gain THP equal to half your warlock level at the end of that turn. In addition, you gain the Lifedrinker invocation, and your fangs count as your pact weapon for the effect of the ability. It doesn't count towards the number of invocations known, and cannot be swapped when you gain a level in this class.
Tome - Being within 5 feet of a hostile creature doesn’t impose disadvantage on your Eldritch Blast rolls. When you score a critical hit with your eldritch blast cantrip or fangs, you may immediately expend a hit die to regain hit points equal to your roll + Constitution Modifier (minimum 1). In addition, you gain the Ascendant Step invocation. It doesn't count towards the number of invocations known, and cannot be swapped when you gain a level in this class.
Chain - You learn the Vampiric Touch spell and can cast it once per short rest without expending a spell slot or requiring concentration. It doesn't count towards your spells known. In addition, as a bonus action, you merge with your familiar. While merged, you have the size and speed of your familiar while keeping the hit points, attacks and action options of your normal form. However, Your AC is 15, and you can't cast anything that requires material components, as your equipment merges into your new form. You can end the merge as a bonus action. It also ends early if you are knocked Unconscious.
Vampiric Physique (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394530)
At 10th level, you gain proficiency with martial weapons, and you have resistance to bludgeoning and necrotic damage. In addition, when you are within 100 feet of a bloodied creature, you have advantage on initiative and attack rolls. Bloodied creatures are those that are actively bleeding or those at half health or lower. You always know if a creature you can see is bloodied.
Extend the Bloodline (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461144)
At 14th level, you can use your reaction to bite a living humanoid that was reduced to 0 HP. That creature drops to 1 hit point instead, and is charmed by you until a Remove Curse spell is cast on it, the charmed condition is removed, or until you use this feature again. In addition to the charm, this creature is cursed with vampirism, and gains your Mark of the Vampire feature, and you can communicate telepathically with the charmed creature as long as the two of you are within 1000 feet. Use the Vampire Spawn stats as a reference.
Mark of the Vampire uses monk-esque scaling, and was intended as allowing all versions of the class to have a second attack, including ChainLocks that give their attack action to their familiar.
Yes, two of the 6th level abilities grant invocations before they're normally available. That is intended - it gives the vampiric feel and that shouldn't be gated to 9th level for this subclass. Ascendant Step is close to the Vampiric Exultation feat from Plane Shift: Zendikar, while Lifedrinker is just right there on the tin.
The chain lock version allows you to fly around and vampiric touch your targets
Vampiric Physique uses the 4e Bloodied condition as a trigger, but defines it in the feature. While you won't likely run across many creatures with half hit points if your DM has all combat in initiative order, but this is written to include your party members, or even polymorphed familiars.
Extend the bloodline is a way for you to make more vampires, but you only charm one at a time. It's based off of the GOO capstone, but is more violent, and even if they aren't charmed, they're still a Vampire.
Let me know what you think!
School of Galvimancy (http://www.giantitp.com/forums/showthread.php?588687-School-of-Galvimancy-Wizard-subclass-based-on-M-tG-s-Ral-Zarek&p=23928821#post23928821) - Wizard subclass based on Ral Zarek
The Ghost Slayer (http://www.giantitp.com/forums/showthread.php?588598-Ghost-Slayer-Roguish-Archetype-Based-on-M-tG-s-Kaya-PEACH&p=23926058#post23926058), a rogue subclass based on Kaya
Oath of the Hieromancer (http://www.giantitp.com/forums/showthread.php?572015-Oath-of-the-Hieromancer-Paladin-Oath-based-on-M-tG-s-Gideon-Jura), a paladin subclass based on Gideon Jura
Circle of Awakening (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane) a druid subclass based on Nissa Revane,
The Soulless (http://www.giantitp.com/forums/showthread.php?572227-The-Soulless-Patron-Necromancer-Warlock-Subclass-based-on-M-tG-s-Liliana-Vess), a warlock patron based on Liliana Vess.
The College of Mentalism (http://www.giantitp.com/forums/showsinglepost.php?p=23470389&postcount=1)- Telepathic/Illusion-based Bard Subclass based on Jace Beleren
M:tG Keywords ideas for Ravnica encounter & monster creation (http://www.giantitp.com/forums/showthread.php?574896-M-tG-Keywords-ideas-for-Ravnica-encounter-amp-monster-creation-(PEACH))
Mutagenic Sorcerer (http://www.giantitp.com/forums/showsinglepost.php?p=23304744&postcount=6), a support-based subclass based on the Simic Guild of MTG's Ravnica
The Bloodlord
https://vignette.wikia.nocookie.net/fairytailfanon/images/2/22/Necro_Elf.jpg/revision/latest?cb=20111029155347
There are many stories that attempt to explain the origin of vampirisim - blood rituals, infernal intervention, dark alchemy - but those who are afflicted care little. They know their new ‘condition' is a trial. The weak are consumed by it, gorging themselves upon the living and are hunted down like animals. The strong, however, transcend it, and intend to be counted among the Bloodlords.
Expanded Spell List
The following spells are added to the warlock spell list for you
Spell Level
Spells
1st
False Life, Sleep
2nd
Blur, Silence
3rd
Animate Dead, Bestow Curse
4th
Dominate Beast, Locate Creature
5th
Telekinesis, Geas
Mark of the Vampire (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370787)
Starting at 1st level, you have become a vampire. You grow fangs that act as magical natural finesse weapon with which you are proficient. You can use either a bonus action or action to bite a creature within melee range for 1d4 piercing damage - however, you can only make one bite attack per turn. This increases to 1d6 at warlock level 5, 1d8 at warlock level 10, and 1d10 at level 15.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Bloodflow Connoisseur (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240196)
Starting at 6th level, your connection to manipulating blood deepen. You gain an ability based on your Pact Boon:
Blade - Whenever you deal damage with a melee attack, you may gain THP equal to half your warlock level at the end of that turn. In addition, you gain the Lifedrinker invocation, and your fangs count as your pact weapon for the effect of the ability. It doesn't count towards the number of invocations known, and cannot be swapped when you gain a level in this class.
Tome - Being within 5 feet of a hostile creature doesn’t impose disadvantage on your Eldritch Blast rolls. When you score a critical hit with your eldritch blast cantrip or fangs, you may immediately expend a hit die to regain hit points equal to your roll + Constitution Modifier (minimum 1). In addition, you gain the Ascendant Step invocation. It doesn't count towards the number of invocations known, and cannot be swapped when you gain a level in this class.
Chain - You learn the Vampiric Touch spell and can cast it once per short rest without expending a spell slot or requiring concentration. It doesn't count towards your spells known. In addition, as a bonus action, you merge with your familiar. While merged, you have the size and speed of your familiar while keeping the hit points, attacks and action options of your normal form. However, Your AC is 15, and you can't cast anything that requires material components, as your equipment merges into your new form. You can end the merge as a bonus action. It also ends early if you are knocked Unconscious.
Vampiric Physique (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394530)
At 10th level, you gain proficiency with martial weapons, and you have resistance to bludgeoning and necrotic damage. In addition, when you are within 100 feet of a bloodied creature, you have advantage on initiative and attack rolls. Bloodied creatures are those that are actively bleeding or those at half health or lower. You always know if a creature you can see is bloodied.
Extend the Bloodline (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461144)
At 14th level, you can use your reaction to bite a living humanoid that was reduced to 0 HP. That creature drops to 1 hit point instead, and is charmed by you until a Remove Curse spell is cast on it, the charmed condition is removed, or until you use this feature again. In addition to the charm, this creature is cursed with vampirism, and gains your Mark of the Vampire feature, and you can communicate telepathically with the charmed creature as long as the two of you are within 1000 feet. Use the Vampire Spawn stats as a reference.
Mark of the Vampire uses monk-esque scaling, and was intended as allowing all versions of the class to have a second attack, including ChainLocks that give their attack action to their familiar.
Yes, two of the 6th level abilities grant invocations before they're normally available. That is intended - it gives the vampiric feel and that shouldn't be gated to 9th level for this subclass. Ascendant Step is close to the Vampiric Exultation feat from Plane Shift: Zendikar, while Lifedrinker is just right there on the tin.
The chain lock version allows you to fly around and vampiric touch your targets
Vampiric Physique uses the 4e Bloodied condition as a trigger, but defines it in the feature. While you won't likely run across many creatures with half hit points if your DM has all combat in initiative order, but this is written to include your party members, or even polymorphed familiars.
Extend the bloodline is a way for you to make more vampires, but you only charm one at a time. It's based off of the GOO capstone, but is more violent, and even if they aren't charmed, they're still a Vampire.
Let me know what you think!
School of Galvimancy (http://www.giantitp.com/forums/showthread.php?588687-School-of-Galvimancy-Wizard-subclass-based-on-M-tG-s-Ral-Zarek&p=23928821#post23928821) - Wizard subclass based on Ral Zarek
The Ghost Slayer (http://www.giantitp.com/forums/showthread.php?588598-Ghost-Slayer-Roguish-Archetype-Based-on-M-tG-s-Kaya-PEACH&p=23926058#post23926058), a rogue subclass based on Kaya
Oath of the Hieromancer (http://www.giantitp.com/forums/showthread.php?572015-Oath-of-the-Hieromancer-Paladin-Oath-based-on-M-tG-s-Gideon-Jura), a paladin subclass based on Gideon Jura
Circle of Awakening (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane) a druid subclass based on Nissa Revane,
The Soulless (http://www.giantitp.com/forums/showthread.php?572227-The-Soulless-Patron-Necromancer-Warlock-Subclass-based-on-M-tG-s-Liliana-Vess), a warlock patron based on Liliana Vess.
The College of Mentalism (http://www.giantitp.com/forums/showsinglepost.php?p=23470389&postcount=1)- Telepathic/Illusion-based Bard Subclass based on Jace Beleren
M:tG Keywords ideas for Ravnica encounter & monster creation (http://www.giantitp.com/forums/showthread.php?574896-M-tG-Keywords-ideas-for-Ravnica-encounter-amp-monster-creation-(PEACH))
Mutagenic Sorcerer (http://www.giantitp.com/forums/showsinglepost.php?p=23304744&postcount=6), a support-based subclass based on the Simic Guild of MTG's Ravnica