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moonfly7
2019-05-28, 01:17 PM
Spellbane
Level___prof. bonus__Arcane discoveries_______Features
1_______+2___________0____________Arcanic Thief, Preferred Magical Foe
2_______+2___________2____________Arcane Discoveries, Magic Manipulation
3_______+2___________2____________Arcane paths of study
4_______+2___________2____________Ability score increase
5_______+3___________3____________Extra Attack
6_______+3___________3
7_______+3___________4____________Arcane paths of study
8_______+3___________4____________Ability score improvement
9_______+4___________5____________Magical preparedness
10______+4___________5
11______+4___________5____________Arcane paths of study
12______+4___________6____________Ability score improvement
13______+5___________6____________Use Magic Device
14______+5___________6____________Arcane paths of study
15______+5___________7____________Preferred magical foe increase
16______+5___________7____________Ability score improvement
17______+6___________7____________Arcane Evasion
18______+6___________8
19______+6___________8____________Ability score improvement
20______+6___________8____________Antimagic Training

A man flips through books as he searches for the weakness of the mad necromancer terrorizing the land. His gaze lands on a dusty tome as he grabs it, and his trained eyes pick out the details needed to combat this magic. A trained and honed aasimar flits in and out of the battle field on celestial wings, scimitars in hand. As her enemy prepares for the final words in his world ending spell, she shouts out the cancellation command, and the whole thing implodes around him. A grizzled half orc stalks a possessed pretty boy scholar from the mages college. As the young high elf traces runes in the dirt and mutters about the master, the old, worn orc librarian draws his axe from his back, and as it glowed green at the presence of enchantment magic, he stalked forward to end this sad affair.
These and others are examples of Spellbane's, commonly referred to simply as Banes, men and women who have devoted their lives to studying magic and how to fight it, all without a lick of magic to call their own. These people are often guardians of mage colleges and the like, generally as a librarian or lore keeper, as there vast knowledge of magic is greatly useful. But when a rogue mage begins to prophecy a dread coming of Asmodeus, or a long dead sorcerer rises again, a Spellbane grabs their swords, buckles on their armor, double checks their tomes and notes, and prepares for war.



Class features
As a Spellbane, you gain the following class features:
Hit dice: 1d10 per Spellbane level
Hit Points at 1st level: 10+your constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Spellbane level after 1st
Proficiencies
Armour: medium and light armor, shields
Weapons: simple, martial
Tools:
Saving throws: Intelligence, Dexterity or Strength (your choice)
Skills: choose three from arcana, history, investigation, insight, acrobatics, athletics, perception, and medicine
Equipment
You start with this equipment including the equipment granted by your background:
(a) two scimitars or (b) a broad sword and dagger or (c) two martial weapons
(a) Leather armor or (b) Scale mail
(a) A scholar’s pack or (b) An explorer's pack
Or 5d4 x 10 starting gold
Features

Spells Bane
Upon taking this class at first level, you gain the ability to pull magical energy out of your enemies. When you hit a creature that can cast a spell of 1st level or higher with an attack, you may choose to leach magical energy from them. When you make an attack in this way, you may steal a number of spell slots whose levels combine to equal your levels in this class. So at level 1, you can steal only a single 1st level spell slot at a time, whereas at level 2, you can steal two 1st level spell slots at once or one 2nd level slot. Later features allow you to use the stolen spell slots you gain from this feature, all spell slots you have taken disappear at the end of a long rest. If a creature can cast a spell at its base slot with a trait, using this feature on them deprives them of a number of its uses based on slot level like normal, you gain the base slots that the spell is cast with based on their feature.


Preferred magical foe
Also at first level, you have studied one school of magic and its inner workings better than the others. Choose one school from Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. You gain the following benefits against this school of magic:
You have advantage on saving throws against spells of your chosen school
All damage taken from spells of your chosen school are halved for you, if the damage would already be halved by another feature or circumstance, you divide the total damage by 4.
When a creature casts a spell of the college you chose within five feet of you, you may make a melee weapon attack against them as a reaction.
At 15th level you may choose a second Preferred magical foe from the list above, in addition to the normal bonuses added to both colleges, you may now add your proficiency bonus to damage dealt to creatures whose last cast spell is from either college you chose for this feature.

Arcane Discoveries
In your study of magical texts, you have discovered and created magical practices that leave you with abilities and powers far above the norm. At 2nd level, you gain two Arcanic Discoveries of your choice. Your discovery options are detailed at the end of the class description. When you gain certain Spellbane levels, you gain additional Discoveries of your choice, as shown in the Discoveries Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Magic manipulation
As you have progressed in your training and research, you have become used to the stolen magic swirling inside of you, and by harnessing it, you can do amazing things. If you have stolen spell slots with Spell Bane, you can spend them on the abilities listed below. All spell slots you have accrued will disappear after a long rest.
Arcane Strike:
When you hit with an attack, you may spend a spell slot of 1st level or higher to add 1d6 Force damage to the damage roll. For each spell slot you expend that is above level 1 you add a number of d6’s equal to the slots level above 1st.

Arcane Healing:
As a bonus action, you may spend stolen spell slots to heal A d6 per spell slot spent. For spell slots above level 1, you heal 1d6 more for every level above first.


Arcane paths of study
At third level you have grown in your knowledge of how to fight magic, and have begun to develop preferred methods for carrying out your work. Banes of like minds gather together in Spellbane brotherhoods, tight knit groups who can often times be called on to provide aid to a brother Bane, regardless of that Spellbanes b Your choice grants you extra features at 7th, 11th,14th level (subclasses to be decided)

Ability score improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.



Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.



Spellbanes eye
At 9th level you have seen your fair share of plans go horribly awry because of an illusion placed just so, or a suggestion spell cast just right. Because of this, you have begun to study just how such magic works, and how best to spot it. You have advantage on perception, investigation, and insight checks made to see through illusions, spot invisible creatures, or tell if a creature is charmed or otherwise magically controlled. You also gain a static +2 bonus to your passive perception.


Use Magic Device
You have studied the inner workings of magic, and as an outsider looking into a world you can’t, won't, or simply haven't touched, you have been deeply curious as to the inner workings of magic items. At 13th level, you have discovered the tricks and niches of magical items. You may ignore all level, class, and race requirements for magical items.

Arcane Evasion
Beginning at 18th level, you have gained an uncanny sense of when to move to avoid spells, and you can nimbly dodge out of the way of certain area effects created by them, such as an ice storm spell or a fireball. When you are subjected to a spell effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Note, this only applies to spells.

Antimagic Training
At 20th level you have mastered the art of distracting magic users to disrupt spells, and can pick out the exact weaknesses of curses and permanent spells. Using this feature you may cast counterspell as a reaction a number of times equal to your intelligence modifier. Additionally using this feature, you may cast dispel magic a number of times equal to your intelligence modifier.




Arcane Discoveries
Weave Sight You can sense magic as if under the affects of the detect magic spell, within a range of 10 feet around you.
Armor Of Wills You gain an unarmored AC calculated by 10 + your dexterity modifier + Your Intelligence mod. You may still use a shield and gain this benefit
Eyes of the Scholar You can see normally in darkness, both magical and non magical, to a distance of 120 feet.
Eyes of the Rune Keeper You can read all writing.
Blade of Knowledge, prerequisite third level You may expend stolen spell slots to cast magic weapon.
Slowing Blade, Prerequisite fifth level All of your melee and ranged weapon attacks lower your target's speed by 10 feet for one round on a hit.
Arcane Penmanship, prerequisite level 13 You may scribe spell scrolls from any class list following the normal rules, however you do not require proficiency in the arcana skill.
Magical Grip, prerequisite third level you may cast spider climb at will without a spell slot.
Studied spell choose one first level spell from any list, you may cast this spell using your stolen spell slots. Your casting ability for this spell is Intelligence, and you follow all of the normal rules for spell casting.
Studied Stealth, prerequisite third level You may cast invisibility once without spell slots.
Martial Study You have studied a particular fighting style used by warriors so that you may better fight enemy mages, you have of course, altered them to better fit your particular foes. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Anti-mage Archery: You gain a +2 bonus to attack rolls you make with ranged weapons, and add +2 to damage rolls if the target can cast at least one spell.

Anti-magic Defense: While you are wearing armor, you gain a +1 bonus to AC. This bonus is +3 against spell attacks.

Magic interception: If a spell would hit an ally within five feet of you, you may use your reaction to cause the spell to deal half damage, if an effect already halved the damage, divide it by four. You must be wielding a shield.
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This is my official class entry for the base class design contest, the Spellbane. Formerly the arcanic researcher. I would appreciate any and all advice, but I especially need subclass and Arcane discovery Ideas.

moonfly7
2019-05-29, 10:40 AM
What this class really needs, as of now, is listed in this order:
1. Subclasses, just ideas will be appreciated. I hit writers block.
2. more arcanic discovery ideas, again, writers block
3. A new name, arcanic researcher doesn't make too much sense, the name should really say, "I'm really good at whacking casters"

that's about it, thanks in advance for any and all help.

moonfly7
2019-05-30, 01:37 PM
Changed the name officially to Spellbane. Final name change. and before I forget, here's a link to the contest:
http://www.giantitp.com/forums/showthread.php?587919-D-amp-D-5e-Base-Class-Contest-VII-Remix-Mastery&p=23912410#post23912410