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View Full Version : DM Help Identify and Sentient Items



FrancisBean
2019-05-28, 05:48 PM
This is for late in a campaign not even started, so I'm asking for ideas many months ahead.

A powerful, sentient magical weapon (artifact-grade) will come into the party's possession during this campaign. (Not by quest; the artifact will seek them out.) Obviously, the party will attempt to Identify the weapon via the spell. Problem: this weapon has a mind of its own and does not want to be identified. (I'm planning for a side-quest just for the party to finally get that information.)

Here's my question: what steps can such an item take to resist identification?

My current thoughts: weird, improbable coincidences keep happening every time the group tries. Wandering monsters. Rats boiling out of a hole in the inn's wall. A Crown messenger knocks and interrupts the spell. The Innkeeper's wife barges in to turn down the beds. An unexpected hailstorm makes casting impossible for a while. The thing is, I think my group is more likely to take that as a challenge to find a casting environment which is completely clear of any prospect for distractions. I'm sort of stuck on ways to convey the idea that they'll need to find another way.

Ideas?

Man_Over_Game
2019-05-28, 05:53 PM
This is for late in a campaign not even started, so I'm asking for ideas many months ahead.

A powerful, sentient magical weapon (artifact-grade) will come into the party's possession during this campaign. (Not by quest; the artifact will seek them out.) Obviously, the party will attempt to Identify the weapon via the spell. Problem: this weapon has a mind of its own and does not want to be identified. (I'm planning for a side-quest just for the party to finally get that information.)

Here's my question: what steps can such an item take to resist identification?

My current thoughts: weird, improbable coincidences keep happening every time the group tries. Wandering monsters. Rats boiling out of a hole in the inn's wall. A Crown messenger knocks and interrupts the spell. The Innkeeper's wife barges in to turn down the beds. An unexpected hailstorm makes casting impossible for a while. The thing is, I think my group is more likely to take that as a challenge to find a casting environment which is completely clear of any prospect for distractions. I'm sort of stuck on ways to convey the idea that they'll need to find another way.

Ideas?

The weapon casts Nystul's Magic Aura on itself every day to avoid detection. The problem is, it still has to find time to do so every day, and it's still subject to all of the normal requirements (components) of the spell. So it can't cast the spell if it's being observed or guarded, it has to wait until it's alone or people might hear it chant the necessary verbal components.



Magic Aura can make it so that the wielder is made aware of its magical aura. To avoid having being sold, the weapon makes it appear to have a useless, but slightly magical, effect of...casting Magic Aura on itself at-will. It's the perfect disguise. Now it's useless, valuable, and hidden in plain sight.

The trick is, Detect Thoughts still works against it.

Bellin878
2019-05-28, 06:01 PM
Is there any reason one of the powerful effects of this legendary weapon isn't the ability to activate/deactivate nondetection on itself?

Lunali
2019-05-28, 06:01 PM
The weapon casts Nystul's Magic Aura on itself every day to avoid detection. The problem is, it still has to find time to do so every day, and it's still subject to all of the normal requirements (components) of the spell. So it can't cast the spell if it's being observed or guarded, it has to wait until it's alone or people might hear it chant the necessary verbal components.



Magic Aura can make it so that the wielder is made aware of its magical aura. To avoid having being sold, the weapon makes it appear to have a useless, but slightly magical, effect of...casting Magic Aura on itself at-will. It's the perfect disguise. Now it's useless, valuable, and hidden in plain sight.

The trick is, Detect Thoughts still works against it.

If it casts the aura 30 days in a row, it becomes permanent. It is entirely possible for it or the person who created it to have already done so by the time the party gets the item.

Man_Over_Game
2019-05-28, 06:04 PM
If it casts the aura 30 days in a row, it becomes permanent. It is entirely possible for it or the person who created it to have already done so by the time the party gets the item.

I'd make that a caveat. Perhaps as a way to limit its constant lying and deception, the creator made it so that it can't permanently change itself. Or, perhaps the creator made it unchangeable, with the creator's personality, as a form of pride.

FrancisBean
2019-05-28, 06:55 PM
Perhaps as a way to limit its constant lying and deception, the creator made it so that it can't permanently change itself. Or, perhaps the creator made it unchangeable, with the creator's personality, as a form of pride.

In this context, the personality of the creator is relevant. She was an abused, mentally broken woman who created this weapon for her protector. It's sentient, and over time it tries to re-make the new, latest wielder as her new, latest protector. That's why it wants to fly under the radar... it wants to sucker the new wielder into becoming dependent on it as quickly as possible.

Brookshw
2019-05-28, 07:10 PM
The weapon casts Nystul's Magic Aura on itself every day to avoid detection. The problem is, it still has to find time to do so every day, and it's still subject to all of the normal requirements (components) of the spell. So it can't cast the spell if it's being observed or guarded, it has to wait until it's alone or people might hear it chant the necessary verbal components.


That aside, given that NMA cast everyday for 30 days becomes permanent until dispelled, and assuming the weapon's been in existence for more than 30 days, it's easy enough to imagine that it's already created the effect permanently upon itself.

Nevermind, should have read the rest of the thread first.