SpikeFightwicky
2019-05-29, 08:43 AM
Howdy folks,
Question about the use of the NPC templates in the various monster books:
The rules state:
Racial Traits: You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating.
So, let's say I want to create a Drow Archer (not a generic drow with a bow, but take the Archer NPC class and make the race "Humanoid (elf)" and add the drow racial traits. Under the drow racial traits that are relevant to combat mechanics, we have: Stat mods, double darkvision, keen senses, fey ancestry, sunlight sensitivity, innate spell casting and weapon training. Changing weapons "may" change CR according to the rules, so we won't alter those. So for the Racial Traits, stat mods WILL affect the archer (extra att/dmg bonus). So can we add racial stat mods without affecting the CR (they don't add halfling stat mods in their example)? Adding Gnome Cunning to an NPC can provide a huge boost to saving throws.
So... are the NPC templates a bit underpowered because the intent was to add racial traits to them? For the halfling druid in the example, they do not add stat mods. Can we if we want without altering the CR?
Question about the use of the NPC templates in the various monster books:
The rules state:
Racial Traits: You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating.
So, let's say I want to create a Drow Archer (not a generic drow with a bow, but take the Archer NPC class and make the race "Humanoid (elf)" and add the drow racial traits. Under the drow racial traits that are relevant to combat mechanics, we have: Stat mods, double darkvision, keen senses, fey ancestry, sunlight sensitivity, innate spell casting and weapon training. Changing weapons "may" change CR according to the rules, so we won't alter those. So for the Racial Traits, stat mods WILL affect the archer (extra att/dmg bonus). So can we add racial stat mods without affecting the CR (they don't add halfling stat mods in their example)? Adding Gnome Cunning to an NPC can provide a huge boost to saving throws.
So... are the NPC templates a bit underpowered because the intent was to add racial traits to them? For the halfling druid in the example, they do not add stat mods. Can we if we want without altering the CR?