Vogie
2019-05-29, 01:14 PM
As I'm reading the War of the Spark novel based on block of the same name, the Infinity-Wars-esque story cap in the Magic: the Gathering universe, I'm restarting my series of subclasses based on Planeswalkers.
The Willforger
https://themanabase.com/wp-content/uploads/2018/01/Angrath-768x452.jpg
Driven by a feeling of restless impatience, Willforgers find that battle fuels their wild temper and spurs them on in an endless series of raids upon the coastal towns. Like a caged animal awaiting its moment of freedom, a willforger exudes confidence and determination, often attracting a motley crew of pirates and other pillagers that flock to displays of raw power.
Molten Weapon (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=439809)
Starting at level 3, you gain the ability to infuse your anger into your weapons. As a bonus action, you can take a metal melee weapon or chain and transform it into a fiery weapon for 10 minutes that sheds bright light in a 10 foot radius and dim light for an additional 10 feet. You can only have a single Molten Weapon at a time If a chain is used, treat it like a whip. When you use your attack action with the Molten Weapon, it deals 2d6 fire damage instead of normal damage die. This increases to 3d6 at level 12. You can use this ability a number of times equal to your proficiency modifier, and you regain all uses after a long rest.
Hijack (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435302)
At level 7, your anger can overflow into those outside the fight, and even opponents, bringing them to your side. As an action, one humanoid of your choice that you can see within 120 feet must succeed on a Wisdom Saving throw or become charmed by you for up to 1 minute as a madness glows in its eyes.
The charmed target must use its action on each of its turn to move and make a melee attack against a creature other than itself that you mentally choose, other than the creature itself. The target can act normally on its turn if you choose no creature. The DC for this is 8+your proficiency bonus + your Charisma Modifier.
You must maintain Concentration, as if on a spell, to keep the hijacked creature under your control, or the effect ends. Also, the target can make a Wisdom Saving throw at the end of each of its turn. On a success, the effect ends. You can use this ability up to twice successfully, and regain the use of this feature after a short or long rest.
Mark of Mutiny (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=438705)
At level 10, your force of will inspires all those effected. Those creatures you mentally command with your Hijack feature have +1 to their attack and damage rolls. While you concentrate on a your Hijack feature, you gain a +1 bonus to your AC.
In addition, you can change the damage type of your molten weapon to any elemental damage type - cold, acid, or lightning - in addition to fire. You make this choice each time you use your Molten Weapon feature.
Insurrection (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247347)
At Level 15, your influence over others becomes infections. When you use your Hijack feature, you can instead choose a number of creatures equal to your charisma modifier (minimum 1).
If you target only a single creature with your Hijack feature, that creature has disadvantage on the first Wisdom saving throw it makes.
Captain of Chaos (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461154)
At level 18, you have gained a reputation of being someone worth following to those who disregard other authorities. Over the course of a long rest in a populated environment, roll a d6 if you have followers with less than a combined CR of 4. On a 5 or 6, you gain other NPC followers that fight alongside you. The DM rolls a d4 on the following CR table to decide what NPC joins your team:
CR Level
NPC
1
Spy
2
Berserker
3
Veteran
4
Knight
NPCs joining your party this way will reconsider and leave the fight after taking damage more than once, unless under your the effect of your Hijack feature. At the beginning of a long rest, if your followers have a combined CR of more than 4, dismiss followers until you get a combined CR of 4 or less.
Angrath is a Minotaur Pirate who rocks an enflamed chain and uses his innate emotion-based magical abilities to inspire his crew, or make his enemies fight amongst themselves.
Molten Weapon is a scaled down version of the spell Flame Blade. Because it deals fire damage, it'll potentially become less and less powerful as you level up, but multiple attacks with a 4d6 weapon is going to be ridiculous
Hijack is based on the Crown of Madness spell, except the target can move before the attack, instead of the other way around.
Mark of Mutiny is the stereotypical 10th-level ribbon that gives a small benefit, similar to the War Mages' Durable Magic.
Insurrection gives you the ability to focus on a single target to Hijack, or actually create your own temporary mob.
Captain of Chaos allows you to create a mob that follows you around anyway, although they're small and will quickly run away unless you augment them with Hijack. This is essentially an upgraded version of the retainers from the Noble Background, but you can include them in your fights. I suggest that the player runs the followers in combat, while the DM runs the followers in social situations.
This is my 31st posted subclass, but somehow my first fighter subclass. Strange!
Let me know what you think!
Bloodlord Patron (http://www.giantitp.com/forums/showthread.php?589007-Bloodlord-Patron-Warlock-Subclass-Based-on-M-tG-s-Sorin-Markov-(PEACH)&p=23938131#post23938131) - Vampiric Warlock Subclass Based on Sorin Markov
School of Galvimancy (http://www.giantitp.com/forums/showthread.php?588687-School-of-Galvimancy-Wizard-subclass-based-on-M-tG-s-Ral-Zarek&p=23928821#post23928821) - Wizard subclass based on Ral Zarek
The Ghost Slayer (http://www.giantitp.com/forums/showthread.php?588598-Ghost-Slayer-Roguish-Archetype-Based-on-M-tG-s-Kaya-PEACH&p=23926058#post23926058), a rogue subclass based on Kaya
Oath of the Hieromancer (http://www.giantitp.com/forums/showthread.php?572015-Oath-of-the-Hieromancer-Paladin-Oath-based-on-M-tG-s-Gideon-Jura), a paladin subclass based on Gideon Jura
Circle of Awakening (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane) a druid subclass based on Nissa Revane,
The Soulless (http://www.giantitp.com/forums/showthread.php?572227-The-Soulless-Patron-Necromancer-Warlock-Subclass-based-on-M-tG-s-Liliana-Vess), a warlock patron based on Liliana Vess.
The College of Mentalism (http://www.giantitp.com/forums/showsinglepost.php?p=23470389&postcount=1)- Telepathic/Illusion-based Bard Subclass based on Jace Beleren
M:tG Keywords ideas for Ravnica encounter & monster creation (http://www.giantitp.com/forums/showthread.php?574896-M-tG-Keywords-ideas-for-Ravnica-encounter-amp-monster-creation-(PEACH))
Mutagenic Sorcerer (http://www.giantitp.com/forums/showsinglepost.php?p=23304744&postcount=6), a support-based subclass based on the Simic Guild of MTG's Ravnica
The Willforger
https://themanabase.com/wp-content/uploads/2018/01/Angrath-768x452.jpg
Driven by a feeling of restless impatience, Willforgers find that battle fuels their wild temper and spurs them on in an endless series of raids upon the coastal towns. Like a caged animal awaiting its moment of freedom, a willforger exudes confidence and determination, often attracting a motley crew of pirates and other pillagers that flock to displays of raw power.
Molten Weapon (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=439809)
Starting at level 3, you gain the ability to infuse your anger into your weapons. As a bonus action, you can take a metal melee weapon or chain and transform it into a fiery weapon for 10 minutes that sheds bright light in a 10 foot radius and dim light for an additional 10 feet. You can only have a single Molten Weapon at a time If a chain is used, treat it like a whip. When you use your attack action with the Molten Weapon, it deals 2d6 fire damage instead of normal damage die. This increases to 3d6 at level 12. You can use this ability a number of times equal to your proficiency modifier, and you regain all uses after a long rest.
Hijack (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435302)
At level 7, your anger can overflow into those outside the fight, and even opponents, bringing them to your side. As an action, one humanoid of your choice that you can see within 120 feet must succeed on a Wisdom Saving throw or become charmed by you for up to 1 minute as a madness glows in its eyes.
The charmed target must use its action on each of its turn to move and make a melee attack against a creature other than itself that you mentally choose, other than the creature itself. The target can act normally on its turn if you choose no creature. The DC for this is 8+your proficiency bonus + your Charisma Modifier.
You must maintain Concentration, as if on a spell, to keep the hijacked creature under your control, or the effect ends. Also, the target can make a Wisdom Saving throw at the end of each of its turn. On a success, the effect ends. You can use this ability up to twice successfully, and regain the use of this feature after a short or long rest.
Mark of Mutiny (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=438705)
At level 10, your force of will inspires all those effected. Those creatures you mentally command with your Hijack feature have +1 to their attack and damage rolls. While you concentrate on a your Hijack feature, you gain a +1 bonus to your AC.
In addition, you can change the damage type of your molten weapon to any elemental damage type - cold, acid, or lightning - in addition to fire. You make this choice each time you use your Molten Weapon feature.
Insurrection (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247347)
At Level 15, your influence over others becomes infections. When you use your Hijack feature, you can instead choose a number of creatures equal to your charisma modifier (minimum 1).
If you target only a single creature with your Hijack feature, that creature has disadvantage on the first Wisdom saving throw it makes.
Captain of Chaos (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=461154)
At level 18, you have gained a reputation of being someone worth following to those who disregard other authorities. Over the course of a long rest in a populated environment, roll a d6 if you have followers with less than a combined CR of 4. On a 5 or 6, you gain other NPC followers that fight alongside you. The DM rolls a d4 on the following CR table to decide what NPC joins your team:
CR Level
NPC
1
Spy
2
Berserker
3
Veteran
4
Knight
NPCs joining your party this way will reconsider and leave the fight after taking damage more than once, unless under your the effect of your Hijack feature. At the beginning of a long rest, if your followers have a combined CR of more than 4, dismiss followers until you get a combined CR of 4 or less.
Angrath is a Minotaur Pirate who rocks an enflamed chain and uses his innate emotion-based magical abilities to inspire his crew, or make his enemies fight amongst themselves.
Molten Weapon is a scaled down version of the spell Flame Blade. Because it deals fire damage, it'll potentially become less and less powerful as you level up, but multiple attacks with a 4d6 weapon is going to be ridiculous
Hijack is based on the Crown of Madness spell, except the target can move before the attack, instead of the other way around.
Mark of Mutiny is the stereotypical 10th-level ribbon that gives a small benefit, similar to the War Mages' Durable Magic.
Insurrection gives you the ability to focus on a single target to Hijack, or actually create your own temporary mob.
Captain of Chaos allows you to create a mob that follows you around anyway, although they're small and will quickly run away unless you augment them with Hijack. This is essentially an upgraded version of the retainers from the Noble Background, but you can include them in your fights. I suggest that the player runs the followers in combat, while the DM runs the followers in social situations.
This is my 31st posted subclass, but somehow my first fighter subclass. Strange!
Let me know what you think!
Bloodlord Patron (http://www.giantitp.com/forums/showthread.php?589007-Bloodlord-Patron-Warlock-Subclass-Based-on-M-tG-s-Sorin-Markov-(PEACH)&p=23938131#post23938131) - Vampiric Warlock Subclass Based on Sorin Markov
School of Galvimancy (http://www.giantitp.com/forums/showthread.php?588687-School-of-Galvimancy-Wizard-subclass-based-on-M-tG-s-Ral-Zarek&p=23928821#post23928821) - Wizard subclass based on Ral Zarek
The Ghost Slayer (http://www.giantitp.com/forums/showthread.php?588598-Ghost-Slayer-Roguish-Archetype-Based-on-M-tG-s-Kaya-PEACH&p=23926058#post23926058), a rogue subclass based on Kaya
Oath of the Hieromancer (http://www.giantitp.com/forums/showthread.php?572015-Oath-of-the-Hieromancer-Paladin-Oath-based-on-M-tG-s-Gideon-Jura), a paladin subclass based on Gideon Jura
Circle of Awakening (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane) a druid subclass based on Nissa Revane,
The Soulless (http://www.giantitp.com/forums/showthread.php?572227-The-Soulless-Patron-Necromancer-Warlock-Subclass-based-on-M-tG-s-Liliana-Vess), a warlock patron based on Liliana Vess.
The College of Mentalism (http://www.giantitp.com/forums/showsinglepost.php?p=23470389&postcount=1)- Telepathic/Illusion-based Bard Subclass based on Jace Beleren
M:tG Keywords ideas for Ravnica encounter & monster creation (http://www.giantitp.com/forums/showthread.php?574896-M-tG-Keywords-ideas-for-Ravnica-encounter-amp-monster-creation-(PEACH))
Mutagenic Sorcerer (http://www.giantitp.com/forums/showsinglepost.php?p=23304744&postcount=6), a support-based subclass based on the Simic Guild of MTG's Ravnica