Archpaladin Zousha
2019-05-29, 02:21 PM
While I was perusing the interesting DnD Head Canons (http://www.giantitp.com/forums/showthread.php?584091-DnD-Head-Canons) thread in the Roleplaying Games section of the forums, I read this post by Excession and was struck by inspiration!
Drow cities do not look like human cities built on the floor of a giant cavern. They are carved and shaped directly into stone, only sometimes around a natural cave system. Open spaces actually tend to frighten Drow, as beyond their dark-vision range could be full of Beholders or worse. Their cities are mazes that make no sense to outsiders, a natural defence against invasion. Dwarf cities, mines, and forts on the other hand are all built off the same "perfect" plans.
Dark-vision is useless underwater, meaning few underdark Drow ever learn to swim. If a body of water is large enough to swim in, it's large enough for other things to swim in.
Water sources, ventilation, and sewage are frequently targets for inter-house conflict in Drow societies, not to mention the never-ending creature infestations. Drow Warrior-Plumbers are the very best there is.
Now I want to play one of these guys, sort of a mashup of everyone's favorite drow character and Harry Tuttle (https://www.youtube.com/watch?v=dht_3NziwSw), Heating Engineer (https://www.youtube.com/watch?v=olXUIcb80N0) from the movie Brazil, or Sewer Urchin (https://www.youtube.com/watch?v=S2U8EJOJdow) from The Tick (the APOTHEOSIS of cool!)! :smallcool:
I'm not exactly sure how to start building him, however. I'm not sure what his class or combination of classes should be, or background. I do have some ideas of what kind of equipment they'd bring with them on the job, asking over at the latest Got a Real-World Weapon, Armor, or Tactics Question? (http://www.giantitp.com/forums/showthread.php?571567-Got-a-Real-World-Weapon-Armor-or-Tactics-Question-Mk-XXVII) thread. The general consensus is that, given the possibly cramped confines of the sewers, a short spear or sword and buckler would be the best combat gear to utilize, along with flexible, but sturdy armor that's both treated to be waterproofed and possibly muffled, as well as things like climbing and mining gear, as well as tools for actual plumbing and ventilation.
This doesn't really give me much to go on for actual class selection, though. Fighter seems pretty obvious, though they don't have a lot of non-combat skills, which would arguably be just as important to this guy as being able to defend himself. Rogue has the skills, but on the other hand it's a lot less sturdy and it wouldn't be able to use things like shields. I'm not sure about Ranger, since that would kind of turn the character into a Drizzt clone, and NO ONE likes a Drizzt clone. Other than that, there could be some less obvious setups like maybe a paladin (hey, they no longer have to be Lawful Good, and maybe their oath is to stay out of drow house politics and just do their job!) What should their stat spread be? Are there any feats they NEED to have? Thank you in advance for any advice you can provide to help me build Hadrogh Tlintarn, drow warrior-plumber! :smallbiggrin:
Drow cities do not look like human cities built on the floor of a giant cavern. They are carved and shaped directly into stone, only sometimes around a natural cave system. Open spaces actually tend to frighten Drow, as beyond their dark-vision range could be full of Beholders or worse. Their cities are mazes that make no sense to outsiders, a natural defence against invasion. Dwarf cities, mines, and forts on the other hand are all built off the same "perfect" plans.
Dark-vision is useless underwater, meaning few underdark Drow ever learn to swim. If a body of water is large enough to swim in, it's large enough for other things to swim in.
Water sources, ventilation, and sewage are frequently targets for inter-house conflict in Drow societies, not to mention the never-ending creature infestations. Drow Warrior-Plumbers are the very best there is.
Now I want to play one of these guys, sort of a mashup of everyone's favorite drow character and Harry Tuttle (https://www.youtube.com/watch?v=dht_3NziwSw), Heating Engineer (https://www.youtube.com/watch?v=olXUIcb80N0) from the movie Brazil, or Sewer Urchin (https://www.youtube.com/watch?v=S2U8EJOJdow) from The Tick (the APOTHEOSIS of cool!)! :smallcool:
I'm not exactly sure how to start building him, however. I'm not sure what his class or combination of classes should be, or background. I do have some ideas of what kind of equipment they'd bring with them on the job, asking over at the latest Got a Real-World Weapon, Armor, or Tactics Question? (http://www.giantitp.com/forums/showthread.php?571567-Got-a-Real-World-Weapon-Armor-or-Tactics-Question-Mk-XXVII) thread. The general consensus is that, given the possibly cramped confines of the sewers, a short spear or sword and buckler would be the best combat gear to utilize, along with flexible, but sturdy armor that's both treated to be waterproofed and possibly muffled, as well as things like climbing and mining gear, as well as tools for actual plumbing and ventilation.
This doesn't really give me much to go on for actual class selection, though. Fighter seems pretty obvious, though they don't have a lot of non-combat skills, which would arguably be just as important to this guy as being able to defend himself. Rogue has the skills, but on the other hand it's a lot less sturdy and it wouldn't be able to use things like shields. I'm not sure about Ranger, since that would kind of turn the character into a Drizzt clone, and NO ONE likes a Drizzt clone. Other than that, there could be some less obvious setups like maybe a paladin (hey, they no longer have to be Lawful Good, and maybe their oath is to stay out of drow house politics and just do their job!) What should their stat spread be? Are there any feats they NEED to have? Thank you in advance for any advice you can provide to help me build Hadrogh Tlintarn, drow warrior-plumber! :smallbiggrin: