MaxiDuRaritry
2019-05-30, 05:23 PM
Supernatural abilities in 3.5 are strange. They're magical, but only insofar as they go away in an AMF or a magical dead zone. They don't provoke AoOs, can't be dispelled, can't be disjoined, can't be detected via detect magic, and don't otherwise interact with most forms of magic like other magic typically does.
Do the supernatural versions of spells that typically cancel each other out (such as haste and slow, which would otherwise negate each other) actually do so? How about if one is supernatural and the other is a spell?
Are there any official ways to detect, dispel, disjoin, or otherwise cancel or destroy a non-instantaneous supernatural ability? Are there any 2nd or 3rd party ways to do so? Even a limited version, such as dispelling a doppelganger's (Su) shapechange ability, would come in handy, especially if there was a large list that covered innumerable abilities (or just one or two that did so for large swathes of them).
Thoughts? Ideas?
Do the supernatural versions of spells that typically cancel each other out (such as haste and slow, which would otherwise negate each other) actually do so? How about if one is supernatural and the other is a spell?
Are there any official ways to detect, dispel, disjoin, or otherwise cancel or destroy a non-instantaneous supernatural ability? Are there any 2nd or 3rd party ways to do so? Even a limited version, such as dispelling a doppelganger's (Su) shapechange ability, would come in handy, especially if there was a large list that covered innumerable abilities (or just one or two that did so for large swathes of them).
Thoughts? Ideas?