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View Full Version : As fellow players and DM's I could use criticism to make this a better build.



Silentline
2019-06-01, 04:57 PM
Could my archer leveling concept be better formed?
Does the bloodline seem worth it for an Oversized Weapon [ex] as a bigger composite bow?
Is deepwood sniper worth the trouble?
Is Arcane archer worth waiting for in the long run?

The damage range not being limited to 30 feet as per sneak attack is a big factor in my not using a rogue-like variable.

Almien Vak Shir
Half-Elf (Drow) Major Titan bloodline (trait:sunset-like eyes)
Hit-and-Run variant:
Gain:+2 Initiative,Dex modifier as additional competence bonus damage against opponents denied dex within 30ft.(as a point blank shot punishment assistant)
Lose:Heavy Armor & Tower Shield Proficiency

Fighter 4/Bloodline 3/Duskblade 1/Deep Wood Sniper2/Arcane Archer10+
-Weapon of Choice Composite Longbow +1-7 Str allowance
Fighter o1. Dodge, Mobility
Fighter 2. Shot on the Run
[Bloodline ] o3. Str +1(Buff up carry capacity a little),Weapon Focus -
Fighter 4.
Fighter 5. Point blank Shot
Duskblade o6. Far Shot
[Bloodline] 7. +1 Natural Armor
Deepwood Sniper 8. Keen Arrows, Range +10 Ft.
Deepwood Sniper o9. Enemy Concealment -10%,Critical multiplier +1,Precise Shot
Arcane Archer 10. Enhance Arrow +1
Arcane Archer 11. Imbue Arrow (1/day)
[Bloodline] o12. Use Oversized Weapon [Ex], Rapid Shot
(1 Size bigger is a 2D6 Bow.. like firing greatswords at targets.)
Arcane Archer 13. Enhance Arrow +2
Arcane Archer 14. Seeker Arrow (1/day)
Arcane archer o15. Enhance Arrow +3, Many Shot
Arcane Archer 16. Phase Arrow (1/day)
Arcane Archer 17. Enhance Arrow +4
Arcane Archer o18. Hail of Arrows (1/day), Weapon Specialization
Arcane Archer 19. Enhance Arrow +5
Arcane Archer 20. Arrow of Death (1/day)

Feats of note I really want but just not sure enough yet:
Improved Initiative +4 initiative
Impoved Precise shot,Nimble Stand,Back on your Feet,Improved Rapid Shot,Chosen Foe,Weapon Specialization,Ranged WeaponMastery (piercing)

*sigh* (typos)

RNightstalker
2019-06-02, 12:20 AM
If you would like to use a rogue like variable,

Dungeonscape p34: Wand Chamber
Spell Compendium p194: Sniper's Shot
Wand of Sniper's Shot into Wand Chamber on bow
Have party bard/wizard/sorcerer cast blur/blink on you
Sneak Attack from any distance

Silentline
2019-06-03, 09:13 AM
My good man you just solved a ton of problems for me. I thank you.

Off to the marrulurk for the built in sneak attack/Death attack/poison use. Use Darkstalker feat to confound the blindsight,tremor sense, and scent with sheer talent.

First 6 levels.

Racial HD

2 levels of Fighter variant thug with one to start and one at 6th level to support my accuracy needs.

1lv. of Planer rogue variant to push the disarm magical traps, get planer knowledge,use magic device, some sneak attack and deal 1/2 damage to constructs. (i need to review it again I might have missed something but I will check again later.

Not sure how to align the rest of the levels but I'll do some more home work and find something dangerous and conventional.

Will stock up on some really mean ordinance to hamper the competition for the party. Get some beneficial arrows to aid the party etc.

A few Rods with a couple smoke sticks a and variations of poisons.

Snipers shot is pure gold.

Whew.. thought I was going to lose some sneaky attacking points for a second there. XD NOT TODAY!!

Thanks again.

RNightstalker
2019-06-03, 09:36 PM
Glad I could help.

If 3.0 is allowed, I believe Masters of the Wild essentially had potions of cure x in arrow form. It's been a while so I don't know if they're cost effective but they could be if fired from a bow with Splitting.

The Deadly Precision and Assassination weapon enchantments will further increase your SA.
Bracers of Murder let you reroll all 1's on Sneak Attacks, as well as giving you an attack and damage bonus.

Don't forget about ranged weapon mastery for an extra +2 attack and damage.

Taking a level or two in Swordsage will open up Assassin's Stance for another 2D6 SA.