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2019-06-02, 02:14 PM
The Assassin
https://i.pinimg.com/474x/9e/b9/c5/9eb9c5ec90fa85029eedd55215c5378c--dark-warrior-queen-of.jpg
NOTE: I am very rough at fluff. If you are willing to contribute to any fluffing / worldbuilding for an assassin base class, I will happily credit you here.
This class is intended to be a Tier 3 alternative to the Rogue that encapsulates all the "edgy" playstyles of rogues. If you want to play a character who wears a hood, covers their mouth, and kills people, this is probably the right class for you.
The archetype of an "assassin-esque" class is even more popular now than it was back in AD&D 1e when Gygax let you instakill people off a coinflip. Since those days, the idea of what it means to be an assassin has grown broader and broader. Assassins don't necessarily just use poison and disguises anymore -- 3rd edition D&D's assassin prestige class (https://dnd-wiki.org/wiki/SRD:Assassin) gave them unique spells, and 4th edition (Dr #379) tied them directly to shadow magic. One of the best-known assassin fixes (https://dnd-wiki.org/wiki/Assassin,_Tome_(3.5e_Class)) has pushed them towards necromancy. The concepts of assassins and ninjas are also much closer together than they were before, at least in part by 3rd edition's choice to make the Ninja's Sudden Strike an offshoot of Sneak Attack. Most importantly, the idea of playing an assassin (or assassin-like) character is far more popular today than it was in the 70s.
The expanding conceptual scope and increased popularity have led me to want a simple base class for the assassin. My goal is to make a class that is a) as accessible as a Warlock, and b) open-ended enough to allow every kind of assassin or assassin variant. Shadow magic users, wandering bounty hunters, and classic ninjas should all be useful assassin builds that you can bring to the table.
Alignment: Any
Hit Dice: d6
Level
BAB
Fort
Ref
Will
Special
Techniques
1
+0
+2
+2
+0
Sneak Attack +1d6
2
2
+1
+3
+3
+0
Death Attack
3
3
+2
+3
+3
+1
Sneak Attack +2d6, Uncanny Dodge
4
4
+3
+4
+4
+1
Stalker
5
5
+3
+4
+4
+1
Sneak Attack +3d6, Obscured
6
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Heal (Wis), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha)
Skill Points: 8 + Int Mod
Class Features
All of the following are class features of the assassin.
Weapon and Armor Proficiency: Assassins are proficient with all simple weapons, light weapons, repeating crossbows, and hand crossbows. Assassins are proficient with Light Armor but not with shields.
Assassination Techniques: From poisons to camouflage to shadow magic, the tools of assassins are as varied as they are deadly. At level 1, the assassin gains 2 assassination techniques. As she gains levels, she learns additional techniques according to the assassin class table. Assassin techniques are listed below this class.
If an assassination technique requires a save, the DC of that save is 10 + 1/2 the assassin’s character level + the assassin’s intelligence modifier.
Sneak Attack (Ex): At level 1, the assassin gains sneak attack as the rogue with 2 exceptions:
Assassins are well trained in eliminating magical opponents. The only creatures they cannot sneak attack are oozes and amorphous creatures (such as the gibbering mouther).
Assassin sneak attacks only apply when the target is denied their Dexterity bonus, not when they are flanked.
Death Attack (Ex): At 2nd level, Assassin may spend 3 rounds to study a target that she could sneak attack. If she does so, her next attack against that target is a Death Attack if she makes it within 3 rounds. A Death Attack triples the damage dice she gains from her sneak attack. Special attacks such as a coup de grace may be a Death Attack. If an assassin fails to hit her target with a death attack, it is wasted.
An Assassin may perform actions that do not interrupt her study simultaneously with this action. Examples of these actions include loading a crossbow, performing, and having a conversation. She must continue watching the target while taking these actions, which may arouse suspicion.
Uncanny Dodge (Ex): At 3rd level, an assassin can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If an assassin already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
Stalker (Ex): After intense training, stealth becomes second nature to an assassin. Starting at 4th level, when making a hide or move silently skill check, an assassin may take 10 even if stress and distractions would normally prevent her from doing so.
In addition, the assassin gains Darkstalker as a bonus feat. If she already has this feat, she may choose another feat that she is eligible for.
Obscured (Su): At 5th level, an assassin becomes capable of avoiding magical attempts to locate them. When a divination is attempted against the assassin or any item in her possession, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 10 + the assassin’s ranks in hide. If they do not succeed, the spell fails.
https://i.pinimg.com/474x/9e/b9/c5/9eb9c5ec90fa85029eedd55215c5378c--dark-warrior-queen-of.jpg
NOTE: I am very rough at fluff. If you are willing to contribute to any fluffing / worldbuilding for an assassin base class, I will happily credit you here.
This class is intended to be a Tier 3 alternative to the Rogue that encapsulates all the "edgy" playstyles of rogues. If you want to play a character who wears a hood, covers their mouth, and kills people, this is probably the right class for you.
The archetype of an "assassin-esque" class is even more popular now than it was back in AD&D 1e when Gygax let you instakill people off a coinflip. Since those days, the idea of what it means to be an assassin has grown broader and broader. Assassins don't necessarily just use poison and disguises anymore -- 3rd edition D&D's assassin prestige class (https://dnd-wiki.org/wiki/SRD:Assassin) gave them unique spells, and 4th edition (Dr #379) tied them directly to shadow magic. One of the best-known assassin fixes (https://dnd-wiki.org/wiki/Assassin,_Tome_(3.5e_Class)) has pushed them towards necromancy. The concepts of assassins and ninjas are also much closer together than they were before, at least in part by 3rd edition's choice to make the Ninja's Sudden Strike an offshoot of Sneak Attack. Most importantly, the idea of playing an assassin (or assassin-like) character is far more popular today than it was in the 70s.
The expanding conceptual scope and increased popularity have led me to want a simple base class for the assassin. My goal is to make a class that is a) as accessible as a Warlock, and b) open-ended enough to allow every kind of assassin or assassin variant. Shadow magic users, wandering bounty hunters, and classic ninjas should all be useful assassin builds that you can bring to the table.
Alignment: Any
Hit Dice: d6
Level
BAB
Fort
Ref
Will
Special
Techniques
1
+0
+2
+2
+0
Sneak Attack +1d6
2
2
+1
+3
+3
+0
Death Attack
3
3
+2
+3
+3
+1
Sneak Attack +2d6, Uncanny Dodge
4
4
+3
+4
+4
+1
Stalker
5
5
+3
+4
+4
+1
Sneak Attack +3d6, Obscured
6
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Heal (Wis), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha)
Skill Points: 8 + Int Mod
Class Features
All of the following are class features of the assassin.
Weapon and Armor Proficiency: Assassins are proficient with all simple weapons, light weapons, repeating crossbows, and hand crossbows. Assassins are proficient with Light Armor but not with shields.
Assassination Techniques: From poisons to camouflage to shadow magic, the tools of assassins are as varied as they are deadly. At level 1, the assassin gains 2 assassination techniques. As she gains levels, she learns additional techniques according to the assassin class table. Assassin techniques are listed below this class.
If an assassination technique requires a save, the DC of that save is 10 + 1/2 the assassin’s character level + the assassin’s intelligence modifier.
Sneak Attack (Ex): At level 1, the assassin gains sneak attack as the rogue with 2 exceptions:
Assassins are well trained in eliminating magical opponents. The only creatures they cannot sneak attack are oozes and amorphous creatures (such as the gibbering mouther).
Assassin sneak attacks only apply when the target is denied their Dexterity bonus, not when they are flanked.
Death Attack (Ex): At 2nd level, Assassin may spend 3 rounds to study a target that she could sneak attack. If she does so, her next attack against that target is a Death Attack if she makes it within 3 rounds. A Death Attack triples the damage dice she gains from her sneak attack. Special attacks such as a coup de grace may be a Death Attack. If an assassin fails to hit her target with a death attack, it is wasted.
An Assassin may perform actions that do not interrupt her study simultaneously with this action. Examples of these actions include loading a crossbow, performing, and having a conversation. She must continue watching the target while taking these actions, which may arouse suspicion.
Uncanny Dodge (Ex): At 3rd level, an assassin can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If an assassin already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
Stalker (Ex): After intense training, stealth becomes second nature to an assassin. Starting at 4th level, when making a hide or move silently skill check, an assassin may take 10 even if stress and distractions would normally prevent her from doing so.
In addition, the assassin gains Darkstalker as a bonus feat. If she already has this feat, she may choose another feat that she is eligible for.
Obscured (Su): At 5th level, an assassin becomes capable of avoiding magical attempts to locate them. When a divination is attempted against the assassin or any item in her possession, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 10 + the assassin’s ranks in hide. If they do not succeed, the spell fails.