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2019-06-03, 01:57 PM
Hi all, I’m starting as a player in a new game (with old friends).
I like to have a very solid character background and motivation in place before I play - that'll give me something to lean on, when needing to think quickly during conversations. Especially since the character concept I'm looking for is vastly different than my real line of thinking.
I'm looking for some suggestions on how to deal with personality traits, motivations and workarounds to make a specific character concept fly.
Background
Beginning at level 1 and not going above 6th level I wanted to play a Crusader (after 6th only a feat for every 5k xp, playing simplified Epic 6 rules).
But I’ve previously played a crusader, as a sort of LG aggressive Paladin type. Mechanical-wise I’ll probably end up similar as my previous Crusader and for that reason I want to make this character drastically different in motivate and character personality.
I don’t yet know the other players characters except what I do expect about the group is:
Humans
Probably overall nice/good guys
No paladins
We are only 3 players, so lots of facetime to go into details while playing
Further info:
We play with the gods from Forgotten Realms
We don't play in forgotten realms however, it's a homebrew world
The scenario will take place away from our home cities, from our own desire to see the world/adventure (DM’s prerequisite to character setup)
Character concept
LN Human Female Crusader of Bane (Greater deity of Strife, Hatred, Tyranny and fear)
She's born into an aristocratic noble family that have secretly worshiped Bane for generations (secretly away from public eyes, but known to the family and allies in the city and beyond).
She’ll be at her core, an instrument of Bane (Crusader class requires a zealous mindset). However she’s also distressed of the very evil life her family is leading and the extend of gleeful suffering they are inflicting on everyone around them (possible further fueled by some fond cousin that had to be removed because he became a liability). However due to upbringing and behavioral conditioning, it’ll be unthinkable for her to consider any other way than Bane.
But I want that she’ll be able to play the hardcore Bane worshipper, however without being evil.
I shared what I have thus far with the DM and he’s on board and will help as needed, though he's looking forward to how I’ll make it work with other characters. The DM doesn’t want to babysit party relationships too much. If we can’t logically stick together then the character concept must forfeit.
So for that I’ve considered different personality ways of thinking that could 1) Help explain her motivation 2) Make her a bit interesting to roleplay.
Motivations
Reason why she wants to explore the world/adventure (DM requirement): She wants to escape the families cruel and evil life – to get away from the tyranny of family elders.
She sees the world as such that“fear and hatred is a part of the world and human nature – it’s foolish to hope to change that, so one must accept it rather than suppress it. It’s the only way the world will work. It's the only effective rule of law”
As Bane is a evil god, it’s not openly practiced in the country we’re from. So I was thinking that she/the family has always pretended to worship some minor god that doesn’t really exist. Since it’s a low-magic world, then it’s not something anyone can tell if a god is actually real or not.
Questions I have and hope help with
Any suggestions for more motivations? Or help to iron them out further?
Any suggestions for behavioral reactions? Especially if put in situation when required to do selfless acts at own peril, or placed in situation where she would react with an “evil” response, but somehow can logically argument why not to do it possibly
What if another character is cleric from good god. Any suggestions to make it work? I want the other characters to accept her for who she is, I don't want to play a character that pretends to play a character :smallwink:
I like to have a very solid character background and motivation in place before I play - that'll give me something to lean on, when needing to think quickly during conversations. Especially since the character concept I'm looking for is vastly different than my real line of thinking.
I'm looking for some suggestions on how to deal with personality traits, motivations and workarounds to make a specific character concept fly.
Background
Beginning at level 1 and not going above 6th level I wanted to play a Crusader (after 6th only a feat for every 5k xp, playing simplified Epic 6 rules).
But I’ve previously played a crusader, as a sort of LG aggressive Paladin type. Mechanical-wise I’ll probably end up similar as my previous Crusader and for that reason I want to make this character drastically different in motivate and character personality.
I don’t yet know the other players characters except what I do expect about the group is:
Humans
Probably overall nice/good guys
No paladins
We are only 3 players, so lots of facetime to go into details while playing
Further info:
We play with the gods from Forgotten Realms
We don't play in forgotten realms however, it's a homebrew world
The scenario will take place away from our home cities, from our own desire to see the world/adventure (DM’s prerequisite to character setup)
Character concept
LN Human Female Crusader of Bane (Greater deity of Strife, Hatred, Tyranny and fear)
She's born into an aristocratic noble family that have secretly worshiped Bane for generations (secretly away from public eyes, but known to the family and allies in the city and beyond).
She’ll be at her core, an instrument of Bane (Crusader class requires a zealous mindset). However she’s also distressed of the very evil life her family is leading and the extend of gleeful suffering they are inflicting on everyone around them (possible further fueled by some fond cousin that had to be removed because he became a liability). However due to upbringing and behavioral conditioning, it’ll be unthinkable for her to consider any other way than Bane.
But I want that she’ll be able to play the hardcore Bane worshipper, however without being evil.
I shared what I have thus far with the DM and he’s on board and will help as needed, though he's looking forward to how I’ll make it work with other characters. The DM doesn’t want to babysit party relationships too much. If we can’t logically stick together then the character concept must forfeit.
So for that I’ve considered different personality ways of thinking that could 1) Help explain her motivation 2) Make her a bit interesting to roleplay.
Motivations
Reason why she wants to explore the world/adventure (DM requirement): She wants to escape the families cruel and evil life – to get away from the tyranny of family elders.
She sees the world as such that“fear and hatred is a part of the world and human nature – it’s foolish to hope to change that, so one must accept it rather than suppress it. It’s the only way the world will work. It's the only effective rule of law”
As Bane is a evil god, it’s not openly practiced in the country we’re from. So I was thinking that she/the family has always pretended to worship some minor god that doesn’t really exist. Since it’s a low-magic world, then it’s not something anyone can tell if a god is actually real or not.
Questions I have and hope help with
Any suggestions for more motivations? Or help to iron them out further?
Any suggestions for behavioral reactions? Especially if put in situation when required to do selfless acts at own peril, or placed in situation where she would react with an “evil” response, but somehow can logically argument why not to do it possibly
What if another character is cleric from good god. Any suggestions to make it work? I want the other characters to accept her for who she is, I don't want to play a character that pretends to play a character :smallwink: