Hunterx
2019-06-03, 01:58 PM
So i was looking through the books and I came across a a couple of ideas for a social char that is still ok on combat but the stats i have are not the greatest but they are not the worst either so here is my idea for what i call the social guy and since it is level game that we are starting i am not expecting miracles but any constructive direction to go would be great thanks
Changling Rogue ACf: Social Intuition: Lose Trapfinding
Skill points: 10+3x4 52 1D6 HP sneak attack 1D6
Social intuition allows you to take 10 on Bluff, Diplomacy, Intimidate, Gather Info and Sense Motive.
Traits: Polite +1 Diplomacy -2 Intimidate
Illiterate +1 Diplomacy
Racial Skills: Bluff Intimidate Sense Motive +2
Natural linguist:speak languages for any class
Minor Change: gives a +10 Disguise when used
Stats: Str 12 (-2 flaw) 10 Dex 18 Con 13 Int 17 Wis 12 Cha 18
Feats: Crossed up on these right now but these are my ideas.
Nymphes kiss negotiater and weapon finesse Chaotic Good
Combat Expertise, Improved Feint, Weapon finesse Chaotic neutral
The key skills as Bluff, Diplomacy, Intimidate, Gather info and Sense motive.
All skills will be shown without the feats added but will have the traits and thetake 10 added to them.
Bluff 20 Diplomacy 20 Intimidate 18 Gather Info 18 Sense motive 15
Changling Rogue ACf: Social Intuition: Lose Trapfinding
Skill points: 10+3x4 52 1D6 HP sneak attack 1D6
Social intuition allows you to take 10 on Bluff, Diplomacy, Intimidate, Gather Info and Sense Motive.
Traits: Polite +1 Diplomacy -2 Intimidate
Illiterate +1 Diplomacy
Racial Skills: Bluff Intimidate Sense Motive +2
Natural linguist:speak languages for any class
Minor Change: gives a +10 Disguise when used
Stats: Str 12 (-2 flaw) 10 Dex 18 Con 13 Int 17 Wis 12 Cha 18
Feats: Crossed up on these right now but these are my ideas.
Nymphes kiss negotiater and weapon finesse Chaotic Good
Combat Expertise, Improved Feint, Weapon finesse Chaotic neutral
The key skills as Bluff, Diplomacy, Intimidate, Gather info and Sense motive.
All skills will be shown without the feats added but will have the traits and thetake 10 added to them.
Bluff 20 Diplomacy 20 Intimidate 18 Gather Info 18 Sense motive 15