igor140
2019-06-05, 10:38 PM
(Note: This is solely a brag/ success story. There is nothing more substantive here : )
Our table fell apart between the weird couple who would make out at the table and another guy who foolishly picked up the job I turned down last year, and now has to work 85 hours a week.
It's down to just the DM and myself, so we've been running through a series of high-level enemies with a party of lvl 20 characters. My team is a Hexblade/ Mystic (12/8), a Shadow Sorcerer/ Fiendlock (15/5), a straight Life Cleric, and a straight Samurai.
The Hexblade/ Mystic is my favorite character, and can unleash INSANE damage per turn. She pulled off 198 damage in one turn, and could have done so several more turns... but she was dead by the fourth round : /
The Cleric cast Holy Aura, which was helpful for a couple rounds, but she went down in the 3rd round of combat.
I was really looking forward to unleashing the Sorcerer... until the DM kept telling me that my spells just fizzled upon hitting Tiamat. Eventually he told me that she's simply immune to any spell below 7th level, and has advantage on all others... meaning my Sorcerer was functionally useless (not nearly as many support spells as a wizard).
The real MVP-- and the only reason I won-- was the Fighter. Between four attacks-- each at advantage due to Fighting Spirit-- and GWF, he was dishing out ~80 dmg/ turn (he has a "custom" greatsword that does 3d6 base damage).
So, it was getting down to the wire: I had whittled her down to around 50 health, but the Cleric and Hexblade were both unconscious, the other two were low on health, and the DM was destroying me with breath-weapon legendary actions...
I considered "taking matters into my own hands" with the Sorcerer, but the DM kept targeting the fighter AND the two unconscious characters with the breath attacks... ... ... and realized too late what that meant:
With only final icy breath attack, the Fighter was reduced to ONE HP, the Hexblade and Cleric both failed their third saving throws, and thus died... removing them from the turn order... reducing the number of legendary actions. This allowed the fighter to wail on Tiamat one good time. She responded with yet another legendary breath attack, which should have knocked him unconscious... except that Samurai are ****ing amazing.
Strength Before Death.
The samurai stood back up and pounded Tiamat in the face until she died. It was awesome!
That is the only purpose of this post. I am just very excited and wanted to share this. Also, don't underestimate Samurai. I originally built this character as a "challenge" to play something I expected would be a sub-par build; I was wrong.
Our table fell apart between the weird couple who would make out at the table and another guy who foolishly picked up the job I turned down last year, and now has to work 85 hours a week.
It's down to just the DM and myself, so we've been running through a series of high-level enemies with a party of lvl 20 characters. My team is a Hexblade/ Mystic (12/8), a Shadow Sorcerer/ Fiendlock (15/5), a straight Life Cleric, and a straight Samurai.
The Hexblade/ Mystic is my favorite character, and can unleash INSANE damage per turn. She pulled off 198 damage in one turn, and could have done so several more turns... but she was dead by the fourth round : /
The Cleric cast Holy Aura, which was helpful for a couple rounds, but she went down in the 3rd round of combat.
I was really looking forward to unleashing the Sorcerer... until the DM kept telling me that my spells just fizzled upon hitting Tiamat. Eventually he told me that she's simply immune to any spell below 7th level, and has advantage on all others... meaning my Sorcerer was functionally useless (not nearly as many support spells as a wizard).
The real MVP-- and the only reason I won-- was the Fighter. Between four attacks-- each at advantage due to Fighting Spirit-- and GWF, he was dishing out ~80 dmg/ turn (he has a "custom" greatsword that does 3d6 base damage).
So, it was getting down to the wire: I had whittled her down to around 50 health, but the Cleric and Hexblade were both unconscious, the other two were low on health, and the DM was destroying me with breath-weapon legendary actions...
I considered "taking matters into my own hands" with the Sorcerer, but the DM kept targeting the fighter AND the two unconscious characters with the breath attacks... ... ... and realized too late what that meant:
With only final icy breath attack, the Fighter was reduced to ONE HP, the Hexblade and Cleric both failed their third saving throws, and thus died... removing them from the turn order... reducing the number of legendary actions. This allowed the fighter to wail on Tiamat one good time. She responded with yet another legendary breath attack, which should have knocked him unconscious... except that Samurai are ****ing amazing.
Strength Before Death.
The samurai stood back up and pounded Tiamat in the face until she died. It was awesome!
That is the only purpose of this post. I am just very excited and wanted to share this. Also, don't underestimate Samurai. I originally built this character as a "challenge" to play something I expected would be a sub-par build; I was wrong.