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ayvango
2019-06-06, 01:51 PM
Cost-effective healing for living creatures is a closed issue: wand of lesser vigor and healing belt are well-known champions staying ahead of the field. Both items doesn't work for undead creatures.

I'm searching for some clever strategy for healing undead out of combat.

heavyfuel
2019-06-06, 02:10 PM
Wand of Inflict Light Wounds is pretty cost effective. Not as much as Lesser Vigor, but still.

If you wanna go full cheese, put some black sand in your shoes and heal 1d4 points of damage every round.

Crake
2019-06-06, 02:12 PM
Wand of Inflict Light Wounds is pretty cost effective. Not as much as Lesser Vigor, but still.

If you wanna go full cheese, put some black sand in your shoes and heal 1d4 points of damage every round.

Yeah, wand of inflict light is basically just as cost effective as wand of cure light is for others.

Either that or grab a level of dread necro for infinite out of combat heals, or get a dread necro friend/cohort.

Particle_Man
2019-06-06, 02:14 PM
One level of shadow sun ninja so long as there is also a living member of the party (so a mixed party) would give free healing to all necropolitans and living people in the party between encounters.

tyckspoon
2019-06-06, 02:21 PM
Undead can benefit from Fast Healing; Lesser Vigor actually does work on them just fine (note that Undead type does not have a blanket statement 'positive energy damages instead of heals' or 'takes damage from Conjuration (Healing) spells - this is a particular trait of the Cure Wounds line of spells.) If your DM denies that (no rules basis to do so, but it does admittedly seem really weird) you can just use a Wand of Inflict Light Wounds instead. Same idea as the Lesser Vigor - the Vigor spell is just more cost-efficient on an HP-per-charge basis.

ayvango
2019-06-06, 03:03 PM
Undead can benefit from Fast Healing; Lesser Vigor actually does work on them just fine
Lesser Vigor has target "living creature touched". You need some way to temporary give necropolitan "living" quality.

RoboEmperor
2019-06-06, 03:29 PM
Lesser Vigor has target "living creature touched". You need some way to temporary give necropolitan "living" quality.

Mass lesser vigor is "creature touched" but that's a 3rd level spell, hardly cost efficient.\

Permanencied Black Sand is the way to go.

MisterKaws
2019-06-06, 03:31 PM
Plant some weird undead tree in the negative plane and grab an acorn of far travel for maximum cheese.

The Viscount
2019-06-06, 04:51 PM
If anyone has access to animate dead, they can make a necrosis carnex, which has endless healing for undead.

ayvango
2019-06-06, 11:11 PM
> If anyone has access to animate dead, they can make a necrosis carnex, which has endless healing for undead.

I had thought about it. You need one charge of animate dead wand (660 gp for wizards and 495 gp for clerics), 200gp for material component. And some extra-dimensional compartment to store creature. 3600 gp for enveloping pit. Too expensive for early levels.

MaxiDuRaritry
2019-06-06, 11:23 PM
+1 LA for the evolved undead template? Just pay it off at your earliest convenience (if your campaign does LA buyoff, anyway).

ayvango
2019-06-06, 11:43 PM
Spending class levels or template LA for such trivial thing as healing in nearly not a cost-effective. It is dramatically ineffective.

MaxiDuRaritry
2019-06-06, 11:51 PM
Spending class levels or template LA for such trivial thing as healing in nearly not a cost-effective. It is dramatically ineffective.Except XP is a river, and if you spend a bit of it buying off one point of LA, you'll make it up rather rapidly (possibly even overshooting where you otherwise would've been; it's a thing that's known to happen on occasion).

So basically you're getting that +1 LA for practically free. Or possibly even less!

You don't get much more cost-effective than that.

ayvango
2019-06-07, 12:17 AM
So basically you're getting that +1 LA for practically free. Or possibly even less!

We doesn't use LA buyoff optional rules.

You need 4.5k gp for buying necrosis carnex with personal extradimensional kennel. Using transference ritual it would be 900XP if you want to pay with XP instead of gold.

Crake
2019-06-07, 03:04 AM
+1 LA for the evolved undead template? Just pay it off at your earliest convenience (if your campaign does LA buyoff, anyway).

Even if LA buyoff is an option, this isn't. Assuming the party's starting at level 1, and necropolitan requires at least level 2, there's no way you could meet the evolved undead's requirements of being 100 years old at least.

MaxiDuRaritry
2019-06-07, 09:36 AM
Even if LA buyoff is an option, this isn't. Assuming the party's starting at level 1, and necropolitan requires at least level 2, there's no way you could meet the evolved undead's requirements of being 100 years old at least.Neopolitan (https://rwby.fandom.com/wiki/Neopolitan) Necropolitan can't be done at level 1, no, but starting at a slightly higher level, it's entirely doable, assuming you start as undead.

Age is basically fluff for undead, after all.

Even if you get the templates in-game, there're ways to artificially age you that are easy enough. (Greater) Bestow curse (maybe), or fast-time demiplanes, as two examples.

MisterKaws
2019-06-08, 07:16 AM
Even if you get the templates in-game, there're ways to artificially age you that are easy enough. (Greater) Bestow curse (maybe), or fast-time demiplanes, as two examples.

You forgot stealing eggs from momma Time Dragon.

Though with that approach you'd be more worried about escaping (un-) alive.

Segev
2019-06-08, 12:45 PM
Make friends with or take a level of Dread Necromancer? Their at-will touch attack heals undead.

RoboEmperor
2019-06-09, 10:26 PM
There's always the self resetting inflict light wounds trap.