Kellin
2019-06-08, 10:16 AM
Hello everyone, I am currently playing a Swashbuckler Rogue (3) / Warlock (Fiend) (2). Current stats - 8-16-12-12-14-13. I am relatively new to D&D, started playing last year.
So I would like to ask for some advice about optimizing my fighting mechanics. I am not the one for crazy min-maxing, but it's just good to do it occasionally and to know my options. Maybe you could help me out here, if I am calculating everything correctly and if there's anything I am missing, or anything I could do better/more interesting.
My current fights usually go as follows:
Bonus action - casting Hex on a target;
From then on I have three options:
Ranged cantrip option
Action: Eldritch Blast - 2 beams x (1d10 + 1d6 from Hex) = 2d10 + 2d6. (I get 2 beams, as per overall char. lvl (5) my cantrip is scaled). My spellcasting modifier is currently at +4.
I could continue spamming EB every turn (which is a bit boring), and use my bonus action to switch Hex when needed. However honestly, I like to go in melee (as Swashbucklers usually do :D ) and do the stabby-stab-stab. :D
So, I have 2 options for melee.
Melee cantrip option:
Action: Booming Blade 1d8 thunder dmg (from lvl 5 cantrip) + Rapier 1d8+3 + 2d6 Sneak Attack (as a Swashbuckler I don't need advantage for SA if I'm 1-on-1 with a target) + 1d6 from Hex = 2d8 + 3d6 + 3
move away from a target to get extra 2d8 BB damage if the target moves.
If it does, I get a total dmg: 4d8 + 3d6 +3
(for future turns) Bonus Action - free to do anything, apart from switching Hex, can do lots of stuff here. (Any interesting suggestions?)
Two-weapon fighting option:
Action: Melee attack with Rapier: 1d8+3 + 2d6 Sneak Attack + 1d6 from Hex
(for future turns) Bonus action: melee attack with Shortsword+1 in off-hand: 1d6+1 + 1d6 from Hex.
Total damage from 2 weapons: 1d8 + 5d6 + 4
My overall question is - which option is better/versatile in your opinion? Could I generally do something differently? So far, I think melee cantrip is the best option in terms of damage and a free bonus action. Any interesting stuff I could do with a bonus action apart from Hide?
Thank you very much for all the input.
PS: I was looking on the internet for some calculators for an average damage and couldn't find any simple enough to use for me. Any links? Thanks!
So I would like to ask for some advice about optimizing my fighting mechanics. I am not the one for crazy min-maxing, but it's just good to do it occasionally and to know my options. Maybe you could help me out here, if I am calculating everything correctly and if there's anything I am missing, or anything I could do better/more interesting.
My current fights usually go as follows:
Bonus action - casting Hex on a target;
From then on I have three options:
Ranged cantrip option
Action: Eldritch Blast - 2 beams x (1d10 + 1d6 from Hex) = 2d10 + 2d6. (I get 2 beams, as per overall char. lvl (5) my cantrip is scaled). My spellcasting modifier is currently at +4.
I could continue spamming EB every turn (which is a bit boring), and use my bonus action to switch Hex when needed. However honestly, I like to go in melee (as Swashbucklers usually do :D ) and do the stabby-stab-stab. :D
So, I have 2 options for melee.
Melee cantrip option:
Action: Booming Blade 1d8 thunder dmg (from lvl 5 cantrip) + Rapier 1d8+3 + 2d6 Sneak Attack (as a Swashbuckler I don't need advantage for SA if I'm 1-on-1 with a target) + 1d6 from Hex = 2d8 + 3d6 + 3
move away from a target to get extra 2d8 BB damage if the target moves.
If it does, I get a total dmg: 4d8 + 3d6 +3
(for future turns) Bonus Action - free to do anything, apart from switching Hex, can do lots of stuff here. (Any interesting suggestions?)
Two-weapon fighting option:
Action: Melee attack with Rapier: 1d8+3 + 2d6 Sneak Attack + 1d6 from Hex
(for future turns) Bonus action: melee attack with Shortsword+1 in off-hand: 1d6+1 + 1d6 from Hex.
Total damage from 2 weapons: 1d8 + 5d6 + 4
My overall question is - which option is better/versatile in your opinion? Could I generally do something differently? So far, I think melee cantrip is the best option in terms of damage and a free bonus action. Any interesting stuff I could do with a bonus action apart from Hide?
Thank you very much for all the input.
PS: I was looking on the internet for some calculators for an average damage and couldn't find any simple enough to use for me. Any links? Thanks!