MarkVIIIMarc
2019-06-09, 09:08 AM
Its important to me not to over annoy my party members of the DM especially and I would like ideas on what you all have said / done describing the lucky feat. My character is a Charisma / Dex Elf Bard with a Luckstone and a reputation for having skill points in everything.
Roleplay in combat is pretty simple to keep the game going so this should be easy, right?
On a success: "Through the weave I feel the attack coming before the xxxx even swings and I dodge out of the way of a sure hit"
Or on a failure: "Oops, thought I saw the bad guy's hips signaling a different attack. Guess things work differently for beings with 4 arms.
"Us elves just know what you Quaggoth are going to do."
My character tried this fancy spin move a ballerina would be proud of to dodge out of the way! Oops, it did not work.
How do you all do it?
"You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours.
If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.
You regain expended luck points when you finish a long rest."
Roleplay in combat is pretty simple to keep the game going so this should be easy, right?
On a success: "Through the weave I feel the attack coming before the xxxx even swings and I dodge out of the way of a sure hit"
Or on a failure: "Oops, thought I saw the bad guy's hips signaling a different attack. Guess things work differently for beings with 4 arms.
"Us elves just know what you Quaggoth are going to do."
My character tried this fancy spin move a ballerina would be proud of to dodge out of the way! Oops, it did not work.
How do you all do it?
"You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours.
If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.
You regain expended luck points when you finish a long rest."