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View Full Version : D&D 3.x Other Low Level Illusion spells with clear effects.



johnbragg
2019-06-10, 08:45 PM
Hologram, Lesser (Figment) 1st level
This spell creates a visual illusion in two adjacent 5x5x5 cubes. The illusion does not create sound, smell, texture, or temperature. You can move the image as a move action.
Some examples include:
--one Small or Medium sized creature
--an attractive object like a bag of coins, a potion, or a golden chalice
--a false wall covering a door or doorway
--thick bushes large enough to hide people in

Hologram, Lesser (Figment) 2nd level
As lesser hologram, except in one 5x5x5 cube per caster level, or one Small or Medium creature per caster level.

Holomatter (Conjuration--Creation) 3rd level
As lesser hologram, except the hologram is real for the duration of the spell. A created creature or object has one hit point and an AC of 10. Anything that would damage the thing mimicked destroys the creation. Anything that would not damage the thing mimicked has no effect. So punching a holomatter stone wall likely has no effect (as it would have no effect on a real stone wall), but smashing it with a large hammer destroys it (rather than damaging a real stone wall).

1. Phantasmal Humanoid Warrior
This spell creates a phantasmal humanoid warrior, based on a 1 HD humanoid from the SRD chosen by the caster when she regains spells, with 1 hit point. The phantasmal warrior appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can give it tactical orders in a language you can speak, but it can only make standard melee attacks.

2. Phantasmal Monster
This spell creates a phantasmal monster, based on a creature from the SRD Summon Monster 3 or Summon Nature’s Ally 3 list, chosen by the caster when she regains spells, with half the hit points of a real summoned monster. (See Phantasmal Warrior) It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can give it tactical orders in a language you can speak, but it can only make standard melee attacks.

3. Phantasmal Horde
This spell functions like Phantasmal Warrior, except that you create a number of phantasmal warriors equal to your caster level.

Phantasmal Warrior, Monster, Horde

TLDR: “Summon” illusionary glass-cannon monsters.

Phantasmal creatures are phantasms of monsters summoned by a conjuration spell. Phantasmal creatures exist only in the minds of those targeted by the spell. But to the targets of the spell, they are real and do real damage until disbelieved or destroyed. Phantasmal creatures always have fewer hit points than the base creature, as specified in the spell description, since they do not have as much reality as real creatures. Treat phantasmal creatures as having the base attack bonus, melee attack routines, size, type, CMD/CMB and movement rates and modes of the creature mimicked, but they do not gain any ranged attacks, special attacks, spell like abilities, skills, energy or damage resistances of the creatures they take their base statistics and appearance from, nor do they mimic the celestial or fiendish templates of summoned creatures. Anyone who sees the spell being cast and fails their save believes that a summon monster spell was cast (even if their Spellcraft check says otherwise).
The targets of a phantasmal creature spell who make their will save perceive that the phantasmal creature is an illusion and take no damage from its attacks, but can still attack and destroy the phantasmal creature. (For example, Ragnar casts phantasmal warrior at Eldar and Grimbeard. Grimbeard makes the saving throw, Eldar does not. Eldar believes that Ragnar has summoned a real monster, Grimbeard understands that it is an illusion. The phantasmal warrior may attack Grimbeard, to no effect--Eldar just sees Grimbeard block or dodge. Either Eldar or Grimbeard may attack the phantasmal warrior just as if it were real--Eldar sees Grimbeard deliver his attack normally, doing normal damage until the phantasmal creature is destroyed.)
The appearance and base creature for the spells are chosen by the caster when she regains spells for the day. The caster may also choose armor and weapons that would normally be available to the creature mimicked. As a free action, you can give tactical orders in a language you can speak, but phantasmal creatures can only make standard melee attacks.