boomwolf
2007-10-06, 04:52 PM
quicksilver items, most adaptable and most creative pieces of equipment you can get. often has the ability to change form, repair itself and provide a healthy amount of trouble for any opponent. great armor for the magic users and the stealthy rouges, great weapons for anyone who seeks high damage output.
Creation Feat:
Craft Quicksilver [Item Creation]
Prerequisite: Craft magical arms and armor, Caster level 9th.
Benefit:
You can create any quicksilver item. Crafting a quicksilver item takes one day for each 1,000 gp in its base price. To craft a quicksilver item, you must spend 1/15 of its base price in XP and use up raw materials costing one-half of its base price.
quicksilver items have the following abiltys:
They self-repair in case they get broken, bent or by any means damaged or destroyed, takes one day and all pieces must be in one container for a repair to happen. if the repair has not taken place in one week, it will not repair any further.
They count as alchemical silver for damage reduction.
They have a quicksilver ability from several options.
All quicksilver weapons are considered exotic. (Exotic Weapon Proficiency: Quicksilver Weaponry.)
Cost to enchant a quicksilver item is 10% higher.
Always counts as masterwork for purpose of enchanting.
Quicksilver weapons:
{table=head]Name|Cost|Size|DMG (S)|DMG (M)|Critical|Range Increment|Ability|Weight|Type
Quicksilver Dagger|2500 gp|Tiny|1d4|1d6|19-20 x2|15 ft.|Blink|1 lb|Piercing or slashing
Quicksilver Shuriken|100 gp (each)|Tiny|1d2|1d4|x4|20 ft.|Blink, Not Self-Repairing|1/4 lb|Piercing
Quicksilver Rapier|5000 gp|Small|1d4|1d6|17-20 x3|-|Weapon Finesse usable|4 lb|Piercing
Quicksilver Longsword|5000 gp|Small|1d6+1|1d8+1|19-20 x2|-|Transform|4 lb|Slashing
Quicksilver Whip (reach)|5000 gp|Small|1d4|1d6|x3|-|Grabbing|4 lb|Slashing
Quicksilver Transformer|15000 gp|Small|1d2|1d3|x3|-|True Transformer|1 lb|Slashing
Quicksilver Smasher (reach)|7000 gp|Medium|2d6|3d6|x2|-|Transform|15 lb|Bludgeoning
[/table]
Abilitys:
Blink-When used as range, it ignores all deflection bonuses to AC.
Transform-The wielder may change the damage type by will, and can use power attack with the weapon even if he doesn't have the feat, the noted damage type it what it is if the wielder does not note another.
Grabbing-Can be used to make a grapple attack on opponents in reach without provoking attack of opportunity. in any other way, it is the same as normal grapple (they can grapple back and all.)
True Transformer-User may change this weapon to have the stats of any other quicksilver weapon by will, and it retains this ability.
Quicksilver Armor: (quicksilver armor has not speed penalty)
{table=head]Name|Cost|Type|AC bonus|Max Dex|Armor check penalty|Arcane spell failure|Ability|Weight
Quicksilver Suit|7500|Light|1|7|-|-|+2 AC vs ranged|10 lb
Quicksilver Scales|10000|Medium|4|5|-1|10%|Full Defense|20 lb
Quicksilver Plate|16000|Heavy|6|2|-4|30%|Full Defense|30 lb
Quicksilver Retaliating Armor|20000|Heavy|5|3|-4|40%|Retaliate|35 lb
[/table]
Abilitys:
+2 AC vs ranged-pretty clear.
Full Defense--once per day, as an instant action, you may choose to let the armor that the full blow from a non-magical attack, thus you take no damage.
Retaliate-Whenever you are hut by a melee attack, the attacker takes 1d4 damage.
Other Quicksilver items:
Quicksilver Rope
this unique rope is a 25 ft. long rope that can be changed into manacles (and back) by the will of the owner as a standard action. has 25 hp.
cost: 1500 gp. Weight: 3lb
Quicksilver Caltrops
These are like normal caltrops except that before the heal DC for these wounds is 25.
Cost: 1500 gp. Weight: 1lb
Quicksilver Lantern
This common style lamp may be change into a hooded or bullseye version (and back) by the will of the owner as a standard action. the quicksilver lantern uses only half as much oil as normal lanterns.
Cost: 2500 gp. Weight: 5lb
Raw Quicksilver Flask
You can throw a flask raw quicksilver as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 15 feet. A direct hit deals 1d10 points of acid damage. Every creature within 10 feet of the point where the acid hits takes 1d4 point of acid damage from the splash.
Cost: 3000 gp. Weight: 1lb
sooo...what do you guys think?
Creation Feat:
Craft Quicksilver [Item Creation]
Prerequisite: Craft magical arms and armor, Caster level 9th.
Benefit:
You can create any quicksilver item. Crafting a quicksilver item takes one day for each 1,000 gp in its base price. To craft a quicksilver item, you must spend 1/15 of its base price in XP and use up raw materials costing one-half of its base price.
quicksilver items have the following abiltys:
They self-repair in case they get broken, bent or by any means damaged or destroyed, takes one day and all pieces must be in one container for a repair to happen. if the repair has not taken place in one week, it will not repair any further.
They count as alchemical silver for damage reduction.
They have a quicksilver ability from several options.
All quicksilver weapons are considered exotic. (Exotic Weapon Proficiency: Quicksilver Weaponry.)
Cost to enchant a quicksilver item is 10% higher.
Always counts as masterwork for purpose of enchanting.
Quicksilver weapons:
{table=head]Name|Cost|Size|DMG (S)|DMG (M)|Critical|Range Increment|Ability|Weight|Type
Quicksilver Dagger|2500 gp|Tiny|1d4|1d6|19-20 x2|15 ft.|Blink|1 lb|Piercing or slashing
Quicksilver Shuriken|100 gp (each)|Tiny|1d2|1d4|x4|20 ft.|Blink, Not Self-Repairing|1/4 lb|Piercing
Quicksilver Rapier|5000 gp|Small|1d4|1d6|17-20 x3|-|Weapon Finesse usable|4 lb|Piercing
Quicksilver Longsword|5000 gp|Small|1d6+1|1d8+1|19-20 x2|-|Transform|4 lb|Slashing
Quicksilver Whip (reach)|5000 gp|Small|1d4|1d6|x3|-|Grabbing|4 lb|Slashing
Quicksilver Transformer|15000 gp|Small|1d2|1d3|x3|-|True Transformer|1 lb|Slashing
Quicksilver Smasher (reach)|7000 gp|Medium|2d6|3d6|x2|-|Transform|15 lb|Bludgeoning
[/table]
Abilitys:
Blink-When used as range, it ignores all deflection bonuses to AC.
Transform-The wielder may change the damage type by will, and can use power attack with the weapon even if he doesn't have the feat, the noted damage type it what it is if the wielder does not note another.
Grabbing-Can be used to make a grapple attack on opponents in reach without provoking attack of opportunity. in any other way, it is the same as normal grapple (they can grapple back and all.)
True Transformer-User may change this weapon to have the stats of any other quicksilver weapon by will, and it retains this ability.
Quicksilver Armor: (quicksilver armor has not speed penalty)
{table=head]Name|Cost|Type|AC bonus|Max Dex|Armor check penalty|Arcane spell failure|Ability|Weight
Quicksilver Suit|7500|Light|1|7|-|-|+2 AC vs ranged|10 lb
Quicksilver Scales|10000|Medium|4|5|-1|10%|Full Defense|20 lb
Quicksilver Plate|16000|Heavy|6|2|-4|30%|Full Defense|30 lb
Quicksilver Retaliating Armor|20000|Heavy|5|3|-4|40%|Retaliate|35 lb
[/table]
Abilitys:
+2 AC vs ranged-pretty clear.
Full Defense--once per day, as an instant action, you may choose to let the armor that the full blow from a non-magical attack, thus you take no damage.
Retaliate-Whenever you are hut by a melee attack, the attacker takes 1d4 damage.
Other Quicksilver items:
Quicksilver Rope
this unique rope is a 25 ft. long rope that can be changed into manacles (and back) by the will of the owner as a standard action. has 25 hp.
cost: 1500 gp. Weight: 3lb
Quicksilver Caltrops
These are like normal caltrops except that before the heal DC for these wounds is 25.
Cost: 1500 gp. Weight: 1lb
Quicksilver Lantern
This common style lamp may be change into a hooded or bullseye version (and back) by the will of the owner as a standard action. the quicksilver lantern uses only half as much oil as normal lanterns.
Cost: 2500 gp. Weight: 5lb
Raw Quicksilver Flask
You can throw a flask raw quicksilver as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 15 feet. A direct hit deals 1d10 points of acid damage. Every creature within 10 feet of the point where the acid hits takes 1d4 point of acid damage from the splash.
Cost: 3000 gp. Weight: 1lb
sooo...what do you guys think?