Allistar
2019-06-15, 07:49 AM
About a year ago I started DMing for my group of players that have been around since pathfinder. It was pretty fun if not a tad bit generic, but through some good party chemistry and some shenanigans it definitely went down in our group's "Legacy Campaign" book. The laughs the heartbreak, it was amazing and I was super proud that my first time taking the reigns went so well. It eventually got stopped because one of my players had to go away for a college thing, but it definitely lives on to this very day.
Flash forward a few months. The guy who went to college comes back for a few months and gets me into running my second campaign (it's a pirate campaign). It's fun, and the players are enjoying it but it didn't have the same oomph that the first one had. That combined with some scheduling mishaps and one of our other players eventually having to step away for a couple of months led to the campaign's slow and painful death.
This is an interesting thing for me to reflect on because it was the polar opposites of gaming styles and they had completely opposite reactions. Both were pretty beer and pretzels although the first game had a few dark turns, but for one reason or another the first one (even though in my mind it wasn't anything special) ended up becoming a legend. This got me thinking about what makes a campaign standout, and I couldn't come up with anything. I figured I would throw it to y'all, but I'm really not sure what made my first game a sleeper hit for my group.
Flash forward a few months. The guy who went to college comes back for a few months and gets me into running my second campaign (it's a pirate campaign). It's fun, and the players are enjoying it but it didn't have the same oomph that the first one had. That combined with some scheduling mishaps and one of our other players eventually having to step away for a couple of months led to the campaign's slow and painful death.
This is an interesting thing for me to reflect on because it was the polar opposites of gaming styles and they had completely opposite reactions. Both were pretty beer and pretzels although the first game had a few dark turns, but for one reason or another the first one (even though in my mind it wasn't anything special) ended up becoming a legend. This got me thinking about what makes a campaign standout, and I couldn't come up with anything. I figured I would throw it to y'all, but I'm really not sure what made my first game a sleeper hit for my group.